Asunder, Masked Empire, Last Flight have been their last 3. Never even bothered reading Deception after hearing about the issues.
I forgot about Last Flight. That was pretty lousy IMO. Felt like fan-fiction.
Asunder, Masked Empire, Last Flight have been their last 3. Never even bothered reading Deception after hearing about the issues.
I forgot about Last Flight. That was pretty lousy IMO. Felt like fan-fiction.
The modern-day stuff was forgettable, but the prose was up to par (again, far better then Drew K) and Mercel did a good job characterizing the Blight Wardens. At the very least, Isseya wasn't a groan-inducing Mary Sue like Kahlee Sanders.
We play games for the fun of it and to get away from the politics of the world.
I think you can only really speak for yourself, here.
I play games that have political themes because I love politics. I'm interested in how fictional universes like Dragon Age and Mass Effect tackle issues like racial and sexual diversity, and I wish more games had their depth of world-building. For me, examining how modern pop culture (which includes film and TV, not just games) deals with contemporary social issues is a really interesting topic, and it's pretty important to understand how game development intersects with real-world debates on representation (or, yes, censorship). I don't really understand how people can demand that politics be taken out of game development when politics is part of literally everything we do as humans.
I think you can only really speak for yourself, here.
I play games that have political themes because I love politics. I'm interested in how fictional universes like Dragon Age and Mass Effect tackle issues like racial and sexual diversity, and I wish more games had their depth of world-building. For me, examining how modern pop culture (which includes film and TV, not just games) deals with contemporary social issues is a really interesting topic, and it's pretty important to understand how game development intersects with real-world debates on representation (or, yes, censorship). I don't really understand how people can demand that politics be taken out of game development when politics is part of literally everything we do as humans.
I think you misunderstood my point. It was not that politics and such should not be in the games but that creating themes should be eliminated because of some poorly thought out political rabble rousing.
I think you can only really speak for yourself, here. I play games that have political themes because I love politics.
If anything, you are the one speaking for a small minority. Most people buy video games to entertain themselves, not because they are interested in politics.
Although I don't agree wiith some of the things she said, her review of the ME series is actually pretty fair.
I love these tie-in novels and comics so I'll surely buy it.
I'm somewhat excited for this.
I need to know if Cerberus is in it before purchasing though. Seriously...Cerberus was the primary focus of nearly every Mass Effect tie-in book or comic, with maybe the first being the lone exception. They also played a dominant role in ME2 and ME3, and somewhat overshadowed the series' true antagonists in the latter. Somewhere along the line it seems that Mass Effect's lead writers decided Cerberus was more interesting than the Reapers. It was annoying.
*Looks at profile and sees you've played all three DA games and JE* Oookay?
*bought all three DA games
I'm somewhat excited for this.
I need to know if Cerberus is in it before purchasing though. Seriously...Cerberus was the primary focus of nearly every Mass Effect tie-in book or comic, with maybe the first being the lone exception. They also played a dominant role in ME2 and ME3, and somewhat overshadowed the series' true antagonists in the latter. Somewhere along the line it seems that Mass Effect's lead writers decided Cerberus was more interesting than the Reapers. It was annoying.
Damn it.
I didn't even think of the possibility that Cerberus could be in this book.
Damn it all.
I think the reason that Cerberus always got center stage in the novels/comics is to remind us that Humans are perhaps even more monstrous than the Reapers ever could be.
I think the reason that Cerberus always got center stage in the novels/comics is to remind us that Humans are perhaps even more monstrous than the Reapers ever could be.
*facepalm*
I think the reason that Cerberus always got center stage in the novels/comics is to remind us that Humans are perhaps even more monstrous than the Reapers ever could be.
Nah, it's because the the lead writer was obsessed by it.
Also, humans are no worse then other other species in their cycle.
Fair enough. Maybe they lacked imagination and simply wanted to reinforce the obvious Cerberus equals bad news. The Reapers wouldn't arrive for a while and so we needed something to oppose us.
Cerberus wasn't really an enemy (at least on the surface) in ME2, until the ME comic where they take over Omega, and even then it's a bit shady (I think it was released during ME3's development, when they already mentioned or were about to mention Cerberus was going to be an enemy in ME3)
(Incidentally, I prefer blue.)
Screw the politics, I like her already. Control for life.
*bought all three DA games
Strawman? Haha.
Somebody's been brushing up on their 'Wikipedia list of fallacies'.
Altogether now - 'The bigger the words I use, the smarter I appear.'
lolol
If anything, you are the one speaking for a small minority. Most people buy video games to entertain themselves, not because they are interested in politics.
Are the two mutually exclusive?
Strawman? Haha.
Somebody's been brushing up on their 'Wikipedia list of fallacies'.
Altogether now - 'The bigger the words I use, the smarter I appear.'
I think you meant to write "all together".
but that creating themes should be eliminated because of some poorly thought out political rabble rousing.
This is a weird interpretation of what developers do, to be honest. I don't think any decision that BW makes is truly about scoring progressive points or "rabble rousing". They're a business, and not an activist group.
If you actually read interviews with the writers and artists, a lot of it is just about giving the audience (or a small part of it) what it wants. There's clearly a substantial minority of AAA game fans who want to see and play through stories with female/queer/non-white characters, and Bioware's managed to carve out a unique and successful niche making games that this segment of players (and some mainstream players) really enjoys. Given that this audience isn't necessarily being catered to by most other games, it makes sense that a studio would want to capture their money on top of all the other money that exists in the market.
Wonder if it'll be clear where in the ME-timeline this book fits or if they'll try to be as vague as possible.
videogame books are for nerds
FTFY
Wonder if it'll be clear where in the ME-timeline this book fits or if they'll try to be as vague as possible.
The whole game will probably be completely vague about everything, because there will be holes to avoid left and right.
...or it's just typical modern Bioware writing, where the "essence of x" is good enough as an explanation.
Mass Effect 3: Gain "Effective Military Strength of 3000" to have enough power to destroy the Reapers with a device we don't know what it does yet, as opposed to 2000 points outside of the "Crucible" category which... somehow, changes how it works...
MASS EFFECT ANDROMEDA: COLLECT RESOURCES TO ADVANCE THE... fate or revolution... uhm, evolution... to change Mankind intoasidahubaeurvawurb
I understand why Schlerf left. :')
This is a weird interpretation of what developers do, to be honest. I don't think any decision that BW makes is truly about scoring progressive points or "rabble rousing". They're a business, and not an activist group.
If you actually read interviews with the writers and artists, a lot of it is just about giving the audience (or a small part of it) what it wants. There's clearly a substantial minority of AAA game fans who want to see and play through stories with female/queer/non-white characters, and Bioware's managed to carve out a unique and successful niche making games that this segment of players (and some mainstream players) really enjoys. Given that this audience isn't necessarily being catered to by most other games, it makes sense that a studio would want to capture their money on top of all the other money that exists in the market.
Personally I think that this is just EA latest scheme in PR after they got that "worst company in America" award.
Adopting a progressive face, while probably having only a minor effect on sales (if that), will automatically give them good press coverage from various political-agenda driven "gaming" websites and "gaming-journalists".
But that changes depends on the level of people in EA and Bioware: Those near the top probably tend to be the most cynical and business minded on average, but others, among them writers and developers themselves, are actually into the neo-SJW crusade.
Me, I just want good games that are about entertainment and fun rather than making a point politically.
And no, including minority characters is not the problem, rather characters who are "representation characters" first - and story characters second. (and any kind of political preaching in general)