Vai al contenuto

Foto

If you could change anything...


  • Effettua l'accesso per rispondere
Questa discussione ha avuto 18 risposte

#1
DuskWanderer

DuskWanderer
  • Members
  • 2088 Messaggi:

Crazy element zero stuff sends you across time and space, and you're sent back to 2007. You get to steer the course of the Mass Effect universe. 

 

Only rules: Changes only. No new characters are created or deleted (adding existing characters to squad is a limit of 1), no new DLCs. Other than that, change whatever you like. 

 

What would you do? 

 

 

Mass Effect 1

 

Classes are balanced like in the latter two games. 

 

Renegade choices at the bottom-right part of the screen are ruthless and professional, whereas the top-right Paragon are diplomatic. Being human-centric is not Renegade, being pro-alien is not Paragon, although the latter sometimes has some overlap. 

 

Each squadmate has different abilities: Ashley focuses all of her abilities on assault rifles and shotguns with some ammo powers, Tali has a wide range of anti-machine abilities like Hacking and Overload. Liara is focused on defensive abilities like Singularity and Barrier. Wrex has shotguns and close range biotic offense like Nova, with some shotgun abilities. Garrus has sniper rifles and anti-personnel powers like Damping and Sabotage. Kaidan has medical talents and long-range biotic attacks like Throw or Lift. 

 

Liara is an optional character. Having her gives extra Benezia dialogue but Liara is not required.

 

Saving all of the colonists on Feros gives a discount at Ledra's store

 

Collection sidequests for race-specific things, in addition to unlocking lore, give a quest at the end that provides bonuses to certain powers, either making them stronger or trigger more often (Turian gives combat powers, Asari gives biotics, salarian gives tech). 

 

 

That's all for now. I'll do the other ones later. What would you all do, given a chance?



#2
Gotarzan

Gotarzan
  • Members
  • 4 Messaggi:

Mass effect 3, add a lot more monsters to the insanity level, which quite frankly is WAY too easy.


  • A DeathScepter e ZipZap2000 piace questo elemento

#3
rossler

rossler
  • Members
  • 615 Messaggi:

Does having less texture popping in ME1 count? Instead of reading all the individual files for textures, everything gets read from a cache archive like ME2 and ME3.


  • kalasaurus piace questo

#4
DeathScepter

DeathScepter
  • Members
  • 5526 Messaggi:

this is a basic idea if I was going to change Me3.

 

Well Keeping in the themes of building Alliances with various factions within Me3.

 

 

Terminus Alliance:

Cerberus

Quarians

Merc Bands

Geth

Krogans

Vorcha

Batarians

any lore friendly Terminus races or groups

 

Council System Alliance:

Asari

Turians

Salarians

System Alliance

any lore friendly Council Allied races or groups

 

 

In short, As shepard, you can choose which Faction to build up as a Spectre by any means at your disposal. So in my head it will be easier to favor one side or the other but it will be much harder but possible to build up both alliances completely.

 

 

Also Shepard can get Many abilities from MP.

 

 

Also comes to various enemy types, having indoctrinated sleeper agents in all factions will be important. Also having a cult of Reaper Worshippers that thru various means(both legal and illegal means) try to stop you and your crew. Yes even impounding the Normandy and re using her to fight against you and attempting to Re-programing Edi to work for them and thus working for the Reapers and yes this Cult of the Reapers are drawn from various species ranging from humans to aliens of all stripes. Of course, Henry Lawson will be their leader and written within Paragon styled Logic that believe in harmony between Reapers and organics. A Prelude to the Sythesis Ending.  Of course, Harbringer will still have Collectors and his quest chains having you stopping him in developing war-worlds that produces Collectors overseers that oversees production of Other Collectors and other Reaper forces. Also Holographic form of a humanoid Harbringer working with Henry Lawson and promising him godhood and a legacy. Also explaining that he will recifiy the mistakes of Soverigen and make Henry even stronger than him, so he can overseer this galaxy. And he can have his followers will retain their "free will" and become equals to the Collectors allies. Harbringer explains to the Player(yes breaking the 4th wall) and Henry Lawson. of course Henry will say Lolwat, whom are you talking to? and Harbringer explains that the Reapers transdence this reality and is in several. Of course I will keep some some cthulu like traits. 



#5
ZipZap2000

ZipZap2000
  • Members
  • 5095 Messaggi:

Those N7 planet scanning half fetch quest side missions in Mass Effect 2 would have been given depth and consequence. I cant believe it really but as good as ME2 was, if they'd done that, it would have been epic.


  • DeathScepter piace questo

#6
Shepard_Commander11

Shepard_Commander11
  • Members
  • 62 Messaggi:

Main thing for me is make one of the ME:2 squadmates that weren't in 3 a squadmate. We established relationships in 2 and I'm glad we saw them all, but I wanted more interaction with those characters.

 

Except for Jacob. He sucked.



#7
themikefest

themikefest
  • Members
  • 21553 Messaggi:

I would add a mission to darkspace


  • A DeathScepter, Ithurael e XxX_DogeID_XxX piace questo elemento

#8
Rosstoration

Rosstoration
  • Members
  • 351 Messaggi:

Just scrap the whole Paragon/Renegade thing. It's arbitrary, inconsistent and fundamentally incompatible to roleplaying. If you don't go one extreme or the other, you get the benefits of nothing and the cons of everything. A Dragon Age: Origins system works much better.

 

For example, why are some choices "renegade", how is letting the Rachni die a "renegade" choice, surely it would be the logical, rational thing to do. Letting the Rachni queen live is far more renegade. There are tons of other examples as well. And too often does "renegade" end up being a "stupid evil" or a "wrong" choice - especially in ME3 where renegade actions end up damaging your war asset rating, not that I particularly care about war assets, but it does show the writers perception of the choice. It's just a massive mess of a system.


  • A Gotarzan e XxX_DogeID_XxX piace questo elemento

#9
Monica21

Monica21
  • Members
  • 5603 Messaggi:

Crazy element zero stuff sends you across time and space, and you're sent back to 2007. You get to steer the course of the Mass Effect universe. 
 
Only rules: Changes only. No new characters are created or deleted (adding existing characters to squad is a limit of 1), no new DLCs. Other than that, change whatever you like.


Introduce Legion earlier in ME2 and have it, and the Lazarus Project, be the catalyst for Shepard questioning what it means to be alive. The throwaway "What if I'm just an advanced VI that thinks it's Shepard" line in ME3 doesn't work if the entire goal of the series is to ask what the real differences are between organics and synthetics.

#10
niniendowarrior

niniendowarrior
  • Members
  • 1451 Messaggi:

I would change Galaxy at War as a turn-based strategy game where you assign war assets to increase defense ratings on specific planets and systems. Also, you have resources to build defense structures, research structures and build units to fend off the Reaper invasion.  Some conditions are imposed to advance the main plot forward which can be completed by doing multiplayer matches or having Shepard go into some offline MP version.  Each turn is marked as complete when Shepard completes an on-foot mission. At the start of the next turn, the game calculates the war scenario and how many areas have fallen under Reaper control.

 

Get rid of the planet scanning.  Nobody likes it.  I hated the planet stuff in ME1.  I hated the planet stuff in ME2.  I hated the planet stuff in ME3.  It's mind boggling to me how BioWare thinks this thing is such a great idea.



#11
RedCaesar97

RedCaesar97
  • Members
  • 3827 Messaggi:

Hmmmm.... I'll try to keep my list(s) short. Some are big changes, some are small changes.

 

I'll also be up front: Mass Effect 2 is my favorite game of all time, and my knee-jerk reaction would be to say "Make Mass Effect 1 and Mass Effect 3 like Mass Effect 2." So I will try to avoid that and try to keep each game separate and try to not make too many changes to the games to make them like Mass Effect 2. As such, I will try to keep my changes within each game themselves and not purposely try to make it like ME2.

 

Overall:

Remove the paragon/renegade system. ME1 forced you to put points into Charm/Intimidate talents (instead of more useful combat talents) just so you could persuade a few people; although at least one Intimidate option made you kill someone. I liked ME2's system, but it tended to encourage full paragon/renegade if you wanted to persuade everyone. ME3 used a reputation system that made it fairly easy to persuade everybody (I had to work harder to make sure I did not pass any checks). A dialogue system for persuading people only works if you can avoid all combat just by talking, and the Mass Effect series did not do that.

 

Mass Effect 1:

  • Simplify the skill trees. 10 points instead of 12. No unlock requirements. Basic at 1, Advanced at 5, Master at 10. (Could reduce the number of talent points to compensate).
  • Reduce the number of equipment upgrades (mods, armor, weapons, and so on), say from 10 to 5. Keep the number of armor and weapon mod slots to 1. Remove the super mods (like Medical Exoskeleton) that combined a bunch of crazy bonuses. I want the mod selection to be more meaningful. For example, make it so you need to choose between heath regen or cooldown reduction (instead of both with two mod slots or Medical Exoskeleton).
  • Add more Batarian enemies to the game.
  • Make Elias Halliat a Batarian.
  • Add a mention or two of the Collectors to allow for a more seemless transition into ME2.

Mass Effect 2:

  • Make Warp and Singularity instant-cast (Adept is sorely missing some native instant-cast powers).
  • Some weapons could use some balance tweaks. For example, Avenger and Geth Pulse Rifle could benefit from increased damage; would need to tweak the clip size and spare clip size to compensate. Revenant needs its protection modifers reversed; other balance tweaks if other assault rifles changed. Incisor needs to increase its spare clip pickup rate to be useful. 
  • Some power evolutions could use a tweak to make the choice harder. 
  • Some powers could use some small tweaks. Maybe remove the weapon damage boost from Adrenaline Rush? Increase default radius of some powers?
  • Remove Legion. Make the Geth a more consistent enemy in the game/series.
  • Don't have Shepard 'die' at the beginning. Try to make it clear that he was not actually dead, or at least declared clinically dead or something. I love the beginning of ME2, but having him actually die is stupid.

Mass Effect 3:

  • Remove the third set of evolutions; it is too much and too many evolutions are useless. Rebalance the evolutions.
  • Reduce the number of talent points to make build choices more meaningful.
  • Upgrade weapons only to V not X if mods will only go up to V. 
  • Rebalance all weapons.
  • Too many weapons, especially with DLC. Remove some superfluous weapons. (Rebalance the Avenger, remove the Phaeston. Return the Shuriken to its ME2 glory and remove the Hornet.)
  • Remove the Spectre Terminal weapons.
  • ME3 removed the weapon damage bonuses against protections... only they still kept it for some weapons. Either keep it or don't. I say keep it (return to ME2). Requires tweaking all weapon damage accordingly, or changing how the damage bonuses work. (I have some ideas on that but won't get into it here).
  • The new combo system helps with multiplayer, but makes single player too easy. I say either change it so we go back to the ME2 system where only some biotics will combo, or make it so you can only prime on health.
  • Geth should have been a more consistent enemy instead of just one arc (currently only 3-4 missions, 2-3 with combat).
  • Do not go to Earth. Should use Citadel as a relay to go into Dark Space and fight Reaper threat there instead. (I like Priority:Earth, but it should not be in the game.) Or failing that, MAKE THE ENDING DIALOGUES SKIPPABLE!!!
  • Like the N7 opponents in the Citadel DLC armax arena, Cerberus should have special boss-type members. 
  • (It would be kind of cool if Cerberus had mechs and adepts/vanguards, so they would have a mix of armor, shields, and barriers more often.)
  • (It would be kind of cool if the Reapers faction had more basic Asari units, and Salarian units, and Krogan units, or even Volus units or Vorcha units. Would like a mix of shields, armor, and barriers.)

 

And that is way too many changes probably. Sorry.



#12
Lord Kiran

Lord Kiran
  • Members
  • 74 Messaggi:

I could make a giant list of changes if I wanted to, outlining all of my various nitpicks and bothersome small details that put me off...Like the fact that the Normandy 1 had the sleeper pods, yet the Normandy 2 has those AND traditional beds. But instead I'll just pick one thing.

 

The entire quarian/geth sub-plot in ME3. In fact sans the endings, it's the dumbest part of the entire game. Here's a number of questions you wouldn't be able to ask if I made changes to this part because the circumstances that create them wouldn't exist any more.

 

-Why is the big geth ship like an actual ship instead of just a really big geth platform with maintenance tunnels running throughout the sub structure and cargo space in the back that holds all of the stuff needed to keep it running and operational?

 

-Why does said ship have gravity and oxygen when geth require neither?

 

-Why does shepard know or assume said ship would have oxygen and EVER take his helmet off?

 

-Why does this ship have a sprinkler system, necessitated only because the ship inexplicably has oxygen and gravity?

 

-Why does the ship have an "Operations deck"? The geth are a remote hive mind that does all it's administrative and organizational tasks via said remote hive mind, thus rendering a physical room or building devoted to such things pointless.

 

-Why do the geth have fighters instead of fighter-sized drones? What is the purpose of a computer program downloading itself into a computer and then making that computer get into another computer to fly it around?

 

-Why do said fighters have a storage space located inside the cockpit conveniently big enough to house three other people? The only reason I can think of is because whoever wrote this couldn't think of a better way to get them off the ship.

 

-Why didn't the quarian fleet then attempt to destroy this fighter as it left the bigger ship? They told Joker that they were escaping in a fighter but they didn't tell the quarians, who at this point were actively ignoring shepard and co.

 

THE FIX

 

The ship is no longer a ship but just a really big geth platform with a bit of damage that created a gap in it's outler layer just big enough to squeeze through and penetrate into the sub structure, allowing a small team to plant some kind of kickass bomb in the mainframe housing all the geth inside.

 

Shep and co then have to walk on the outside of the ship to get to this opening, fighting hostile geth and avoiding fire from nearby vessels still trying to shoot at it, then they get inside, fight past all the internal defenses, someone makes some sort of quasi-philosophical remark on how the geth ship is like a real body with an immune system trying to fight them off and then they get to the mainframe and set them up the bomb before making their escape, getting picked up by Joker as he performs some risky extraction maneuver, or something.


  • OmaR piace questo

#13
Mouser

Mouser
  • Members
  • 34 Messaggi:

Hmmm... Nothing like monday morning armchair quarterbacking to get the mental juices flowing.

 

Mass Effect: Not a whole lot I'd change on this one, honestly.  Improve the handling of the Mako a bit, and make it possible to level from 1 to 60 in a single playthrough once you've got all the XP boosting achievements.

 

I would lower the number of skill points available to force the player to make some tough choices as to what skills to level. Maybe 20-25 less than what you get now.

 

Mass Effect 2:

 

1) Make becoming a Spectre or not matter somehow. That was such a huge deal in Mass Effect, then they pretty much drop it for the next two games. Have some positive and negative consequences either way: quests you can or cannot complete, stuff like that. Enough differences to be worth two playthroughs.

 

2) Go back to a flat Paragon/Renegade points requirement conditional check rather than that 'ratio' system that penalizes you harshly for going Paragade.

 

3) Either add some sort of mini-game to make mining interesting or ditch it altogether.  Maybe add a hidden achievement if you manage to strip mine every planet in the galaxy to depleted status.

 

4) Get rid of class weapon restrictions.

 

5) Add a beach scene. Miranda and FemShep in their bikinis, chilling before the Suicide Run.

 

Mass Effect 3:

 

1) Same as #1 above. Make becoming a Spectre again (or not) mean something.

 

2) Plot points coming:

     a) Remove any possibility of reconciling the Quarian and Geth.

     B) Remove any possibility of successfully curing the genophage (the reaper/thresher maw tangle could resurface just long enough to wreck the shroud at the last moment, to give one possibility).

     c) Stress that the Reaper cycle preserves LIFE in the galaxy.

     d) For the ending, show that destroying the mass relays destroys all the planets in those systems and puts life in the galaxy on a collision course with total extinction (with a sliver of hope if you pulled off a near perfect game - just enough to start the next sequel). Also show that everyone remaining in the Sol system is pretty much screwed with no food and no way out other than 'normal' FTL travel.

 

3) Bring back both vehicles for planetary exploration missions. Some missions require one or the other, while some would give a choice.

 

4) Have the returning cameos playable for their missions (ie: Jack at Grissolm Academy, Miranda at Sanctuary). This requires you kept them alive through the suicide mission - 'replacements' not eligible as mission characters.



#14
Inquisitor_Jonah

Inquisitor_Jonah
  • Members
  • 333 Messaggi:

Ok folks, Looooong wall of text ahead, beware xD I will put under spoilers for organization purposes ;P

 

Mass Effect 1

 

Spoiler

 

Mass effect 2

 

Spoiler

 

Mass Effect 3

 

Spoiler

  • RedCaesar97 piace questo

#15
XxX_DogeID_XxX

XxX_DogeID_XxX
  • Members
  • 132 Messaggi:

I'd make the NewGame+ BETTER

 

 

Be able to switch classes when starting NG+

 

Keep All your upgrades when starting NG+

 

KEEP ALL YOUR DAMN CREDITS WHEN STARTING NEW GAME PLUS



#16
StarcloudSWG

StarcloudSWG
  • Members
  • 2659 Messaggi:

I would start by redoing all of Mass Effect 2's story, dumping the 'collector' plot completely and focusing on what it should have been; searching for the history of the Reapers and scouring the galaxy for the hints of the Reaper's weaknesses, finding *some* way to fight back against them. Something. Anything the galaxy's civilizations can use to avert galactic genocide.

 

Cerberus would be sidelined. Shepard might deal more frequently with the Shadow Broker. Maybe Shepard could be caught between the Shadow Broker and Cerberus as they all ran into each other for the scraps of information left. Maybe at THIS point, bring in the Collectors as agents of the Reapers searching for their last few surviving creators.

 

That would give the opportunity for the 'big boss battle', but the actual ending of the game would be discovering Leviathan, getting the plans for the Crucible, and learning about the Reapers origins and background.

 

Then Mass Effect 3 could be about rallying the galaxy, fending off the Reaper's attempts to infiltrate via Cerberus and the Collectors, gathering parts and support for building the Crucible, deciding which set of conflicting parts to use so that you could only have the Crucible do ONE thing instead of a choice at the end.. and then the final rush to complete the Crucible, fight the Reapers as they attempt to take the Citadel via the Collectors and Cerberus infiltrators, and defend the Citadel long enough for the Crucible to be moved into place and activated just as the Citadel Relay opens into 'dark space' and the Reapers pour through.

 

Victory happens just on the edge of defeat, but it's not a complete victory; some of the Reapers in the dark spaces between galaxies survive. Eventually they will try again, but it will be a long time before they arrive...


  • RedCaesar97 piace questo

#17
Patricia08

Patricia08
  • Members
  • 1820 Messaggi:

Mass effect 3, add a lot more monsters to the insanity level, which quite frankly is WAY too easy.

 

See you're all die hard gamers maybe not all but almost all  ;)



#18
Jedi Comedian

Jedi Comedian
  • Members
  • 2527 Messaggi:
Shep's name and appearance is fixed. You can only choose gender, class, pre-service history and psych profile. Seamless transition between combat/exploring segments as in ME1. Only Soldiers can use all weapons, all classes use pistols, Vanguards can also use shotguns and Infiltrators can also use Sniper Rifles. Untrained weapons cannot be equipped.

ME1: Kaidan and Ash are the only squad members and only LIs, both straight.

ME2/3 (I would mix them in a single game): Shep doesn't die with the Normandy SR1, he's rescued by Cerberus instead. He's given a different ship, not another Normandy. Miranda and Jacob are the only squadies and LIs (straight) during the ME2 part (it would be rather short, I'd envision the Suicide Mission as the game's Act I). Shep cannot die in the end.

After the Suicide Mission Shepard is still with Cerberus and he must destroy the Alliance and the Council as they do nothing against the Reapers. Javik and EDI join the squad (both are bi LIs). Shep will have to kill the Virmire survivor as he/she is completelly loyal to the Alliance and sees Shep as a traitor. No Bratalyst and no colored endings. No G. I. Joe ninjas nor Kai Leng.

The Indocrination Theory is canon and Shepard can either Control or Synth the Reapers, but they CANNOT be destroyed. He can also Refuse if he has enough willpower to resist Indoctrination in the very last moment, but the Reapers will kill him if he does.

#19
Daghwall

Daghwall
  • Members
  • 5 Messaggi:

I would make the worlds more explorable with small events to come across, would not need to be game changing but coming across a hostile mining settlement or finding a stranded npc to save would be nice.  I would also make the explorable parts of the citadel bigger with more interaction with the npcs.