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I mean, if the premise for Andromeda is colonisation, there should be - by your logic - no romance content at all.
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I have no objections to that and have said so.
Historically speaking, the Pendulum Theory seems to hold true, from Rome's orgies to the Victorian puritanical attitudes and now back to open sexual "freedoms" (in North America). A future society, then, may very well revert back to more restrictive forms. Especially, so, in the early years of a colony that struggles to entrench its survival. That means the early goal is to focus its energy in areas like food production, shelter, defense against local predators and population growth.
More on the theory here: https://www.mikelee....lum-theory.html
I realize that romance is a "Bio trademark". Also, no objections. However, as an aRPG video game that emphasizes exploration and colonization struggles, romance should reflect that type of social pressures and not today's social freedoms. I conclude it's a message they wish to push and not one of necessity for the "game's success".
Be as it may, the game must stand on its engaging story, its believable characters, fun to play and its combat mechanics. While I find romance as an extra nugget, I find it amusing that Bio insists on providing something for all tastes, while applying Victorian mores to the cinematics (maybe its about the American rating class restrictions?).