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Should Player's Faction Be Already Established?


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#1
Hair Serious Business

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So what do I mean by this. We all know what faction in here is(the side you fight for).

 

Now as we all know(at least the ones who played ME in first place) our protagonist was Alliance N7 soldier. Even though for change we get taste of being Cerberus at ME2, that all went to hell with ME3 and you are 100% Alliance again with no option of "grey" when it comes to Cerberus, they are pretty much just pure bad guys you must stop in ME3 with no chance of redemption or redeeming qualities that makes you even consider giving them chance like in ME2 in where they were in grey area and left to player to decide of are they bad or no, in ME3 there is none of that(disappointing).

 

So here is thing with ME:A.

We are sure as hell to get some faction or with luck FACTIONS! (one can dream  :D) Anyway lets just for second pretend we got factions to chose and instead of being forced to fight for some "cause" of already established player's faction (like Shepard in here). Lets say we get to chose for what we will fight for instead. How do you think it should be done then? Should player get to chose their wanted faction at CC before starting game or within game(like Skyrim for example)? What kind of factions should there be and what morals they could hold? Their enemy? Allies? Even how much it will impact the squad you get? How will you be treated depending on faction you chose? How will it impact your story? And in end the end itself?

 

Suggestions? And also remember, no where in here it says this thing will happen or even be considered into consideration (sadly) however pretend...RP for one moment in here and imagine this was THE THING! How would you like to see it carried out?

64457611.jpg



#2
ArcadiaGrey

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I would very much like to be able to choose my character's point of view.  My one pro-Cerberus Shep was a lost little puppy at the beginning of ME3, the intro went totally against his views and I couldn't understand why he was fine with being imprisoned for 6 months when in his mind he'd done nothing wrong (he didn't do Arrival so wasn't imprisoned for that).

 

So any chance to chose or to play a couple of times with different factions gets a big thumbs up from me.  Or even the same faction but the ability to hate it and have lots of snarky dialogue and chances to rebel against them.

 

I'm hoping for different ideas on how to colonise, with the chance to be friendly and respectful, or a big bully to the natives, and NPCs who represent both sides.


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#3
Jedi Comedian

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Would love to be Cerberus again. Specially if someone like ME2 TIM is leading them.
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#4
Wulfram

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I think the PC should start out in a defined faction. IMO it allows for stronger story telling.

However, the players continued allegiance to that faction shouldn't necessarily be assumed. If we leave aside the question of resources, allowing Shepard to choose between being an Alliance Soldier, a Council Spectre or a Cerberus Operative would have been interesting. In all cases they'd be still basically loyal to humanity, though, the question would be where they see humanities best interests and how they reconcile that with their own duties and loyalty.
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#5
ArcadiaGrey

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I think the PC should start out in a defined faction. IMO it allows for stronger story telling.

However, the players continued allegiance to that faction shouldn't necessarily be assumed. If we leave aside the question of resources, allowing Shepard to choose between being an Alliance Soldier, a Council Spectre or a Cerberus Operative would have been interesting. In all cases they'd be still basically loyal to humanity, though, the question would be where they see humanities best interests and how they reconcile that with their own duties and loyalty.

 

That sounds pretty great imo.



#6
ZipZap2000

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I would like to be able to choose between strictly pro MW and ambiguous and even pro Andromeda.

To be torn between peaceful existence and having a place and your loyalty to the MW races for example sounds great.

Or is there a middle road?....

#7
LightningPoodle

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The protagonist should be placed into a faction from the get go without choice in the matter. A story requires some semblance of good versus evil if it involves any form of fighting which ME:A does. Without it, you have no ground to get your bearings. No motivation to progress. However, I don't think we should remain stuck in that faction. After all, the best kind of stories have grey versus grey, not light versus dark - or the majority of them anyway, there are exceptions. We should be able to choose as the game progresses what side we align ourselves with. Do we support the faction we are already in, or do we turn our backs on it? Or do we fall somewhere in between, which should also be justifiable.



#8
SKAR

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So what do I mean by this. We all know what faction in here is(the side you fight for).

Now as we all know(at least the ones who played ME in first place) our protagonist was Alliance N7 soldier. Even though for change we get taste of being Cerberus at ME2, that all went to hell with ME3 and you are 100% Alliance again with no option of "grey" when it comes to Cerberus, they are pretty much just pure bad guys you must stop in ME3 with no chance of redemption or redeeming qualities that makes you even consider giving them chance like in ME2 in where they were in grey area and left to player to decide of are they bad or no, in ME3 there is none of that(disappointing).

So here is thing with ME:A.
We are sure as hell to get some faction or with luck FACTIONS! (one can dream :D) Anyway lets just for second pretend we got factions to chose and instead of being forced to fight for some "cause" of already established player's faction (like Shepard in here). Lets say we get to chose for what we will fight for instead. How do you think it should be done then? Should player get to chose their wanted faction at CC before starting game or within game(like Skyrim for example)? What kind of factions should there be and what morals they could hold? Their enemy? Allies? Even how much it will impact the squad you get? How will you be treated depending on faction you chose? How will it impact your story? And in end the end itself?

Suggestions? And also remember, no where in here it says this thing will happen or even be considered into consideration (sadly) however pretend...RP for one moment in here and imagine this was THE THING! How would you like to see it carried out?
64457611.jpg

#@$% Cerberus. Racist, xenophobic scum terrorist. Good thing the good people defected.

#9
katamuro

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I think while there should be one overall faction there also should be choices, which factions you ally yourself with and how that changes your own. 


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#10
wright1978

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I certainly hope there's some element of being able to work with/aid various factions out in the field.

I expect we'll be tied to some sort of colonisation faction and their overall goal which i don't have an issue with as long as the actual structure is very loose.

I didn't enjoy being forced into saluting alliance blues in ME3, i much preferred ME1 or ME2 where the player got more of a  say in terms of their relationship with the authority structure.


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#11
TheN7Penguin

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Good in theory, but in reality... It probably wouldn't work.

 

Why?

 

Because sometimes, as with ME2, you have to join a particular group for story reasons. With games like The Elder Scrolls and Fallout, joining a faction... it's different to joining one on Mass Effect. In games like those, you... have a certain freedom. You have more character customisation, more control over how you play and things like that. Joining a faction also doesn't really make that much of a difference. Like joining The Dark Brotherhood in Skyrim. It doesn't make that much difference to the game world itself. Even in Fallout 4, where each faction changes the way the main quest plays out - it doesn't make that much of a difference, in effect, to how the game pans out. It is hard to express what I mean.

Take the Thieves Guild out of Skyrim, and the actual game wouldn't be a great deal different. But take Cerberus out of Mass Effect? Holy crap, things would be different. In Mass Effect, despite the whole paragon/renegade and choice elements, you have a pre-set character, almost. You have pre-set classes, even though you can change the build of them. No matter what you do, there are some things that will always happen. Change one of those things, and the story would be different. I'm in no way criticising the way Mass Effect operates, though. Restricted freedom and unrestricted freedom are two entirely different ways in which RPG games can operate, and each has their advantages and disadvantages. Mass Effect isn't open world, so having pre-made decisions works. As Mass Effect Andromeda is focusing on exploration... it could potentially work with having joinable factions, but I wouldn't hold my breath. Either way, I don't especially care. :P


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#12
Silvery

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(Assuming it is going to be a new trilogy for the idea) Maybe in the first game you would start off allied fully with the ARK/Milky Way Species and throughout the first game expose you to the different factions and who they are, what they stand for, etc. Then maybe in the second game you could start having faults with the ARK faction if you wanted and could choose to side more/fully with a different group. You could have a ARK separatist faction and the one or two Andromeda factions. At least that is how I would approach it from a factions standpoint spit-balling off the top of my head. 

 

I doubt they would have factions though because it would probably make it way to complicated with all the different variables in a trilogy from game to game. 



#13
sjsharp2011

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I think the PC should start out in a defined faction. IMO it allows for stronger story telling.

However, the players continued allegiance to that faction shouldn't necessarily be assumed. If we leave aside the question of resources, allowing Shepard to choose between being an Alliance Soldier, a Council Spectre or a Cerberus Operative would have been interesting. In all cases they'd be still basically loyal to humanity, though, the question would be where they see humanities best interests and how they reconcile that with their own duties and loyalty.

That's an excellent idea



#14
capn233

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I'm guessing we work for the Good Guys.



#15
Hammerstorm

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I think it would be a cool idea, IF the game is a single game and not have your character in the next game. Most because the more choices they give the harder it becomes to make a game that have a good story (without changing the past).

 

hope it makes sense.  :unsure:



#16
KotorEffect3

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Let's see what the factions actually are first.



#17
Sylvius the Mad

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I would prefer the the game not assign the protagonist any allegiance. Not at the start of the game, and not later.

Partly because I would like to choose thos things myself, but mostly because I think the writers will do a better job of writing comprehensible dialogue (and paraphrases) if they're explicitly aware that they don't know the protagonist's preferences.
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#18
Sylvius the Mad

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I'm guessing we work for the Good Guys.

I think we should get to decide who the "Good Guys" are, and ideally have that change from playthrough to playthrough.
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#19
DuskWanderer

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I'm not sure about "factions". Since this group of folks seems to be the only Milky Way people within Andromeda, I'm not sure that picking a faction is appropriate. At least, not in the beginning of the story like you suggest



#20
Dean_the_Young

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I think the PC should start out in a defined faction. IMO it allows for stronger story telling.

However, the players continued allegiance to that faction shouldn't necessarily be assumed. If we leave aside the question of resources, allowing Shepard to choose between being an Alliance Soldier, a Council Spectre or a Cerberus Operative would have been interesting. In all cases they'd be still basically loyal to humanity, though, the question would be where they see humanities best interests and how they reconcile that with their own duties and loyalty.

 

More or less this.

 

In games with factions, it's more important to choose the faction you become than the one you start with. The factions you start with need to be reflected across the story, creating duplications, while the faction you choose becomes the story, and while there are still redundancies you have less obligation to reflect the start-game because it's what you are now that matters more.

 

A game in which you chose both the start and the end factions would be needlessly complicated- or water down the references to throw-away lines of no real significance. I prefer faction stories where while your change of allegiance may be a reoccuring point, at least there's a stronger narrative link between origin to end point.


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#21
Sartoz

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                                                                                     <<<<<<<<<<(0)>>>>>>>>>

 

 I don't see why a faction is necessary for this new story. Or, to put it another way,  an implied Human faction does exist.



#22
ArabianIGoggles

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Like the idea of choosing factions.  It could have been fun to have the option of picking between Cerberus, Alliance, and maybe Spectres.



#23
10K

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Instead of factions per se, I think the game should focus more on your character's outlook. I would like it if we can deviate towards a more human first mentality this time around, instead of being forced into an "aliens and humans are the same" ideology so we have to play nice. I want a character who is only working with these aliens to further the goals and future of humanity. I'd like some dialogue that would represent that. But alas, I think we're going to be playing a Shepard clone and kowtow to the aliens once more. 


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#24
Killroy

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No factions. That's for sandbox games with very little narrative. 



#25
iM3GTR

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No factions. That's for sandbox games with very little narrative.


But what if Andromeda was a game with a lot of narrative, with some factions in it? Would that make the game worse?