Heya everybody. I managed to make the Blood Dragon armor a casual outfit by editing the Coalesced.ini file. It works,but there are some clipping issues. The regular armor prevents this by disabling the player's head and hair while in use. However,I can't seem to get this line of code to work on a casual outfit. Here's the line I added:
CasualAppearances=(Id=40,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_DA_R.FBDa.HMM_ARM_SHP_FBDa_MDL",Female="BIOG_HMF_ARM_SHP_DA_R.FBDa.HMF_ARM_SHP_FBDa_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),PlotFlag=-1)
Here's the original line from the BioGame.ini file:
FullBodyAppearances=(Id=40,Name=339335,Description=339336,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_DA_R.FBDa.HMM_ARM_SHP_FBDa_MDL",Female="BIOG_HMF_ARM_SHP_DA_R.FBDa.HMF_ARM_SHP_FBDa_MDL",bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_PowerBonus","SFXGameContentDLC_PRE_DA.SFXGameEffect_Gear_DA_ShieldBonus"),PlotFlag=-1)
Is there anything I did wrong here. If so,what is it.
If not,is there a different way to disable my player's head?
Thanks in advance,





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