Since the Mass Effect universe is so futuristic, shouldn't we be seeing more advanced mechs? Those Atlas mechs were so bad at the time. Picture someone driving a really old car in 2016, that's what those atlas mechs were like. Surely Cerberus could of done better. maybe money was the problem? The races were advanced enough to build those robots so I don't see why they couldn't build more efficient mehcs.
So I have a question for you and I've always wondered about this
#1
Posté 02 mai 2016 - 01:31
#2
Posté 02 mai 2016 - 01:41
Since the Mass Effect universe is so futuristic, shouldn't we be seeing more advanced mechs? Those Atlas mechs were so bad at the time. Picture someone driving a really old car in 2016, that's what those atlas mechs were like. Surely Cerberus could of done better. maybe money was the problem? The races were advanced enough to build those robots so I don't see why they couldn't build more efficient mehcs.
We'd be looking at mechs like the body EDI took over.
However, for the purpose of a game like Mass Effect, fighting enemies that are supposed to be mechanical in nature would be not as thrilling if they all looked organic.
#3
Posté 02 mai 2016 - 01:51
Personally, I like the big, bulky mechs over the samurai/ninja robots.
A walking tank, with built-in missile racks and plasma launchers seems more realistic to me than a robot carrying a robot sized gun or sword.
Design-wise:
Mechwarrior

Wins over something like Robotech

(IMO)
- Laughing_Man, capn233, Shechinah et 5 autres aiment ceci
#4
Posté 02 mai 2016 - 03:09
#5
Posté 02 mai 2016 - 03:20
Maybe in the Mass Effect universe they have just not focused on developing mechs.
#6
Posté 02 mai 2016 - 03:26
- General Aleksandr Kerensky
It took me a moment to realize that "Atlas" was referring to the Cerberus tin box and not to the Inner Sphere AS7-D Atlas, 100 ton iconic war machine. Generally speaking, the Cerberus Atlas should best be relegated to a scouting role. Its average life expectancy on the battlefield is rather short, which makes it look like a waste of resources.
- Statichands aime ceci
#8
Posté 02 mai 2016 - 03:50
<<<<<<<<<<(0)>>>>>>>>>>
Bio should take the BOLO (an AI Superheavy Tank) envisioned by Keith Laumer in his 1960 short story "Combat Unit" and develop the idea from there to fit the ME universe. As, is, the BOLO would not fit the ME:A mission profiles because it really is a military combat unit fighting in large scale battles.
Even Battlemechs would be unfit for the current three man mission profiles:
source: http://www.sarna.net...Stone_Rhino.jpg
The Cerberus Mech was a clumsy lump of metal. Both Cerberus and the Alliance were capable of developing a much better, faster and powerful unit. Why the artist/Art Director chose this route is unfathomable.
#9
Posté 02 mai 2016 - 03:53
Despite loving MechWarrior I don't think mechs make a lot of sense in a setting where they can pretty easily make anything fly. A gun heavy version of the Normandy though would be something to behold.
#10
Posté 02 mai 2016 - 03:55
Why the artist/Art Director chose this route is unfathomable.
Because they wanted some big enemies for Commander Bloody Icon to shoot.
#11
Posté 02 mai 2016 - 03:56
Edi-bot literally comes out of nowhere technology / precedent wise in the universe. It's a real asspull just to have edi as a team member, and joker / neckbeards to have something extra to perve over.
the thing was better as a hologram
- von uber et iM3GTR aiment ceci
#12
Posté 02 mai 2016 - 03:58
When I read about mechs and robots it reminds me of Xenogears, Xenosaga or even Front Mission.
Even if I like those games very much, I don't want ME to look like them... IMO, better to have new great alien species or spaceships concepts than mechs/robots. I don't know, it just doesn't feel like ME to me.
- Ralfufigus aime ceci
#13
Posté 02 mai 2016 - 04:14
Surely Cerberus could of done better. maybe money was the problem?
"With the Atlas, Cerberus's research arm has combined the deadly armor and firepower of a YMIR mech with the tactical superiority of a trained human pilot. An element zero core allows the Atlas to be air-dropped onto a battlefield with minimal impact damage. Its thick armor includes a robust transparent canopy made from a polycrystalline composite proprietary to Cerberus. Alliance engineers hypothesize that the material is some kind of synthetic sapphire composed with interlayers to resist cracking and thermal damage." (source).
Going more deep into the mechs lore, what I got is that the synthetic(s) used in production are inexpensive. Although this doesn't explain much about the mech looks and the exterior design. But yeah, they could've used a bit more Sci-Fi-ish looks for their mechs.
#14
Posté 02 mai 2016 - 04:14
Since the Mass Effect universe is so futuristic, shouldn't we be seeing more advanced mechs? Those Atlas mechs were so bad at the time. Picture someone driving a really old car in 2016, that's what those atlas mechs were like. Surely Cerberus could of done better. maybe money was the problem? The races were advanced enough to build those robots so I don't see why they couldn't build more efficient mehcs.
This is a good question. The better one is why all the security mechs from ME2 mysteriously disappeared, until we see one upgraded version (Rampart) in a DLC?
Random people in universe seem to think of humanoid sized mechs as relatively common, given their acceptance of Eva's skin stripped body as a "personal assistance mech."
As far as the Atlas, it doesn't make much sense in universe. It is allegedly an upgrade to the YMIR, but adding a pilot and giving it less efficient anti-personnel firepower doesn't seem like a real upgrade to me, unless they are really producing them for a lot less than an YMIR.
You can somewhat rationalize the dearth of armored vehicles and larger Mechwarrior style mechs to something about mass effect fields allowing infantry to cheaply carry powerful enough weapons that render these vehicles prohibitive from an economic standpoint. Of course there was no shortage of Makos for the assault on the beam, even though they were of course less effective than a squad of three people from Normandy.
#15
Posté 02 mai 2016 - 04:20
What's wrong with red phone booths and newspapers flying around in London?
#16
Posté 02 mai 2016 - 04:45
This is a good question. The better one is why all the security mechs from ME2 mysteriously disappeared, until we see one upgraded version (Rampart) in a DLC?
Random people in universe seem to think of humanoid sized mechs as relatively common, given their acceptance of Eva's skin stripped body as a "personal assistance mech."
As far as the Atlas, it doesn't make much sense in universe. It is allegedly an upgrade to the YMIR, but adding a pilot and giving it less efficient anti-personnel firepower doesn't seem like a real upgrade to me, unless they are really producing them for a lot less than an YMIR.
You can somewhat rationalize the dearth of armored vehicles and larger Mechwarrior style mechs to something about mass effect fields allowing infantry to cheaply carry powerful enough weapons that render these vehicles prohibitive from an economic standpoint. Of course there was no shortage of Makos for the assault on the beam, even though they were of course less effective than a squad of three people from Normandy.
Most mechs you fight in the game have gone haywire, rogue or are in control of bad people. It's not surprising that they've swapped them for organics.





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