The wrap-around display is awesome, the situation table is awesome, and it takes the Mass Effect tradition of having the commander stand on a fairly precarious podium overlooking a pit to new and far deadlier heights. (Just once, I wanted to see Shepard fall through the galaxy map when the ship got knocked about.)
A Chair of Commanding (or What Do You Want from the Ship's Bridge/CIC?)
#26
Posté 03 mai 2016 - 01:10
#29
Posté 03 mai 2016 - 05:58
I'd like people to put on space suits of some sort and get strapped in for combat. Just to get the acknowledgement that we're in space, and could get exposed to vacuum or lose gravity at any moment
- Hanako Ikezawa, Vortex13, heinoMK2 et 1 autre aiment ceci
#30
Posté 03 mai 2016 - 06:47
I ultimately didn't like having the cockpit seperate from the bridge, because it just seemed to end up with Shepard always going off to the cockpit and the CIC being neglected.
I'd like people to put on space suits of some sort and get strapped in for combat. Just to get the acknowledgement that we're in space, and could get exposed to vacuum or lose gravity at any moment

They made a point of getting suited up before going into battle in Gundam 00. It worked well for that show - at least initially, 00 was supposed to be a slightly more grounded approach to Gundam - but I don't feel like it'd really fit Mass Effect's approach to sci-fi. The series has always taken more after Star Trek in that regard, atmosphere-retaining force fields and all. Besides, it'd be a little odd for them all to start doing it now.
I'm with you on the cockpit, though. The separation between CIC and cockpit generally meant Shepard would either have to talk to Joker over the radio, or stand slightly awkwardly behind him, leaving all the visual splendour of the CIC out of shot.
- Hanako Ikezawa aime ceci
#31
Posté 03 mai 2016 - 06:56
They made a point of getting suited up before going into battle in Gundam 00. It worked well for that show - at least initially, 00 was supposed to be a slightly more grounded approach to Gundam - but I don't feel like it'd really fit Mass Effect's approach to sci-fi. The series has always taken more after Star Trek in that regard, atmosphere-retaining force fields and all. Besides, it'd be a little odd for them all to start doing it now.
Safety harnesses at least are technically canon, Traynor mentions them. We just don't actually see them.
#32
Posté 03 mai 2016 - 07:07
Safety harnesses at least are technically canon, Traynor mentions them. We just don't actually see them.
Interesting... What would Shepard, Traynor, and most of the crew who stand around the CIC be harnessed to, anyway? Carabiner to the podium railing?
I will say this for Mass Effect: the inertial dampeners do seem to do a better job of keeping people on their feet than in Star Trek. I just recently watched the Mass Effect 2 opening again, and while people do get thrown around while the Normandy's getting shot to pieces, it's mainly by exploding consoles and such - another classic - rather than the ship actually shaking and bucking.
#33
Posté 03 mai 2016 - 07:22
I don't want a chair.
Because chairs are just like... no.
I'd like to keep it similar to ME1/ME2/ME3's style of bridge for the memories, but I'd like the galaxy map to be bigger, better and...
Okay.
-hard to describe moment activated-
There are moments in video games when you look at something and think that it looks beautiful. Like looking down on the earth, that kind of feel. The moment you go somewhere like Grand Avenue in Batman Arkham Knight, and there are a load of neon signs with lots of colours. Like when you go to Sovngarde in Skyrim, and look at the sky and see...
And that's the kind of feel I want from the galaxy map. Something big and colourful and beautiful.
- KirkyX aime ceci
#34
Posté 03 mai 2016 - 07:36

I know it's already been brought up, but when I read that, I more or less picture standing in the middle of this. It's fantastically beautiful.

I still want a chair, though. Captain's gotta have a chair.
#35
Posté 03 mai 2016 - 08:20
I did like me 2 CIC a lot.
I honestly preferred the brighter colours of 2's SR2 CIC, but that could be my general distaste for 3 talking. I wasn't massively keen on the Alliance paint job, either: I think I'd been hoping for a return to the SR1's silver, red and black:
- KirkyX aime ceci
#36
Posté 03 mai 2016 - 09:35
A CIC with some Quarian strippaz sounds great.
- Atomkick aime ceci
#37
Posté 03 mai 2016 - 09:43
Ew, no, they'd die like every day.
You'd end up having stages full of corpses.
- Ahriman aime ceci
#38
Posté 03 mai 2016 - 09:49
Very cool.
Chair if you want, just make it an awesome map.
- KirkyX aime ceci
#39
Posté 04 mai 2016 - 11:49
Personally all these SW-like bridges being placed on top/front of the ship always brought me suspension of disbelief. The only thing missing here is "shoot here to kill captain" sign. Bridge should be as deep inside the ship as possible, with surrounding space being displayed on 360° through wall-screens. Sadly I can't find any examples for this.
This command deck looks like a bad way to die when ship gets hit by something heavy.
#40
Posté 04 mai 2016 - 12:11
Personally all these SW-like bridges being placed on top/front of the ship always brought me suspension of disbelief. The only thing missing here is "shoot here to kill captain" sign. Bridge should be as deep inside the ship as possible, with surrounding space being displayed on 360° through wall-screens. Sadly I can't find any examples for this.
This command deck looks like a bad way to die when ship gets hit by something heavy.
The bridge in that picture does make mention that the wall screens are holographic displays, so that structure could be located deep within the ship. I do agree with your point though, the tendency in fiction to put them at the top or front of the ship is extremely daft.
Star Trek and Star Wars are repeat offenders in this regard, whereas the reimagined BSG got this idea right... probably because Ron Moore got tired of this cliche during years working on Trek.
SGU did a compromise between the two, if I'm recalling correctly. In that show, the bridge of Destiny was designed so that it was normally recessed into the ship's hull to keep it safe, but was able to be elevated to provide the crew with an external view, either when there was no immediate danger or when the ship was cruising safely in FTL.
#41
Posté 04 mai 2016 - 04:20

Let there be 2 front seats, one for me and my lady friend, and a center console where I can put my soda.
#42
Posté 04 mai 2016 - 04:29

This would be nice.
#43
Posté 04 mai 2016 - 04:30
I don't know. Having being a manager and an assistant coach, I prefer being down "in the trenches," with the people I'm leading. I don't want to sit at the head or the back. I wanna be right in it together with them, side-by-side.
#44
Posté 04 mai 2016 - 05:12
The separation between CIC and cockpit generally meant Shepard would either have to talk to Joker over the radio, or stand slightly awkwardly behind him, leaving all the visual splendour of the CIC out of shot.
Yeah, cockpit combined with CIC room sounds good but it should be spacious enough, tightly packed will look ugly.
#45
Posté 04 mai 2016 - 06:01
Yeah, cockpit combined with CIC room sounds good but it should be spacious enough, tightly packed will look ugly.
"Spacious" is dumb on a combat vessel.
#46
Posté 04 mai 2016 - 06:06
"Spacious" is dumb on a combat vessel.
"Spacious enough", if the ship that you are boarded on gets attacked it will be difficult to move through the damaged rubble to make an escape.
Edit: The Normandy itself poses a good example being a combat vessel. The space around the galaxy map looks sufficient, even in the other parts of the ship.

#47
Posté 04 mai 2016 - 07:55
MS Paint time!

So basically I'd take Normandy SR2/3 command center with the star map and cut off the section with the escape pods and the navigator's cockpit, install captain's seat at the back overviewing the whole room and various seats sunk into the floor(like those on the sides in SR2/3) around the holographic projector.
At the front I'd place two pilots(main pilot, secondary pilot/navigator) in some cool seats wearing something like VR helmets.


In front of pilot and navigator there could be a window made of some exotic material - "transparent steel" or some super advanced alloy - that does not compromise the integrity of the ship too much in case of critical impacts, yet is transparent and allows unhindered view into space to keep some orientation/navigation redundancy in case of electronic system's failure.
The holographic projection should be elevated and beneath it there would be a walkway from captain's seat to the "window" ending in a console and a handle(additional safety measure for combat situations or whatever).
This fits the trailer perfectly in the way you'd be able to walk to the front and have an amazing view onto planets and stars you are traveling to.

Now about the captain's seat. IMO this one should be the centerpiece of your ship's visual customization. Pictures first:


It would be immensely cool if early in the game your crew(you your character maybe) would develop a faible for decorating the "Boss' chair" with all sorts of trophies and ornaments, to remember and celebrate the things you fought, the battles you won and places you have been through - and came back alive from.
It would allow for certain personalisation - one player might add some skulls of his enemies, bones of some giant animals, some trophy weapons around and onto the seat. A more diplomatic player might focus on ornaments and tribal symbols, crests, flags of his allies etc. A scientists/explorer type would feature some cool artifacts like crystals, rare materials coating the seat or some exotic elements like a floating eezo sphere serving as control element at the same time. Combination of all of these would be awesome, too.
Maybe you'd even get some bonus points in the corresponding fields of diplomacy the more opulent your captain's seat becomes. Also imagine how super cool it would look in cutscenes!
#48
Posté 04 mai 2016 - 10:16
"Spacious enough", if the ship that you are boarded on gets attacked it will be difficult to move through the damaged rubble to make an escape.
Edit: The Normandy itself poses a good example being a combat vessel. The space around the galaxy map looks sufficient, even in the other parts of the ship.
Both iterations of the Normandy are too spacious. Look up a modern naval combat vessel. Large pointless open spaces are for luxury yachts. That space should be used to cram in more things useful for the operations of the warship, or it should be eliminated by making the vessel smaller.
Debris inside the vessel impeding movement in combat is a fairly silly concern as well, because damage to the ship that would cause problems on the inside of the ship would result in catastrophic depressurization, death for most if not all of the crew, and almost total loss of combat capability. Random parts of a ship on the inside don't blow up unless they stop being part of the inside via a hull breach, and become exposed to direct enemy fire. Boarding actions in space are even more ridiculous, especially since the vessel being boarded would have to have been totally disabled (in which case it would probably be nonfunctional and virtually destroyed, so there's no point in boarding it) and would be, y'know, traveling at extremely high speeds and probably spinning in a way that would make contact impossible.
#49
Posté 04 mai 2016 - 10:26
Yes, so much YES
I hate windows on ships, after all they are indeed structural weaknesses.
The Mandate has sooo many cool options, it's is crazy.
I would love any of the CiCs shown on their video:
#50
Posté 05 mai 2016 - 12:52
Look up a modern naval combat vessel. Large pointless open spaces are for luxury yachts. That space should be used to cram in more things useful for the operations of the warship, or it should be eliminated by making the vessel smaller.
That is true but I don't think the Normandy has any large useless spaces except the shuttle bay imo which can be filled with useful stuff like you say. Though it has things(many to list) it still looks empty especially in ME2 with just two vehicles and a couple of fans. I guess it was intended for the space probes attack setting while The Suicide Mission. Weight is also a thing that should be considered.
Debris inside the vessel impeding movement in combat is a fairly silly concern as well, because damage to the ship that would cause problems on the inside of the ship would result in catastrophic depressurization, death for most if not all of the crew, and almost total loss of combat capability.
It take it you are approaching this with combat factor which should be also considered but I'm thinking of this "space" issue in a normal sense actually. Maybe I'm just over-thinking.
Boarding actions in space are even more ridiculous, especially since the vessel being boarded would have to have been totally disabled (in which case it would probably be nonfunctional and virtually destroyed, so there's no point in boarding it) and would be, y'know, traveling at extremely high speeds and probably spinning in a way that would make contact impossible.
I don't know why you are talking about boarding actions. I was assuming it as a direct attack from another ship but you made a point.
This is what I mean by "tightly packed". Such a design would work but still it doesn't look comfy(not in a luxury way) for the personal ship that we are going to get. That is all I was trying to say.







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