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What do you think the intro cutscene will open up with?


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#51
Hanako Ikezawa

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When did Bioware say this? 

Shortly after the endings came out. People were worried about the people on the Citadel dying, so Bioware reassured them saying that the Citadel had safety bunkers and that while there were casualties all named characters survived. 



#52
NKnight7

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Shortly after the endings came out. People were worried about the people on the Citadel dying, so Bioware reassured them saying that the Citadel had safety bunkers and that while there were casualties all named characters survived. 

 

Would that mean the Council survived? Or were they elsewhere during it all?



#53
Hanako Ikezawa

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Would that mean the Council survived? Or were they elsewhere during it all?

Considering how quickly the Reapers took the Citadel, they were probably on it unless they evacuate for whatever reason. 

If they were on it, then yes they survived. 



#54
KirkyX

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Seen Freelancer?

 

 

Same thing but with more Reapers.

 

Maybe. 

'Commander Junko Zane, signing off.'


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#55
FlyingSquirrel

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Except I never disliked the Council. I save them every time in Mass Effect 1 and understand their position throughout the trilogy. 

However, if the fabricated dialogue above comes to pass my opinion will change. They are supposed to care for those they represent, not throw them all away to save a few. 

 

That wasn't what I was going for at all - I guess I screwed up if that's the impression you got. I envisioned them as still throwing their full weight behind the war effort, and in fact the reason I established that the ship had already been built was to convey that they *weren't* diverting unused resources to the Andromeda mission. All they're doing is quietly rounding up some volunteers as a backup plan to prevent total extinction of all the spacefaring races. The choice isn't "invest in the Andromeda mission or invest in the war effort." It's "send the ship to Andromeda or leave it sitting in drydock on Thessia."

 

(And Udina complains, yes, but I just meant that as part of his typically ornery persona, not as a reflection of a substantive criticism.)



#56
The Elder King

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                                                                                        <<<<<<<<<<(0)>>>>>>>>>>

 

I can't see a KEEP offering anything worthwhile, for a new game with new characters in a different galaxy.  Decision made in ME1-3 offer nothing for the colonists in Andromeda. They are now on their own.

 

Traditionalists may very well clamour for something linking the colonists back to Council Space or even to  the main characters from the Citadel/Alliance or main space faring races back home.  Any major link to the MW is an Albatross around the PC's neck.

 

Break free and let the new story unfold.

 

The Keep system would serve as an introduction for the trilogy's plot. Also, considering that they're not making a canon ending, and there'll be references to what happened in the trilogy, the Keep-like system will serve to make the choices to import.

how do you figure? It's interesting.

It's a rehash of ME2's plot. And franky at that point I'm tired of Cerberus. If you think that having them again in the game is interesting, be my guest. As I said, the only interest this plot might have to me is seeing the reaction to this reveal.



#57
TheN7Penguin

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Okay. Ever since I saw the Mass Effect Andromeda trailer and saw the ship thing, I've always thought it looks like the Citadel because of the whole arm things it has.

 

So... kind of based on that, I'm thinking/guessing something like this:

 

You awake to the sound of an alarm. You grab your pistol from your desk drawer, just as a large Reaper passes by your Citadel apartment window and starts destroying things. Your Omni-tool lights up with an encrypted call from the Asari councillor. You accept it. She tells you that Shepard's plan is hopeless. A fool's errand. A waste of resources when the future of organic life is at stake, and that the Ark Protocol had been activated, and the rest of the crew was waiting. You tell her you would be there as soon as possible, and hang up. You fight your way through Reaper forces to the Citadel tower, where the Ark is docked and ready (you might be able to choose to rescue someone or not on your way there and take them with you). You rush on board, but the Reapers start to attack the ship while its leaving. A Sovereign-class ship lands beside you, and you only just manage to escape with your crew. You set a course for Andromeda, then are all put into cryostasis pods while the ship travels.

 

You wake up a several million years later (not that you know that), with only half of your crew alive due to the ship starting to run out of power. The Reapers had damaged the drive core, so the trip took longer than expected and the AI had to reroute non-critical power to keep you and the remaining crew alive. All you have is a recording of Commander Shepard's voice to keep morale up, and a QEC to contact the council on. But no matter how much you try and contact them, you never get a reply.

You remember your mission - to find a new home for the organic life in the Milky Way. You plan a route to the closest planet, and start to explore.

 

 

 

Benefits of that:

 

You get squadmates who are "old" aliens (ie you're not forced to pick from the new aliens BioWare have invented for potential squadmates).

You have a link to the old games in terms of story rather than being something completely different.

It adds a feeling of isolation/emotion to the start of the game, and could be a reoccurring theme throughout.

It's not a direct copy of another instalment of the series (see Star Wars: The Force Awakens for an example of that).

The person who you may or may not have rescued could be a potential romance option and cause conflict within the remaining Ark crew members

 

 

Disadvantages:

 

The fact I thought of it.


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#58
ExoGeniVI

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Okay. Ever since I saw the Mass Effect Andromeda trailer and saw the ship thing, I've always thought it looks like the Citadel because of the whole arm things it has.

 

So... kind of based on that, I'm thinking/guessing something like this:

 

You awake to the sound of an alarm. You grab your pistol from your desk drawer, just as a large Reaper passes by your Citadel apartment window and starts destroying things. Your Omni-tool lights up with an encrypted call from the Asari councillor. You accept it. She tells you that Shepard's plan is hopeless. A fool's errand. A waste of resources when the future of organic life is at stake, and that the Ark Protocol had been activated, and the rest of the crew was waiting. You tell her you would be there as soon as possible, and hang up. You fight your way through Reaper forces to the Citadel tower, where the Ark is docked and ready (you might be able to choose to rescue someone or not on your way there and take them with you). You rush on board, but the Reapers start to attack the ship while its leaving. A Sovereign-class ship lands beside you, and you only just manage to escape with your crew. You set a course for Andromeda, then are all put into cryostasis pods while the ship travels.

 

You wake up a several million years later (not that you know that), with only half of your crew alive due to the ship starting to run out of power. The Reapers had damaged the drive core, so the trip took longer than expected and the AI had to reroute non-critical power to keep you and the remaining crew alive. All you have is a recording of Commander Shepard's voice to keep morale up, and a QEC to contact the council on. But no matter how much you try and contact them, you never get a reply.

You remember your mission - to find a new home for the organic life in the Milky Way. You plan a route to the closest planet, and start to explore.

 

 

 

Benefits of that:

 

You get squadmates who are "old" aliens (ie you're not forced to pick from the new aliens BioWare have invented for potential squadmates).

You have a link to the old games in terms of story rather than being something completely different.

It adds a feeling of isolation/emotion to the start of the game, and could be a reoccurring theme throughout.

It's not a direct copy of another instalment of the series (see Star Wars: The Force Awakens for an example of that).

The person who you may or may not have rescued could be a potential romance option and cause conflict within the remaining Ark crew members

 

 

Disadvantages:

 

The fact I thought of it.

Mass Effect tech would be crumbling 50.000 years later, even the Forerunner structures from Halo were crumbling only 100.000yrs after they went extinct. I say the people on the A.R.K would be in stasis for a maximum of 25 years.



#59
TheN7Penguin

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It might be built to last and have robots to keep up the maintenance. :P



#60
ExoGeniVI

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It might be built to last and have robots to keep up the maintenance. :P

The Type 3 civ Forerunners did the same with their 100km long A.R.K ships but they eventually crumbled even with the Sentinels 



#61
ExoGeniVI

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I think there will be an ancient wormhole the A.R.K passes through to get to the Andromeda Galaxy. I might make a topic on this.



#62
TheN7Penguin

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Nah... wormholes would be too kind of generic? I reckon they'll either do something similar to what I said, or maybe make another mass relay capable of firing a ship to Andromeda. :P



#63
KotorEffect3

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I would love it if the prologue was about getting out of the Milky Way during the Reaper war.


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#64
LisuPL

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It should start with a Big Bang.

Badum -tsssss

#65
themikefest

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When did Bioware say this? 

In 2012


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#66
von uber

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I would love it if the prologue was about getting out of the Milky Way during the Reaper war.


.. and straight into the Andromeda Reaper War. Except this time you'll be fighting Berberus and Lai Keng for most of the game.

#67
Atomkick

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In my opinion in all 3 Mass Effect games the intro scenes pretty much contain action and horrifying stuff right from the start which is fine considering the story :P. This time with ME:A I'm expecting a peaceful start to the story unless they're going to include something interesting from the trilogy/canon concept.

#68
Atomkick

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Oops, double post.

#69
DarthLaxian

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(I really like the idea of them going with a generational colony ship. I love **** like that.)

 

Generational ship...I hope not (makes for some great plots in say Star Trek when they find an old generational (or stasis-pod!) ship and contact the people inside etc., but it's not an idea I like...ok, the stasis one (so that people aren't just talking about the Reapers etc. as something happening centuries ago, but more like "we have survived/escaped"))

 

Side-Note: Isn't that ship supposed to be what the protagonist is using?

 

greets LAX



#70
KirkyX

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Generational ship...I hope not (makes for some great plots in say Star Trek when they find an old generational (or stasis-pod!) ship and contact the people inside etc., but it's not an idea I like...ok, the stasis one (so that people aren't just talking about the Reapers etc. as something happening centuries ago, but more like "we have survived/escaped"))

 

Side-Note: Isn't that ship supposed to be what the protagonist is using?

 

greets LAX

Nah, the protagonist gets a smaller ship - the Tempest, in what I hope is an allusion to Forbidden Planet/Shakespeare's Tempest - and the going theory is that the Ark itself will be a Citadel-style hub.

 

I actually think there's a lot of storytelling potential in having the protagonist grow up aboard a generation ship. I'd love to see how centuries of living together on a ship in the middle of nothing affected the relationship between the various Milky Way races - that classroom I described wouldn't just have human children in it, for example - and it'd be really interesting to play as someone who grew up in an environment like that, particularly if we actually get to play through some of their background in a prologue or flashbacks.

 

Done well, it could give the player a real emotional connection to the community of people living aboard the Ark, a connection that could be expanded upon by our having a squadmate who we actually grew up with, went to school with an so on. It'd also help reinforce the Ark's fragility, as the lone outpost of Milky Way civilisation in Andromeda--or even the universe, at least so far as the people aboard know.

 

It worked really well in Macross, any way.



#71
Pearl (rip bioware)

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Space.

#72
Hanako Ikezawa

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Space.

The final frontier. 



#73
KirkyX

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The final frontier. 

These are the voyages?



#74
Dalinne

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The real Ryder dies and we do our best to assume his/her identity and mission. Or...veer from their mission.

YES! I thought about that too! The reason why they keep saying the N7 Guy from the trailer isn't the protagonist.

 

Honestly? I would like to start being a bad guy. Even against my will. For example: I would love to be a Cerberus operative infiltrated in the Ark, as a scientist maybe (for a change). As all the Cerberus operatives at this point (in the middle of the Reaper War) we are indoctrinated by the Reapers. Imagine a dialogue wheel where all your options are asking for help, be agressively forthcoming about who you are or the reapers already know about Ark Project and they are going to kill us all but...  But  we are indoctrinated so every time we speak we don't say anything we really want and we act normal. 

 

The original Ryder uncover you as Cerberus, there is a fight but suddlenly the Reapers come to destroy the Ark, so Ryder initiates the Project Protocols before everything and everyone is ready in the cryo-pods. You barely made it. Ryder don't, and he/she dies while the Ark starts its journey.

 

Millons of years later you wake up from the cryo. You discover you don't feel indoctrinated anymore (because all of you are far away from the Reapers influence) and you are probably the only Cerberus operative who remains. If ANYONE (specially any alien) discovers who you really are, they will kill you. At the same time, maybe because you took Ryder's cryo-pod or something, everyone think YOU are Ryder.

 

As your story progresses, you can redeem yourself as ex Cerberus, being capable to cooperate not only with Milky Way aliens but also with the andromedians. Or you can be more Cerberus than ever and being "Humanity First" kind of leader for your Milky Way aliens or specially for the Andromeda's.



#75
Sartoz

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I think there will be an ancient wormhole the A.R.K passes through to get to the Andromeda Galaxy. I might make a topic on this.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Andromeda is all about the initial "colony landings" in Andromeda (my imo). How they got there or how long it took is irrelevant, except in the history books (read Codex entries).  

 

Humanity, living "in the now", can only look at the "how we got here" and the "how long it took" through the eyes of history.

 

https://youtu.be/IxCMIsJTL0o?t=34240