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Looking Back Six Years Later


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#26
Viper371

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I don't have #1 anymore, so my memories are distant.

#3 remains my favorite, despite the controversy ending that I still don't get.

 

#2 had great characters introduced and it was fun recruiting them, building an army, upgrading the ship, insuring the crew's loyalty, etc.

So, in terms of storytelling, I think it's better than #1.

When it comes to gameplay though, I did not and still do not like the console feeling of it.  Walk/run through narrow paths/corridors, shoot a few ennemies, end the fight with a boss.  Too classic and predictable.

The mini games, hacking and planet scanning:  I hated it, I still do.  It was tempting to cheat with a trainer for my last replay, but I managed.

 

#3 Is much bigger in scope and you feel less confined than #2.  It suffers from what every RPG suffers though, you have this big, urgent mission, the ennemy is at your door step, it's following you, yet, you find them to explore star system to retrieve some ancient statue.

Aside that, the story was good.
For the ending, I would have preferred a Dragon Age style ending, where you could see your allies helping you in the final fight against the Reapers.

Maybe, instead of the War Asset thing, you could have deployed your allies in key positions, and the ending would have been influenced by that.

I don't know.  It felt a little too rushed for my tastes.

 

The Citadel DLC was the best DLC of all 3 games though.  I had so much fun playing and replaying it :)



#27
AlanC9

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I thought Jack and Samara were equally capable. They're not?
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#28
Monica21

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I thought Jack and Samara were equally capable. They're not?

 

They are equally capable of holding the bubble. I'm not sure what the "reload" comment meant.



#29
Natureguy85

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I thought Jack and Samara were equally capable. They're not?


They are equally up to the task of the bubble, but we're talking about who is probably actually more powerful base on who they are, even if it's never demonstrated in game play. It's a conclusion based on evidence, but isn't proven.
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#30
AnimalBoy

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Best video game i've ever played.



#31
sim-ran

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2 was lots of fun, had some neat characters and the suicide mission was epic. But it also ruined a lot of things, as others have detailed very well already.

The first one is still my out and out favorite, whereas the other two are a mixture of love and resentment.
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#32
MattFini

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ME 2 is my favorite game of all time. I wasn't expecting to feel that way going into it, but while I loved the original Mass Effect, this is the one that codified my appreciation for this universe. 

 

It just knocked my socks off...from everything to the opening scene (completely shocking because I'd avoided all spoilers) to the way it cast all of the ME1 crew aside in favor of a largely new cast. Initially, this frustrated me, until I realized how much I loved the new crew I was recruiting. The game further enriched the ME world, refined the weapons and combat into one of the most addicting experiences in gaming, and capped it off with the greatest final mission I've ever played...an actual culmination of everything that came before it. If you put the work in you were rewarded, otherwise, not everyone came back through the Omega 4 Relay. It was just awesome.



#33
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ME2 definitely still my favorite after all this time. Vanguard class is so much more fun to play, as the game is balanced perfectly. Best characters that I fell in love with; Jack, Miranda, Zaeed, and Aria were excellent. It's still my all time favorite game to this day. I've found no other game that can bring me the same joy this game does.

#34
KaiserShep

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Looking back on the game, I still kind of love it, but I love it in spite of the serious problems I have with it. The opening sequence seems to get a lot of love, but I actually thought that it was a great sequence that turned into garbage in an instant. It's like eating a really good cheeseburger, only to discover the dollop of guano right at its center. I disliked the ridiculous death to resurrection bit so much that it seemed to taint the rest of the game for me, because it was the driving force of everyone holding the idiot ball and Shepard's forced faction switch. Because of that, I revisit this game the least of the 3.



#35
AlleyD

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I have a bit of a bi-polar attitude towards ME2. On the plus side, it was my favourite stand alone game of the series. On the negative side, the storyline did not tie together well with the other two games, introduced too many variables and dumped most of them onto ME3.


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#36
Natureguy85

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ME2 definitely still my favorite after all this time. Vanguard class is so much more fun to play, as the game is balanced perfectly. Best characters that I fell in love with; Jack, Miranda, Zaeed, and Aria were excellent. It's still my all time favorite game to this day. I've found no other game that can bring me the same joy this game does.

 

Why Aria? She does nothing.



#37
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Why Aria? She does nothing.


She didn't have to do anything, I found her personality charming and witty. She was a willful woman, and she wasn't annoying like Liara so that was plus. Only alien I liked and only competent one. Shame she wasn't human though, but I can give her a pass.
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#38
N7 Vindicator

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It hasn't even been one year since I completed the trilogy but I think out of all three, I'm leaning a bit towards ME2 mainly because of the great update in the combat system and all the new characters and how they were presented. I'm currently replaying the trilogy so fingers crossed if anything changes.



#39
KotorEffect3

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A great game that still holds up well in 2016.   In some ways it is the best game in the series.


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#40
Natureguy85

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She didn't have to do anything, I found her personality charming and witty. She was a willful woman, and she wasn't annoying like Liara so that was plus. Only alien I liked and only competent one. Shame she wasn't human though, but I can give her a pass.


I was intrigued by her personality, but there wasn't enough interaction with her. She just sits around on the couch after getting this big introduction and having all of these characters fear and respect her. I like the story from patriarch, but that's not going to cut it. Having her do nothing was a colossal waste. It's one more piece of evidence that her main purpose is to drop the F-bomb.


http://tvtropes.org/...formedAttribute

#41
Jukaga

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Weakest (non-existent) plot, but conversely the best setting of the three. It has the best sense of freedom of the three games and is fun to play through but is ultimately responsible for the trilogy plot going completely off the rails leading to the patchwork mess we have with ME3. So in the final analysis I like it very much as a standalone game but despise it for what it did to the trilogy. The MEU in general and Shepard's story in particular would have been better served with what we were anticipating after ME1: actively hunting down the means to defeat the Reapers, rather than the asspull death/resurrection and being forced to work with Cerberus.

 

But it did give us some great, memorable characters, so there's that.

 

ME1 -> Best story

ME2 -> Best setting

ME3 -> Best gameplay


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#42
DeathScepter

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A great game that still holds up well in 2016.   In some ways it is the best game in the series.

 

 

A good case for a voiced PC as well. 



#43
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I was intrigued by her personality, but there wasn't enough interaction with her. She just sits around on the couch after getting this big introduction and having all of these characters fear and respect her. I like the story from patriarch, but that's not going to cut it. Having her do nothing was a colossal waste. It's one more piece of evidence that her main purpose is to drop the F-bomb.http://tvtropes.org/...formedAttribute


That's why I loved her, she didn't have to do anything. She accomplished all she had to that's why she was queen of Omega. She didn't have to prove anything to Shepard, because her sitting on that couch was proof enough of how much of a badass she was.

#44
Fixers0

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Mass Effect 2 is a very good experience, even though it falls completely flat with regards to almost the entire narrative. ultimately, what I blame ME2 the most for was the dismantling of the universe: the establishment of the Cerberus empire, reducing the terminus to a bunch of merc gangs and playing loose with the lore whenever it suited the writers, such as there being huge human colonies in the middle of the terminus systems.

 

 

Furthermore I absolutely depised ME2 method of storytelling, we had TIM handing out plot tickets whenever it suited the narrative, because he appearantly had read the script in advance and knew what was going to happen. Next we had EDI acting as the typical voice of god and telling the player what to do at every step, just the count lines were EDI begins with "I've scanned" or "I've analysed". How about letting the players explore for themsleves or having onsite characters present to inform us about the situation, like Noveria and Virmire of the first game.


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#45
Natureguy85

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That's why I loved her, she didn't have to do anything. She accomplished all she had to that's why she was queen of Omega. She didn't have to prove anything to Shepard, because her sitting on that couch was proof enough of how much of a badass she was.

 

Not to me it wasn't, especially because Omega is a slum as opposed to a prize worth fighting over. While I liked that she didn't care who Shepard was, in comparison to characters thinking he's the greatest, I didn't care who she was either. "Oh, you're queen because you beat up one old Krogan? Congrats. I've killed a hundred Krogan, a thousand Geth, and saved the Galaxy, all while you sat on this couch." Any of the three backstories for Shepard are more interesting and impressive. And now that I think about it, Patriarch's telling of his fight with Aria sounds awfully like Wrex's story of his fight with a fellow bounty hunter in the first game. That was more interesting too.


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#46
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Not to me it wasn't, especially because Omega is a slum as opposed to a prize worth fighting over. While I liked that she didn't care who Shepard was, in comparison to characters thinking he's the greatest, I didn't care who she was either. "Oh, you're queen because you beat up one old Krogan? Congrats. I've killed a hundred Krogan, a thousand Geth, and saved the Galaxy, all while you sat on this couch." Any of the three backstories for Shepard are more interesting and impressive. And now that I think about it, Patriarch's telling of his fight with Aria sounds awfully like Wrex's story of his fight with a fellow bounty hunter in the first game. That was more interesting too.


Well that's why I like her, and you don't. I'm not expecting you to like her. I just explained why I do. Different strikes for different folks :)
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#47
StarcloudSWG

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Looking back?

 

Mass Effect 2 had some great characters, some okay character based missions, and some great improvements in handling how 'loot' is managed and combat in general, but I can't forgive the writers for several things:

 

First. Turning Shepard into a portable camera with guns instead of a character with goals and motivations who seeks out ways to achieve those goals. 

 

Second. Turning Mass Effect into the story of "How the Illusive Man almost screwed the galaxy over." If you really look at the story as it turned out, Shepard isn't the protagonist anymore, the Illusive Man is. The lead writer is telling the story of the Illusive Man and putting the player in the position of being forced to help the Illusive Man meet his goals. THIS IS POOR STORYTELLING.

 

Third. The collector plot. The collector plot did nothing to advance the main story, and the process of writing the collector plot put Shepard right back to position they were in at the beginning of Mass Effect, only THIS time, without any way forward and without any clue on how to continue the story. The damage this plot did is so profound that it is directly responsible for how bad Mass Effect 3's endings are.

 

Fourth. The shift to making the games human-centric. In both Mass Effect 2 and Mass Effect 3, suddenly the games were all about how humans are special and how humanity must come first above the interests of all others. Ugh. That's so overused and ugly, and it relies on assumed empathy. In Mass Effect 3, I cared more about Tuchanka than I ever did about Earth. There were characters I liked who were concerned about Tuchanka. There was not a SINGLE character that I liked who cared about Earth, who mentioned what it was like living on Earth, nothing. Hell, the only people we even meet on Earth are either members of the Normandy crew, or NPCs who are there just to die. So why should we care about this future Earth?


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#48
Gonder

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Pure nostalgia. Mass Effect 2 was the first game I played in the trilogy, and boy was it an experience. It left me with that perfect desire to explore the events of the first game that had been mentioned by many of the characters, and to experience the Reaper war that was yet to come. As much as I envy those who began with the first game, the second was definitely a worthy game to start with (and still proves to be my favourite out of the franchise), and I am happy that I did.



#49
Obsidian Gryphon

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Of the trilogy. ME 2 is the one I revisited the most. Despite some of its faults, it's the one I enjoyed the most and had the most fun with. :D



#50
congokong

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I think the Shepard resurrection angle was stupid, but outside of that, the game is excellent. They at least made the best out of the resurrection. So often in fiction they are done senselessly and poorly.

Excellent gameplay, characters, one liners, role-playing... The suicide mission gave such a rush. Nothing was funner for me than the ME2 vanguard.

A side peeve I have always had was with TIM; not the character, but the name. It is cheesy. It is like Doctor Evil. And the name is said all the time which only makes it worse.