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A Chair of Commanding (or What Do You Want from the Ship's Bridge/CIC?)


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#51
KirkyX

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Both iterations of the Normandy are too spacious. Look up a modern naval combat vessel. Large pointless open spaces are for luxury yachts. That space should be used to cram in more things useful for the operations of the warship, or it should be eliminated by making the vessel smaller.

Debris inside the vessel impeding movement in combat is a fairly silly concern as well, because damage to the ship that would cause problems on the inside of the ship would result in catastrophic depressurization, death for most if not all of the crew, and almost total loss of combat capability. Random parts of a ship on the inside don't blow up unless they stop being part of the inside via a hull breach, and become exposed to direct enemy fire. Boarding actions in space are even more ridiculous, especially since the vessel being boarded would have to have been totally disabled (in which case it would probably be nonfunctional and virtually destroyed, so there's no point in boarding it) and would be, y'know, traveling at extremely high speeds and probably spinning in a way that would make contact impossible.

This is all true... But there's a reason why realism isn't generally the end goal when it comes to designing stuff like this, particularly in video games. It'd be kinda dull if every starship bridge was just a small box with some monitors.

 

And leaving aside any aesthetic considerations, there's the issue of movement: manoeuvring characters in the kinds of tight spaces you find aboard actual warships and spacecraft, particularly in the third person, is almost always an exercise in frustration. Third person character controls are just poorly suited to the task, which is why games like Uncharted and Tomb Raider tend to put you on autopilot whenever you have to squeeze through tight gaps and such.


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#52
MichaelN7

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I get the feeling the map is going to be bigger.

 

With the Normandy, it was a small stealth-frigate, so by virtue of it's small size the map cannot take up as much space (there's only so much space to go around).

But with the Tempest, something like the map in Dr. Bryson's Lab (Leviathan DLC from ME3, a much larger galaxy map that fills half the room) would not be amiss since the Tempest is a much larger ship, therefore more physical space could be devoted to Stellar Cartography of any sort.

 

It could double as justification: "This ship is near the size of a dreadnought, so the engineers were able to integrate a larger map interface."

and a call-back: "While this system is based on the Normandy, they had to work with a relatively small space.  We don't have that problem."

 

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What about a hybrid-tier bridge system?

 

You could have a larger deck, akin to the "Star Trek" style where conversations between Ryder and squadmates could take place face-to-face.

The main map/viewscreen would be present, and various comm-stations would be on the port and starboard sides, with the cockpit/pilot in the fore, elevator in the aft.

But you could also have a smaller auxiliary deck where Ryder could issue basic travel commands and communicate via radio/commlink.

 

It could make for an interesting mission, where pirates or Khet or some other baddie raids the Tempest and take the bridge.

The baddies find out that without the main and auxiliary bridges being synchronized, the ship cannot travel beyond planetary orbit, so they now try to hold the main bridge and assault the auxiliary.
You can't let them take the auxiliary, otherwise the Tempest is lost, so you have to leave a squad to hold the auxiliary while you attempt to re-take the main bridge.

-"They thought they could take the Tempest?  Then let's see how they handle the storm!"-

-"We're gonna need a mop when we're done with them!"-

"Everyone, to me!"

 

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In all honesty, I think this whole thing is going to be a "Cool" vs "Awesome" anyway, so no matter what, it's a win.

Odds are I'm gonna like it regardless of what style it is.



#53
KirkyX

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ed-battlebridge.jpg

 

A backup 'battle' bridge, if you will?

 

(Seriously, the idea of having a larger ship, with all that entails - backup bridge, a larger dedicated science section (we are explorers, after all), crew quarters, larger entertainment lounge and so on - sounds fantastic to me.)

 

...

 

tumblr_me0xt2GUqG1rzu2xzo1_1280.jpg

And if it splits in two for extra funzies, well, that'd be just dandy.


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#54
Patchwork

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I quite liked the circular design of the Cerberus ship in Omega, with a few tweaks it could work as the protag's new cic.

 

But a captain's chair is a must.