Like i said, on paper you can imagine this and that, but playing it is a different thing.
Using Burning Man is it just an option. yes you can use Burning Man form for this or that reason and play like this or play like that, in anyway it is not "when you build two handed warrior, put everything in strength, use Burning Man form in the Fade and shoot fireballs", do you must use Burning Man form? A two handed Templar can get through the Fade as easy, provided you have the stats, wearing Templar armor, without even turn into anything. So if want to argue for the sake of arguing, it will be an endless ego battle.
And you just prove the point that "put all in strength" build is heavily depended on party set up, or else it will suck. Like i mentioned, what if your Mages can't do things they should? Run out of mana, run out of mana potion, on cooldown, got disabled, dead, ect? if you need Group Heal, you must need Wynne, in order to get Wynne you must go to the Circle after Lothering, before you arrived you might come across pack of wolves overwhelm your whole party, Morrigan is the only mage and is at level 7...even so, yo MUST need Wynne by siding with the Circle, means you have no choice than siding the Circle, or else you MUST make Morrigan a healer and stuck with her for the rest of the game...
That is why it is not a guide, it is ridiculous, it is "this is how i play and i want you to play like me", a guide is supposed to leave options to the readers/players, not about how you play and how you're happy with it.
Maybe you can solo in nightmare, yeah that's great, but not all people play like you
I just played it yesterday with a dual-rogue who didn't stand a chance against four mages at once, and not only did I discover the Fireball tactic in practice but I was also extra satisfied with my rogue for being flexible and pragmatic and using the Fade-granted powers intelligently instead of just sticking to what was familiar and comfortable.
I don't see how feeling that you have to build and equip your character specifically to fight those particular mages raw is less restricting than having to use the Burning Man for two minutes.
Morrigan has Mind Blast from the get-go, an instant-stun with AOE and Force Field as the next talent in the tree, not to mention Winter's Grasp. Dog has Howl to the same effect. Dirty Fighting, another instant stun, is practically mandatory for rogues. Sten has Pommel Strike which staggers, interrupting both ogres and wolves as well. Alistair's various staggers and stuns and knockdowns do the same. Wynne has Stonefist. And yes, then there's Indomitable. And again, lyrium potions are EVERYWHERE. I haven't bought a single one in my entire playthrough, I have 17 minor and 5 average lyrium potions going into Orzammar at level 10 and I haven't even been careful about using them. There's no excuse for running out of mana.
It's not "depending on party setup" when it's harder to set your party up not to have anything to do in a given situation. Every class and build is pretty much screwed if they're playing solo and is grabbed by an ogre or overwhelmed by wolves, that's not a particular weakness of the "all in strength" mentality. And if your two-handed warrior really is crushed by an ogre at some point in the game because you truly did run out of options, so what? It doesn't mean the character isn't perfectly viable. It doesn't mean your character is defective against ogres. It doesn't even mean you've lost that fight.
My rogue has been killed by archers, spells and normal attacks several times over at this point. I think I won five out of six of those battles regardless, not one of them involved wolves or ogres and not one of them convinced me that my rogue isn't the most badass character in the party.





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