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Shadow Thieves Guildhall Module/Campaign Add-on


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#1
Sabranic

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Shadow Thieves Guildhall Module/Campaign Add-on
Created by: Sabranic
Version: 1.0
Last Updated: 5/01/16

 

File Location: https://www.dropbox...._guild.zip?dl=0

 

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Installation Instructions:
Requires: NWN 2, MotB, SoZ

1. Unzip the thieves_guild.zip archive and place the thieves_guild.mod file in your modules directory.
2. Add the icon file names into empty slots on your campaign's nwn2_icons.2DA file.
3. Add the loading screen name into an empty slot on your campaign's loadscreens.2da file.

4. Place the Hak file(s) in your hak directory.

5. Textures, GR2, MDB and UI folders intact into you campaign's main directory.

6. Add the thieves_guild.mod to you campaign.

7. Alternate - Open the module in the toolset and export as a .erf file, then import into your campaign.

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Implemented Features:

- Three floors: A Commons, Member's Lounge and a Training Area.

- Four functioning Blackjack tables, each with higher stakes.

- Numerous NPC's to steal and pick-pocket from.

- Scores of humorous conversations and NPC interactions.

- A functioning Dice Table.

- A functioning Dart Board, supports up to ten players at once.

- A fully stocked bar and bartender, selling a variety of mead, ale, wine and spirits.

- A functioning bordello, catering to all tastes and sexes.  Speak with the Rageous the pimp or the employees directly.

- There is a chance of contracting various diseases when interacting with the various Courtesans and Lotharios. 

- A Rogue fence/merchant selling scores of new items and poisons.  He has a secret shop for Rogues, Assassins & Blackguards.

- A "Members Only" lounge with a high stakes Blackjack table.  You will need to buy - or steal - a pass to enter.

- A rogues training area with resetting locked doors and chests.

- A trapped "gauntlet" to test new recruit skills.

The intent here was to create the Thieves Guild that Obsidian never had the time to finish in the original Neverwinter Nights 2 campaign.  In this den of inequity, a player can slake a wide variety of vulgar proclivities, from drinking to gambling to theft to prostitution.  (The courtesan encounters and conversations are carefully constructed to be both sultry yet PG rated). 

 

All scripts and resources have been included, as well as the loading screens and icons for the custom items and food.  Anyone may use this module for any reason and in any way so long as their project is free for the community.

 

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Screen Shots:

 

guildhall_1.jpg

 

guildhall_2.jpg

 

guildhall_3.jpg

 

guildhall_4.jpg

 

guildhall_5.jpg

 

guildhall_6.jpg

 

guildhall_7.jpg

 

guildhall_8.jpg

 

guildhall_9.jpg

 

guildhall_10.jpg


  • PJ156 et rjshae aiment ceci

#2
MokahTGS

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I would suggest that you upload this to the NWN2 Nexus and NWN2 Vault sites under the area prefab categories for proper visibility:

 

NWN2 Nexus

 

NWN2 Vault 2.0


  • ArtemisJ aime ceci

#3
Sabranic

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I will get around to that, currently holding off on two accounts:

 

1: Trying to refine things a bit more before I consider them ready for mass distribution.  Most of these 1.0 releases work, but they can be made better, and the folks here have contributed mightily on that account - thanks everyone :D.  The members here are more prone to be actual developers, and if I release something disastrously bad or that needs more work, I hear it quickly.  I don't want to offer up shoddy work to the masses and cause them undue frustration.

 

2: I actually do have an account pending at the NWN Vault, it has not been accepted yet.  I'll have to find my old Nexus account from when BG:R came out.  That was the module that got me to buy NWN2 in the first place.



#4
ArtemisJ

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Prefabs are a welcomed and wonderful thing. Very Cool!

 

Thanks!


  • Sabranic aime ceci

#5
rjshae

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2: I actually do have an account pending at the NWN Vault, it has not been accepted yet.  I'll have to find my old Nexus account from when BG:R came out.  That was the module that got me to buy NWN2 in the first place.

 

If it's taking more than a few days, I'd just send one of the Vault Admins a PM.


  • Sabranic aime ceci

#6
Sabranic

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I'd love to - still have not had my account approved - who do I contact?


  • ArtemisJ aime ceci

#7
rjshae

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I'd love to - still have not had my account approved - who do I contact?

 

The admins are listed at the bottom of this page. Fester Pot is usually pretty responsive.


  • GCoyote et Sabranic aiment ceci

#8
Sabranic

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Not seeing any contact links or e-mails.  The account was submitted but not approved, since I can't try to create a new one.



#9
kamal_

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Give me a bit. FP and other mods tend to show up in the irc channel regularly.


  • Sabranic aime ceci

#10
werelynx

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Hey Sabranic, have you checked spam folder on your email? The account appears approved, but the confirmation email might not have reached you.

If there is no email on your side, I would sent you your new password from my private email.


  • GCoyote, rjshae et Sabranic aiment ceci

#11
Fester Pot

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Sabranic account is fully authenticated and activated as of 2 weeks ago.

j*@hotmail.com is the e-mail registered under the specific account.

FP!


  • rjshae et Sabranic aiment ceci

#12
Sabranic

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Thanks!  I will pick through my spam e-mail perhaps that's what happened!  I really appreciate the responses!



#13
Sabranic

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PM sent to werelynx.



#14
Sabranic

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Thanks everyone, Werelynx got me sorted out!


  • rjshae aime ceci