Hmmmm, as I usually do in the game, I would definitely get all of them I'd get more people if I could). We are going into a complete unknown situation. Really, there could be anything behind the Omega 4 relay, a base, a world, super hazardous conditions, only the collectors can survive (actually one of the more likely scenarios) or a whole colony of abducted races from this and the last cycle.
So, I got no idea who I'm gonna need. Is it
- A Tech expert?
- An Infiltration Expert? (I'll take the Assassin as well, better two than one)
- An Engineer?
- A Biologist/Medic?
- A Biotic? (I'll take two of those as well, better than one)
- A Sniper?
- A Robot?
- A Veteran Merc/soldier?
All plausible IMO. I don't see how we can afford to leave any of them out of the team. I'll also definitely go get the guy who already had dealings with the collectors, if just for possible intel (couldn't know ahead of time that I'll end up with a tank grown krogan supersoldier but I'll take him, too). Miranda is not on the list because she is put on you by TIM from the start. As you say, I don't mind having a capable second in command though.
If anything, I'd also like:
- A Diplomat/Negotiator/ Linguist (unlikely that we need one but you never know)
- A Psychologist (Well, we got Kelly, though she's weird)
- After what we learn on the collector ship, I'd like a Prothean Expert (thanks for not joining, Liara)
- A VI- remote controlled recon drone (Ideally space worthy, so that we can send it ahead of us into the Omega 4 Relay
- An Astrophysics expert (who knows which phenomenons to expect in the center of the galaxy)
- A professional pilot/driver (we might need the Hammerhead/Kodiak)
- A fleet and a ground army standing by (though I get taht this is not really an option, although, actually why not? Cerberus seems to have all those resources 6 months later despite the fact that they get kicked in the quad big time between ME2 and 3.)
and if you give me a few days, I am sure I could come up with at least another 10 people.