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Should Player's Faction Be Already Established?


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#26
Killroy

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But what if Andromeda was a game with a lot of narrative, with some factions in it? Would that make the game worse?


Yes, because the factions would either end up being pointless to avoid clashing with the narrative or they would clash with the narrative. There's no place for selectable factions in a story-driven game.

#27
In Exile

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Yes, because the factions would either end up being pointless to avoid clashing with the narrative or they would clash with the narrative. There's no place for selectable factions in a story-driven game.


New Vegas?
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#28
Killroy

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New Vegas?


Has a weak narrative. It's just a stronger narrative than other Fallout games.

#29
Mdizzletr0n

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After ME2, I'd definitely prefer choice. I STILL to this day have disdain for that game. Lol

#30
Killroy

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After ME2, I'd definitely prefer choice. I STILL to this day have disdain for that game. Lol


For its lack of choice? I lean more towards its jarring tonal shift than its lack of choice.
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#31
kalasaurus

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Should player get to chose their wanted faction at CC before starting game or within game(like Skyrim for example)?

There should be a faction choice similar to the Stormcloacks vs. Imperials during Alduin's attack in the prologue.  Man, that was a hard choice.



#32
In Exile

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Has a weak narrative. It's just a stronger narrative than other Fallout games.

 

A weak central narrative? Sure. But I think each faction has a good narrative and the world is well realized. If you're going open world that's one of the better ways to do it if you're not going to TW3 it.



#33
Sartoz

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There should be a faction choice similar to the Stormcloacks vs. Imperials during Alduin's attack in the prologue.  Man, that was a hard choice.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

From the N7 Day trailer: https://youtu.be/Rn98FdSg-Fo

 

You are escaping the cataclysmic destruction of humanity, by the Reapers,  in a colony ship(s) and you want factions? The main mission is to ensure man's survival as far away as possible? What factions could possibly exist in a colony ship? What are their purpose in life? Why would the ARKON planners include non cohesive colonists?



#34
Killroy

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A weak central narrative? Sure. But I think each faction has a good narrative and the world is well realized. If you're going open world that's one of the better ways to do it if you're not going to TW3 it.


It looks like you forgot both of our points.

#35
DarthLaxian

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I would very much like to be able to choose my character's point of view.  My one pro-Cerberus Shep was a lost little puppy at the beginning of ME3, the intro went totally against his views and I couldn't understand why he was fine with being imprisoned for 6 months when in his mind he'd done nothing wrong (he didn't do Arrival so wasn't imprisoned for that).

 

So any chance to chose or to play a couple of times with different factions gets a big thumbs up from me.  Or even the same faction but the ability to hate it and have lots of snarky dialogue and chances to rebel against them.

 

I'm hoping for different ideas on how to colonise, with the chance to be friendly and respectful, or a big bully to the natives, and NPCs who represent both sides.

 

While none of my Sheps (well: I don't roleplay much, so they are all me and mostly only the romance changes once I've seen all possible courses of action and have decided which one is the best...yes: I am "boring" like that, but on the other hand I just CAN'T do things like kill the Rachnii - genocide isn't ok, unless you are threatened with genocide/slavery yourself (it's ok to kill somebody, even a whole race, in self-defense IMHO!)) was pro-Cerberus, but:

 

I would have never returned to Earth if I knew they'd stick me in prison and - almost worse! - take my ship from me (the new Normandy was NEVER an Alliance ship so they have NO RIGHT to it - TIM has a better claim, but he can't appear in court and taking it back by force is almost impossible, too (EDI would wreck his attack-party, not to mention that Joker would outfly them - if they could even find the ship...stealth-systems etc.!)), sadly they didn't give us that - IMHO necessary (!) - option, but then again:

 

ME3 was just a bad game (except for the fluid gameplay - if you forget about the "one button does everything" which pisses me off as a PC-Gamer, I have buttons to spare! - which was the best in the series!), that didn't give you a lot of choices and even negated previous ones (I myself might not have killed the Rachnii, but people who did were slapped in the face big time IMHO, but I put ANDERSON in as councilor and what do I get in ME3? - ****** UDINA (a guy I'd have loved to shoot in ME1...damned!))...

 

I mean you should have IMHO had the option to pick up your allies in any order you want (like in Dragon Age: Origins...not "We need the Turians, so go get them!" - "Now we need the Krogan - go get them!"...sorry, but **** you!)

 

Also: The worst thing about them taking the Normandy was that the shipped looked CRAPPY afterwards...sure the QEC/War-Holo-Tank was nice, but then again: We had one already in the briefing-room!)...it wasn't my ship anymore and I hate that (I felt at home in ME2 - in ME3 I felt like a stranger in my own bed!)

 

So yeah, I'd love to be able to support factions more openly (not so sure about actually JOINING them...if you have a position akin to a SPECTRE again, that means conflicting interests/you selling out (Like SPECTRE Tela Vasir who worked with/for the Shadow Broker, something I didn't like at all (so I'd have shot her if she didn't die at the end of the fight, if given the option and I don't use renegade-interrupts that often (only the really pragmatic ones, that I often don't even see as "renegade", like for example pushing a soldier (you'd kill anyway!) out of a window while recruiting Thane (dead is dead, so why does interrupt-throwing give me renegade-points?) or killing the mechanic fixing the gunship when recruiting Garrus!))

 

greets LAX

ps: I'd have loved to stick it to the brass and the council more (I missed really being able to do an "I ****** told you so and should let you die because you didn't listen" in ME3 (might have made them more pliable to my demands, too))


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#36
Lady Artifice

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Too many different faction options can spell trouble for the narrative, but I'd like it if we have a lot of control over our character's reaction to their orders and the people they're positioned into working beside.


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#37
Sylvius the Mad

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Too many different faction options can spell trouble for the narrative...

Good.
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#38
Killroy

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Good.


Of course you would choose fluff over narrative.

#39
Lady Artifice

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Good.

 

You're going to break my brain with this anti-story stuff. I'm just not programmed to process it.

 

Trouble for the narrative is bad.



#40
Killroy

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You're going to break my brain with this anti-story stuff. I'm just not programmed to process it.

Trouble for the narrative is bad.


Sylvius wants video games to be pen and paper games, instead of just playing pen and paper games.

#41
KamuiStorm

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Why not just let us decide what faction to side with as the story progresses so during this progression we can discover what each faction is all about. I demand a system where we can triple cross errybody, I want to push the khet to near annihilation and then turn around and go "sorry for nearly making you extinct, I'm on your side now." then kill a bunch of the "good" guys and then turn around again and deal an unexpected but completely obviously double cross to the khet. Then during the final scene I want to turn around yet again! Kill everyone ans become supreme overlord of andromeda.

#42
Lady Artifice

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Sylvius wants video games to be pen and paper games, instead of just playing pen and paper games.

 

I know. He also argues that implication isn't a real thing, that people don't and can't imply things.


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#43
Cyberstrike nTo

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I know. He also argues that implication isn't a real thing, that people don't and can't imply things.

 

He always seems to want a Holodeck from Star Trek: The Next Generation to me.

 

While I respect his opinions and agree with him on somethings, he does come off as wanting something like pen and paper RPG which do still exist and people still play them or maybe he should try text based online RPGs, I've know a few based on The Transformers franchise that lasted for over a decade and they're still going strong! I run a fantasy wrestling e-federation for over 14 years that is ran an RPG! 

 

He wants full control over a fictional universe, my advice is pick a fictional universe and start a message board, then try to attract some people like you and go nuts and do what you want.



#44
Sylvius the Mad

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Of course you would choose fluff over narrative.

It's not fluff. It's opportunity.

The narrative that matters is the emergent narrative, because it arises from player choices. The authored narrative is only there to provide a framework within which we can roleplay.
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#45
Pasquale1234

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He wants full control over a fictional universe, my advice is pick a fictional universe and start a message board, then try to attract some people like you and go nuts and do what you want.


I don't think StM wants control over the universe, just enough control over the PC to effectively role-play.

And as a bonus, enough agency to create an emergent narrative, instead of being force-fed a narrative designed entirely by the devs.

ETA: Looks like I was ninja'ed. Heh.

#46
Sylvius the Mad

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He always seems to want a Holodeck from Star Trek: The Next Generation to me.

I worry that would be skill-based.

While I respect his opinions and agree with him on somethings, he does come off as wanting something like pen and paper RPG which do still exist and people still play them or maybe he should try text based online RPGs, I've know a few based on The Transformers franchise that lasted for over a decade and they're still going strong! I run a fantasy wrestling e-federation for over 14 years that is ran an RPG!

He wants full control over a fictional universe, my advice is pick a fictional universe and start a message board, then try to attract some people like you and go nuts and do what you want.

That would be multiplayer.

I maintain that the core design objective of a CRPG should be to reproduce the experience of playing a tabletop RPG without the need for other players.

#47
Sylvius the Mad

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Sylvius wants video games to be pen and paper games, instead of just playing pen and paper games.

Pen & paper RPGs require more than one participant.

That's the problem I want CRPGs to solve. That's the only problem I want CRPGs to solve.

#48
Killroy

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It's not fluff. It's opportunity.

The narrative that matters is the emergeny narrative, because it arises from player choices. The authored narrative is only there to provide a framework within which we can roleplay.


In your world that's all authored narrative is for. In the real world, not so much.

#49
Killroy

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Pen & paper RPGs require more than one participant.

That's the problem I want CRPGs to solve. That's the only problem I want CRPGs to solve.


Why can't you just make your own single-player pen&paper RPG? You want to have complete control over the gameplay and narrative, and that will never happen if someone else makes the game.

#50
Lady Artifice

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"Force feeding a narrative," is also known to writers as "telling a story."

 

You're asking writers not to write.