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kamal placeables pack


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#1
kamal_

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I kind of hinted at this earlier this week.... similar to what I did to tilesets, I broke out pieces of existing placeables that didn't exist as separate placeables in order to use them as separate placeables. Also included are natural material walls made from the Walls of the Faithless, Wall of the Faithless statues with more useful textures (stone/ice in case of medusa/white dragon), hanging flowery plants (reskin of soz vines/roots) to brighten up your areas.

 

By blueprint count, there are 800 placeables in the pack. I use original textures where possible to save on pack size. This pack includes my previously released natural glowy stuff pack.

 

Vault: http://neverwinterva...placeables-pack

Nexus: http://www.nexusmods...ter2/mods/1038?

 

Lots of pictures at the links, but there are even more placables not shown.

 

Two sample images showing the deconstruction of workbenches:

 

kplace4.jpg

 

kplace3.jpg

 

 

 

Various other things like merchant stalls are also broken down into their parts:

 

kplace7.jpg

 

 


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#2
kamal_

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A few of the objects are minor edits of existing objects, for instance the female statue was available holding a bow, or a mage staff, but not empty handed or holding a sword. The dino head on a pike got separated from the pike and put on the stuffed head plaque, so there is a stuffed dino head.

 

objects tags are based on what the parent placeable is, so plc_merch_05 comes from whatever plc_merch is for instance.



#3
Happycrow

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Great work, man.  Me and my fellow builder guy are drooling right now and planning to see if we can squeeze this and the Construction Set into our DL space.



#4
kamal_

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Great work, man.  Me and my fellow builder guy are drooling right now and planning to see if we can squeeze this and the Construction Set into our DL space.

Both the placeables pack and the tileset pack have their placeables identify their source via their tags, so plc_dg_whatever from the tileset pack would use the textures from the dg tileset. If you are already using the parent tileset, the placeables are nearly "free" as they are normally very small is size in comparison to other things in a module. You can run a file dupe checker to identify where textures in these packs already exist in your work.

 

I try to match the placeables tags with their texture names, so plc_torch_01 for example would use textures named plc_torch_01, which should make it easy to find corresponding textures. If a placeable has no corresponding texture in the download, it's because it uses a stock game texture. Everything in the pictures in my first post uses stock textures. There are a lot of these objects that use only stock textures. As with the tileset based objects, these are basically freebies since the models themselves are normally tiny is size compared with other things in modules.

 

Glowing objects such as glowing have to have a self illumination map for each color variant (you can't tint the self illumination maps), so you can save on file size by removing any colors you don't need.

 

The placeable plants have pretty big textures, the result of it being relatively hard to find usable textures that looked decent.


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#5
Claudius33

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Nice pack. I'll see to use some.



#6
Sabranic

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This is really handy.  I love the little alchemy do-dads.