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A Q About Necromancy


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#1
nightscrawl

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I'll start off by saying that I quite enjoy the Necromancy spec and do take it when I play a mage. My main PC is not a mage, however, so I occasionally play around with it on Dorian, particularly in dragon fights when I prefer to be ranged (my guy is a SnS tank).
 
I've occasionally seen things about the Simulacrum passive and people throw things around like, "You can't die," and so on, but that hasn't been my experience with it.
 

If you are knocked unconscious, a spirit you control takes on your likeness and fights on your behalf for a short time. The spirit draws magic directly from the fade, casting spells without cost. You cannot be revived by any means until the spirit leaves.
 
Duration: 10 seconds

 
From my observation, whenever Dorian gets knocked out, he falls and the spirit takes his place for those 10 seconds; that's all fine and dandy. But after those 10 seconds are over, the spirit leaves and Dorian is lying there unconscious, waiting to be revived. So it's not like he never dies, or falls unconscious; it just seems like Simulacrum gives him an extra 10 seconds of combat time.
 
Am I missing something about the way to use this skill? Should I be pairing it with something else, perhaps another passive?



#2
Ruegar14

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I hardly ever play any kind of da mage but first thing that comes to mind is maybe %heal on damage taken and/or % heal on hit/kill FadeTouch masterworks. Sorry lack of detail I'm at work atm jus wanted to reply in the case ur a nightowl like me



#3
Rascoth

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Hmnmn... It might be about Simulacrum + Revival combo. For some reasons, if well timed, your spirit form can revive your body.



#4
Ruegar14

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 Found this buried in a thread . Hope it helps 

. We do have necro expects on this forum who I'm sure can help, they're on during the day tho :(

 



#5
nightscrawl

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^ Thanks for the effort, but that really only shows me that it's a thing that happens. Almost the entire video is from the perspective of the player controlling Cole, who is also ranged and far away, so I can't actually see what the Necromancer specced Inquisitor is doing.



#6
Evamitchelle

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An upgraded healing mist grenade can revive you when in spirit form, before falling unconscious.

#7
Ruegar14

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Read the YouTube comments

#8
nightscrawl

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My AI on quisitor is set to "follow self". That could help. As then she would target immediate threats maybe and not controlled character. Which means she would be more likely in the middle of the battle and have a dot effect be consistently applied even in Similicrum to an enemy. Set all DOT abilities to preferred in Tactics. Also in a party composition it is more likely that an enemy who has walking bomb applied will be killed while Dorian is in Similicrum basically screwing him up.

 
OK so... how does that work? I don't understand. What do DoTs have to do with anything?

 

In the video you can see that the Inquisitor does actually "die" when Simulacrum wears off, but then is revived by some means. As I said, since the player is controlling Cole, I can't see what is actually going on.

 

The previous poster suggestions of a Simulacrum + well timed Revive combo, or upgraded Healing Mist grenade don't make much sense to me either. Not only is there the limit in the ability's description -- "You cannot be revived by any means until the spirit leaves" -- but both of those would require player intervention. The video shows that it's all automatic, requiring no player input.

 

What I'm looking for is an explanation of how and WHY it works.



#9
Rascoth

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There's possibility of DoT abilities reviving you if you have heal on kill and your target is killed after you're dead (strange game design, but whatever). Never tried this in sp (on purpose at least), but it's pretty common in multiplayer to get revived if you have heal on hit or heal on kill. In mp it's mostly because of lag, but I don't see a reason why this wouldn't work in sp with DoTs.

 

"Also in a party composition it is more likely that an enemy who has walking bomb applied will be killed while Dorian is in Similicrum basically screwing him up." <- and this is why there's only Cole with Inquisitor on that video. The more party members, the higher the chance they'll steal your DoTs kill and your free revive.


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#10
Gya

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IIRC heal on hit masterworks allow you to self rez by causing damage while in the spirit form, but you have to time it so the damage is done after the spirit form fades but not too long after, eg firing off an energy barrage just before the spirit form dies.
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#11
stop_him

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Well, you're lucky. Simulacrum is completely bugged for me. My necro just dies.



#12
nightscrawl

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There's possibility of DoT abilities reviving you if you have heal on kill and your target is killed after you're dead (strange game design, but whatever). Never tried this in sp (on purpose at least), but it's pretty common in multiplayer to get revived if you have heal on hit or heal on kill. In mp it's mostly because of lag, but I don't see a reason why this wouldn't work in sp with DoTs.
 
"Also in a party composition it is more likely that an enemy who has walking bomb applied will be killed while Dorian is in Similicrum basically screwing him up." <- and this is why there's only Cole with Inquisitor on that video. The more party members, the higher the chance they'll steal your DoTs kill and your free revive.


IIRC heal on hit masterworks allow you to self rez by causing damage while in the spirit form, but you have to time it so the damage is done after the spirit form fades but not too long after, eg firing off an energy barrage just before the spirit form dies.


It all makes sense now, thanks!

Even though I didn't know about the Heal on Hit part of it, I'm relieved to know there wasn't some aspect of speccing (the actual point distribution) that I was missing.