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[GUIDE] SP Bugs/glitches post-Trespasser - a guide for new players


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#1
PapaCharlie9

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Veterans of the single-player (SP) campaign have become so desensitized to these known issues that we don't even think about them anymore, but for players who are coming to DAI for the first time, they are often a shock. Why not collect the accumulated wisdom of dozens of playthroughs and record them all in one place?

Inspired by @Maverick827 in http://forum.bioware...ixed-abilities/

NOTE TO NEW PLAYERS: Don't be put off by the length of this list. You may get the impression that the game is riddled with bugs and a complete fail, but you would be mistaken. Trust us, it used to be a lot worse. lot worse. For a game of this size, the outright game breaking bugs are at a minimum. Most of the problems are just annoying.
 
BUGS
Broken into topic areas: General Gameplay, Active Abilities, Passive Abilities, Gear, Accessories, Upgrades
 
General Gameplay
 
Stand and do nothing bug: This is possibly the worst bug of the entire game. In combat, one or more of your AI-controlled party members will stand and do nothing for the entire combat. It's completely random and unpredictable, but does seem to be related to the number of AI driven objects on screen -- the more there are, the more likely the bug is to happen. Happens a lot in Descent mob battles, for example.
 
Workaround: switch control to the affected character and do a single jump or ability. That seems to reset the AI.
 
Bad targeting with Twin Fangs, Deathblow, Shield Bash and some others: If the target is anything other than a normal sized humanoid, your character can chase the target all over the place before finally landing a blow. Particularly annoying when you set up an attack in the flanking cone and after activating the ability, chase around the target until you are in front. No workaround.
 
Weakened status on top of Shocked status turns into Sleeping status: This is mostly an issue for Rift Mages, who have passives that count on the Weakened state persisting. If your Rift Mage happens to use Storm abilities, or you have another mage that uses Storm abilities, you might run into this. Does not happen in the other order (Shocked on Weakened). Workaround is to exploit the Sleeping status for combos.
 
Cullen locked out of War Table missions: In the Crows Operation Chain, the game allows you to do two conflicting missions, such as A Lead From the Crows and Word from Zevran Arainai, when you open the mission completion, the follow-up mission Evading the Crows will immediately activate with Cullen, with no countdown to completion, effectively removing Cullen from the Wart Table missions for the rest of the game. This is highly dependent on your world-state at the start of the game. If Zev is dead or off chasing the HoF, no problem.

Spoiler

 
Running in place bug: Sometimes all characters are stuck in place. If trying to move, the animation plays but the character is stuck. Characters can act, but not move around. Fixed by saving/reloading, which often can't be done when it happens as it tends to happen during combat. It thankfully doesn't happen often.
 
Rogue random blink bug: Sometimes, or rather in some locations, using an ability results in the player character teleporting away a bit from the location. I always play a DW Rogue, so it might only be connected to their abilities (Twin Fangs, Flank Attack etc.). Thankfully, it happens very seldom. Seems to happen mostly in the Hissing Wastes.

Trapped after closing a darkspawn hole: Can occasionally be problematic. The problem? If a party member (or PC, if not the mage performing the act of securing the hole) is standing too close to the "activation" spot, when a mage engages it, they may get stuck behind the newly formed structure. Have had this happen in Valammar and Coracavus.

No first Throne accessory: a bug that skips getting first throne accessory. It just grants you second accessory, making your throne look as it should with both, but the quest counts it as just one. Golden Nug pretty much solved this problem for those with multiple pts, but those on first run (or without completed collection on any pt) might be surprised.

Judgment cutscene fail: After interacting with throne - you're stuck outside the cutscene. Or you go into infinite black screen loading. Workaround: load from earlier save.

Combat graphics glitch/trap: Sometimes, usually when fighting a dragon, your character can get stuck in a graphics glitch. The screen flashes multiple colors, kind of like you are inside the dragon. Workaround: switch characters. No way to get free until the rest of the party kills the dragon.

Inquisitor stuck after talking to Requisitions: Sometimes, the Inquisitor freezes and can't move after speaking to the Requisition officer at camp. This often happens in the Hissing Wastes. Workaround: reload from save or switch to another party member and do a random attack to unfreeze the Inquisitor.
 
Active Abilities
 
Combat Roll/Coming Through upgrade: Does twice as much damage as listed (500% instead of 250%) and has a small radius AoE.

Energy Barrage glitch: resets Winter Stillness timer.

Fade Step glitch: Sometimes (perhaps often with KE), your character will return to it's original position. Or, you will be able to do another Fade Step immediately after the first, no cooldown. NOTE: The free second casting may have to do with Flashpoint triggering if you have the Frost Step upgrade and do critical damage.

Fire Mine with Flaming Array upgrade 1 damage glitch: When a Flaming Array mine is triggered, it sometimes only does 1 damage, even to a target that is vulnerable to fire damage. There is some evidence the glitch is related to the distance of the closest enemy from the caster at the time of casting, too close and the 1 damage happens, even if some other enemy is the one that triggers the mine.
 
Flank Attack glitch: Rather often only the first part of Flank Attack works, resulting in the character only doing the first attack and not going into stealth if having the Skirmisher upgrade. 
 
Stealth glitch: Sometimes a stealthed rogue remains stealthed after combat indefinitely; it's just a graphic glitch because opponents can see him, but other chars of the group dont follow close. Workaround: auto-attack thin air and this clears the visual glitch.
 
Passive Abilities
 
The label DISPUTED means some people complain that it doesn't work, others claim it works fine.
 
Chaotic Focus (DISPUTED): Full barrier doesn't give the damage bonus as specified.

Flaskmaster: Sometimes, the extra grenade/tonic is lost after fast traveling or changing zones. See Grenade/Tonic belts.
 
Ice Armor: Glitch in your favor, the armor sometimes stays active indefinitely.
 
Rejuvenating Barrier (DISPUTED): Doesn't seem to benefit party members, only the caster.
 
Simulacrum (DISPUTED): The necromancer just dies, no extra time.
 
Stormbringer (DISPUTED): Doesn't seem to generate lightning bolts.
 
Gear
 
The Best Defense (Shield) blue glow: Equipping this shield can result in your character having a blue glow that is permanent, even in cutscenes, even when the shield is not equipped. Workaround: remove from inventory entirely (store in Storage chest) and save/reload.
 
Accessories
 
Grenade/Tonic belts: Sometimes, the extra grenade/tonic is lost after fast traveling or changing zones. See Flaskmaster passive.

Master Belt of Focus: from JoH has no effect.
 
Upgrades
 
Fade-Touched mats that proc Unbowed (e.g., FT Bloodstone): The ability Unbowed no longer exists, was replaced with Livid, so these mats now do nothing.

Walking Bomb Masterwork extended Damage over Time (DoT): At least for a DW rogue, possibly other classes, the duration of a Walking Bomb Masterwork proc may be longer than 5 seconds. Some of the damage per tick might be just 1.
 
ANNOYANCES
 
Insane aggro critters: If a critter like a fennec or a ram takes minor damage, particularly falling damage by -- I'm not kidding -- tripping over a small rock, they go aggro, which puts your entire party in combat mode. This is particularly annoying in the Hissing Wastes, which already takes forever to traverse at full speed, never mind at the slow combat speed.
 
AI party members chase critters: This can sometimes happen if the party member AI is not set to "Follow Controlled", but can also happen for no apparent reason. Party will chase after some innocent ram while a mob of demons is clawing your PC to pieces.

Pathing glitches, bad navmesh, stuck/fall through floors: Can happen in or out of combat. Worse offenders: Storm Coast spider cave (the split level one) and Exalted Plains. Workaround: if it is your PC, switch to another companion, till the combat is complete (if it happens while in combat). You can also go into Tac Cam, and manually aim some spells or archery skills. A bit buggered, if you are playing a melee type character. Moving farther along, usually will fix the problem. If you are not in combat, quick save/load will generally also pop everyone back to their proper places.

Brand schematic is under "staff" tab on crafting table: it's a longsword for a warrior.

Exclamation Perma-Mark: Emprise du Lion: Completing "Restore Judicael's Crossing" mission before acquiring a quest for it from Baron Desjardins ends in permanent exclamation mark on the map screen where that quest should begin.

Exclamation Perma-Mark: Specialization trainers in Skyhold: If you don't at least start the specialization quest with each of the three trainers, they will have a permanent exclamation mark on them in the map screen. There's no harm in starting a specialization quest and not completing it, other than having to listen to a long-winded pitch.

Cole's hat fail: sometimes you may not get Cole's hat, if your approval is too high

Scattered quest in Skyhold: books are everywhere even after finishing the quest
 
Extra walls glitch: The extra brick walls that mysteriously appear in the Inquisitor's quarters near the end of the main game. 
Spoiler

Invisible Skyhold Merchant: Sometimes, the 4th merchant in Skyhold doesn't appear after capturing all 3 keeps. You can still access goods to buy/sell, but it's like an invisible store.
Spoiler

The Taken Shape visual glitch:During Trespasser, if the Inquisitor is wearing all 4 pieces of the Taken Shape set (the skin that stalks armour, the bind that guides belt, the hand that cuts ring and the eye that weeps amulet), his/her body disappears after defeating the big saraath mage boss.
Spoiler

Female dwarf rogue armor glitch: Superior Hunter Armor, Sturdy Hunter Armor in medium armor section and Vanguard Armor in heavy armor section makes the character invisible, sliced up and exploded.
Spoiler

Cole's crafted helmet visual glitch: Certain of his crafted hats make him look bald.

Assassin's Hat Schematic
Spoiler

Workaround: There is a mod on Nexus to fix this bug and give Cole his hair back: Cole's hats schematics fix Only available for PC

Royal Sixteen Elk vs Exalted Plains water audio glitch: When riding the Royal Sixteen Hart, there will be no water sound effects in the Crow Fens at the Exalted Plains.
Spoiler

Frostback Basin water, water, everywhere: Some players may experience sudden flooding of Frostback Basin.
Spoiler

Storm Coast - Red Water missing key: In the side-quest that becomes available at XP level 16 and after doing the war table mission Red Templars On The Storm Coast, you need a "Red Templar Key" to progress. If the key is not looted from the first two groups of Red Templar enemies you encounter, back-track and use search until you find a corpse, usually around the two boats beached near the entrance. The key is on the corpse.

Ocularum HUD glitch: After using an ocularum, the HUD may disappear and be impossible to restore without killing the game and restarting. On PC, it may be possible to open the console with ~ (might be invisible, so you have to just use it blind) and type UI.drawEnable 1 and hit ENTER. Not tested.

Melty facemorph in Inventory screen: A visual glitch makes some faces look melted and bug-eyed.
Spoiler

Descent helmet head distortion during cutscenes or when Hide Helmet is enabled: The changes are different between each face and some are more severe than others. They all changed back when returning to Skyhold and save and reload should also fix it for a while. If it happens in the crafting screen it's usually enough to scroll over another full face helmet, wait a second and then continue crafting.
Spoiler

Battlemage Armor Arms glitch: Specific to human females and LOD0 (which is responsible for Ultra High settings and cutscenes). The shoulder piece appears to float at a weird angle. Very distracting in cutscenes.
Spoiler

Jaws of Hakkon, NPCs get stuck in front of the frozen gate, bad navmesh/path finding: When you join forces with the Stone-Bear Hold and attack the frozen gate of the Hakkonite stronhold (when day turns to night), the area in front of the gate has a bad navmesh. NPCs, friends and foes alike, get stuck and can't move around under AI control

Jaws of Hakkon, Old Temple double warmth meter visual glitch: No workaround. Looks like this:
Spoiler

Jaws of Hakkon, Storvacker Caged and Astrarium Cave NPCs get stuck: More navmesh problems. NPCs get stuck at the entrance to Storvacker's prison and the astrarium cave. You often end up fighting the Storvacker battle by yourself, if you stay in the prison.

Sera cannot wear "elf-trained only" armor: This is not a bug or a glitch, it is by design. But it is still annoying.

Orlesian Armor stretches Cassandra's neck: A weird visual glitch.
Spoiler

Cullen's Skyhold office doors after romance cutscene: If you leave Cullen's left and right office doors open, the middle door stays locked, from inside or outside. Quick fix, either save/reload or travel outside of Skyhold and back.

Promoted Magical Barriers never die: Nightmare and the Walk Softly + Even Ground Trials can result in magical barriers, like the ones around the corpse pits in the Exalted Plains ramparts, that are promoted to Elite status. If they roll infinite barrier regen as a trait (barriers with barriers), they are difficult, like spend 20 minutes wearing it down, to impossible to destroy. Workarounds: Save/reload forces all enemies to reroll their traits. You can also turn off Trials and reduce to Casual then save/reload, destroy the nerfed barrier, then turn them back on and save again. Or, you can use Dispel/Spell Purge as well as lots of elemental attacks to take them down faster.

Modifié par PapaCharlie9, 15 mai 2016 - 06:15 .

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#2
PapaCharlie9

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Anyone remember the name of the shield that causes a permanent blue glow/aura on the character? Even if you remove the shield from inventory?



#3
Rascoth

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Anyone remember the name of the shield that causes a permanent blue glow/aura on the character? Even if you remove the shield from inventory?

Wasn't that The Best Defense?


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#4
stop_him

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My personal experiences, which I imagine differ from others.

 

BUGS

Broken into topic areas: General Gameplay, Active Abilities, Passive Abilities, Accessories, Upgrades

 

General Gameplay

 

Stand and do nothing bug: This is possibly the worst bug of the entire game. In combat, one or more of your AI-controlled party members will stand and do nothing for the entire combat. It's completely random and unpredictable, but does seem to be related to the number of AI driven objects on screen -- the more there are, the more likely the bug is to happen. Happens a lot in Descent mob battles, for example. Yes! But for some reason, this only happens in certain game saves with me. My necro has two rogues (DW Varric and archer Cole) in the party, and they both stand around and do NOTHING half the time. 

 

Workaround: switch control to the affected character and do a single jump or ability. That seems to reset the AI. Tried this with my Necro party above, but as soon as I end my control over Varric and Cole, they go back to doing nothing.

 

Bad targeting with Twin Fangs, Deathblow, Shield Bash and some others: If the target is anything other than a normal sized humanoid, your character can chase the target all over the place before finally landing a blow. Particularly annoying when you set up an attack in the flanking cone and after activating the ability, chase around the target until you are in front. No workaround. No personal experience with this problem. Haven't noticed anything.

 

Weakened status on top of Shocked status turns into Sleeping status: This is mostly an issue for Rift Mages, who have passives that count on the Weakened state persisting. If your Rift Mage happens to use Storm abilities, or you have another mage that uses Storm abilities, you might run into this. Does not happen in the other order (Shocked on Weakened). Workaround is to exploit the Sleeping status for combos. Yes.

 

Active Abilities

 

Combat Roll/Coming Through upgrade: Does twice as much damage as listed (500% instead of 250%) and has a small radius AoE.

 

Passive Abilities

 

DISPUTED means some people complain that it doesn't work, others claim it works fine.

 

Chaotic Focus (DISPUTED): Full barrier doesn't give the damage bonus as specified. Seems to work only on certain spells for me. I took it off and placed it back on to compare. Immolate seems to get the bonus, but not Fire Mine  :angry: 

 

Ice Armor: Glitch in your favor, the armor sometimes stays active indefinitely. Yes.

 

Rejuvenating Barrier (DISPUTED): Doesn't seem to benefit party members, only the caster. Unsure.

 

Stormbringer (DISPUTED): Doesn't seem to generate lightning bolts. My mages get free bolts.

 

Simulacrum (DISPUTED): The necromancer just dies, no extra time. My necro just dies. No Guardian Spirit passive. It would seem my necro game is more bugged.

 

Accessories

 

Grenade/Tonic belts: Sometimes, the extra grenade/tonic is lost after fast traveling or changing zones. Yes.

 

Upgrades

 

Fade-Touched mats that proc Unbowed (e.g., FT Bloodstone): The ability Unbowed no longer exists, was replaced with Livid, so these mats now do nothing.

 

 

ANNOYANCES

 

TBD

 

Annoyances: Party members running after rams and other friendly animals for no real reason. They didn't get hit accidentally in battle, but my party members will run after them for miles if given the chance.

 

Also, not combat related, but War Table: I forget the name, but if you do the Crows mission + Zevran mission at the same time (because the game lets you) then open the completed mission to get the reward, Zevran's follow up mission to elude the crows will immediately activate with Cullen, with NO countdown to completion, effectively removing Cullen from War Table missions for the rest of the game. 


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#5
arkngt

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Running in place bug: Sometimes all characters are stuck in place. If trying to move, the animation plays but the character is stuck. Characters can act, but not move around. Fixed by saving/reloading, which often can't be done when it happens as it tends to happen during combat. It thankfully doesn't happen often.

 

Spawn back bug: Sometimes, or rather in some locations, using an ability results in the player character spawning away a bit from the location. I always play a DW Rogue, so it might only be connected to their abilities (Twin Fangs, Flank Attack etc.). Thankfully, it happens very seldom. Seems to happen mostly in the Hissing Wastes.

 

Flank Attack glitch: Rather often only the first part of Flank Attack works, resulting in the character only doing the first attack and not going into stealth if having the Skirmisher upgrade. 


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#6
Agi_

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Sometimes a stealthed rogue remains stealthed after combat indefinitely; it's just a graphic glitch because opponents can see him, but other chars of the group dont follow close.

 

Workaround: attack thin air and stealth disappears.

 

 

 

Flank Attack glitch: Rather often only the first part of Flank Attack works, resulting in the character only doing the first attack and not going into stealth if having the Skirmisher upgrade. 

 

This seems to be related to:

 

1 attacking an opponent on a different elevation

 

2 attacking an opponent that is moving; the rogue attacks where the opponent was and remains there out of stealth after missing the first attack


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#7
arkngt

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This seems to be related to:

 

1 attacking an opponent on a different elevation

 

2 attacking an opponent that is moving; the rogue attacks where the opponent was and remains there out of stealth after missing the first attack

 

1. Not at all, it happens quite often on completely flat surfaces, such as the dungeons in The Descent.

 

2. Not at all, it happens quite often with opponents that are standing still.



#8
PapaCharlie9

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OP updated with all of the above! Thanks! Keep them coming.



#9
Gilli

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I don't know if this is a glitch and/or meant to happen like this, but sometimes when I take over Dorian and use Fade Step, there's no cooldown and I can use it twice in a row.  :huh:

Not that I'm complaining, it just seems strange too me, because it is from the Frost Tree. (I'm used to it happening with Immolate, both in SP and MP)



#10
PapaCharlie9

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I don't know if this is a glitch and/or meant to happen like this, but sometimes when I take over Dorian and use Fade Step, there's no cooldown and I can use it twice in a row.  :huh:

Not that I'm complaining, it just seems strange too me, because it is from the Frost Tree. (I'm used to it happening with Immolate, both in SP and MP)

Hmm, I've never heard of that one. Only Dorian? That's odd.



#11
Gilli

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Hmm, I've never heard of that one. Only Dorian? That's odd.

 

I don't know if it's only Dorian, he's just the only one I have given Fade Step in SP so far  :whistle:

When I'll start my next PT as a KE, I'll give my Inquisitor FS too, we'll see if she'll be able to use it twice too.


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#12
AlanC9

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The Master Belt of Focus from JoH has no effect.
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#13
coldwetn0se

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Falling through floors, while either exploring or in combat. Worse offenders (I have found), Exalted Plains, and Storm Coast in at least one of the caves. Best step to take: if it is your PC, switch to another companion, till the combat is complete (if it happens while in combat). You can also go into Tac Cam, and manually aim some spells or archery skills. A bit buggered, if you are playing a melee type character. Moving farther along, usually will fix the problem. If you are not in combat, quick save/load will generally also pop everyone back to their proper places.

Closing off Darkspawn holes, can occasionally be problematic. The problem? If a party member (or PC, if not the mage performing the act of securing the hole) is standing too close to the "activation" spot, when a mage engages it, they may get stuck behind the newly formed structure. Have had this happen in Valamarr and Coracavus.

As an aside: I am surprised that people don't find Stormbringer working as intended. It has always worked for me. Currently getting great use out of it right now, with my current mage PT. ;)

#14
stop_him

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What causes the glitch that sky rockets players into outer space during combat when you switch between characters?



#15
Rascoth

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Ok, what I remember for now.

 

Gilli might remember this, since the thread about this is where we talked for the first time:

It seems there's possibility - or more likely a bug - that skips getting first throne accessory. It just grands you second accessory, making your throne look as it should with both, but the quest counts it as just one. Golden Nug pretty much solved this problem for those with multiple pts, but those on first run (or without completed collection on any pt) might be surprised.

 

Sit in Judgment bug when - after interacting with throne - you're stuck outside the cutscene. Weren't there some thrones that were more prone to cause that?

 

Brand schematic is under "staff" tab on crafting table while being longsword for warrior.

 

Completing "Restore Judicael's Crossing" before aquiring a quest for it from Baron Desjardins ends in permanent exclamation mark where that quest should begin. 

 

Annoyances:

- sometimes you may not get Cole's hat, if your approval is too high

- Energy Barrage resetting Winter Stillness

- after starting Scattered in Skyhold, books are everywhere even after finishing the quest

- not sure if it's still a thing, but... not being able to put Barrier on those in stealth 


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#16
jhood_shsu

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Completing "Restore Judicael's Crossing" before aquiring a quest for it from Baron Desjardins ends in permanent exclamation mark where that quest should begin. 

That's what that damn exclamation point is for!?!?!?!?!  I've always killed the dragons before taking the keep so that damn mark never goes away.

 

Will have to try it the other way on my next adventure



#17
BigBrolly

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I just want to add and ask....it seems like most ability rings don't work in SP...I think some do. Anyone know which actually work?

#18
PhotoJenn8

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I have pics on a couple of glitches.

 

The extra brick walls that mysteriously appear in the Inquisitor's quarters near the end of the main game. 

 

Spoiler

 

And the 4th merchant in Skyhold doesn't appear after capturing all 3 keeps. You can still access goods to buy/sell, but it's like an invisible store.

 

Spoiler


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#19
PapaCharlie9

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What causes the glitch that sky rockets players into outer space during combat when you switch between characters?

No idea, but it has happened to me more than once. Usually while fighting a dragon.

#20
PapaCharlie9

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I just want to add and ask....it seems like most ability rings don't work in SP...I think some do. Anyone know which actually work?

Most do in fact work, but it can be hard to tell. How do you know what 30% more damage is if you haven't measured it to get a baseline?

#21
PapaCharlie9

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OP is up-to-date with all of the above (though I did a bit of editing for things that seemed a bit iffy/unconfirmed). Thanks all!

Keep them coming.
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#22
Gilli

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@PapaCharlie9, You know what, I think I figured out the source of the Fade Step/Immolate no-cooldown. It's so simple  :rolleyes:

 

The Flashpoint passive, combined with the Clean Burn passive.

 

Flashpoint: After you land a critical hit, your next spell doesn't trigger a cooldown period. 

Clean Burn: Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.

 

No wonder Dorian has no cooldown  :rolleyes: I usually spec him mostly in the Inferno Tree, only giving him WG and FS from the Winter and Barrier/Dispel/Revival from the Spirit Tree and Energy Barrage from the Storm Tree (he has a Fire Staff).


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#23
PapaCharlie9

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@PapaCharlie9, You know what, I think I figured out the source of the Fade Step/Immolate no-cooldown. It's so simple  :rolleyes:
 
The Flashpoint passive, combined with the Clean Burn passive.
 
Flashpoint: After you land a critical hit, your next spell doesn't trigger a cooldown period. 
Clean Burn: Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.
 
No wonder Dorian has no cooldown  :rolleyes: I usually spec him mostly in the Inferno Tree, only giving him WG and FS from the Winter and Barrier/Dispel/Revival from the Spirit Tree and Energy Barrage from the Storm Tree (he has a Fire Staff).


But, Fade Step wouldn't cause a critical hit. Hmmm, no, I take that back. Maybe if you have Frost Step and hit an enemy with it, you might do a critical, since it does damage.

Immolate, yes, that makes sense. Of course, if you have the Consuming Fire upgrade, it never has a cooldown. ;)
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#24
Gilli

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But, Fade Step wouldn't cause a critical hit. Hmmm, no, I take that back. Maybe if you have Frost Step and hit an enemy with it, you might do a critical, since it does damage.

Immolate, yes, that makes sense. Of course, if you have the Consuming Fire upgrade, it never has a cooldown. ;)

 

I always upgrade to Frost Step ;)

 

Nope, Wildfire upgrade :)

 

Fire damage bonus: 100% weapon damage
Burning: 75% weapon damage per second
Cooldown reduction: 4 Seconds  <-- even more cooldown


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#25
BigBrolly

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Most do in fact work, but it can be hard to tell. How do you know what 30% more damage is if you haven't measured it to get a baseline?



I was just looking at the ability descriptions and the numbers didn't increase...figured that meant it wasn't working