It's not even good game design.
All interactions become damage. Dealing it, preventing it, healing it. What the enemy is doing, where you're fighting, why you're fighting all become secondary to increasing your output and minimizing your input.
It's boring.
This has nothing to do with the holy trinity.
When it comes to combat in video games, all interactions are already damage. Combat is always about dealing enough damage to your opponent to kill them before they deal enough damage to you to kill you. Everything you do is about either dealing, healing, or preventing damage.
To say that it's boring is pretty much to say that combat is boring in video games.





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