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Adding the Dragon Keep to DA2 and DAI


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#1
Jef The Reaper

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So I know many people have brought up the topic alot, so I'm going to keep it short.

 

You can't maintain the Dragon age Keep site forever,

so when it goes down, what is left of DAI aside from a game with just 1 worldstate?

the living world that can change is kinda Bioware's trump card, so its quite a bad desicion to keep the dragon keep on the web alone, instead of also adding it on the games.

 

As a nice example, after years, I finally convinced one of my friends to buy and play the dragon age games, and I learn he can't get the red lyrium weapons anymore as the website to "earn" those weapons has been taken down (seriously guys its free dlc, why not just add it to every existing game if you remove the site? its not like you will make less profit on giving everybody the free dlc... for free)

 

Meaning my friend finally got so far to finally buy Dragon Age, and he imediatly gets the feeling he should not trust any Bioware/EA material at all as he can't get all the content for the game due to something like the site being gone, and no alternative being made for him to get those weapons, leave alone just adding it to the client as DLC the game will automatically add to your game.

 

I'm not saying the online Dragon Keep should go away, in fact its a nice idea

BUT, the dragon keep should also be added on to the games (past and future)

 

Dragon age 2 should get a Dragon keep (option menu or at the start of the game) so you can set the world state (of dragon age Origins only of course)

and sync that worldstate with your online dragon keep when you finish it (or not if you are playing offline)

 

same for Inquisition, giving you the ability to change the worldstate of origins and 2 in a option menu, or before starting a new game by customizing your world state, then syncing it with the online dragon keep on your account

 

same for a future Dragon age game, where you enter the worldstate of Origins, 2 and Inquisition (or load it from the site version)

and sync it with the online version of the dragon age keep when done.

 

 

PROS:

-happy players

-easier customization

-failure proof, even when the site goes down or the player has no/less connection, they can still customize the keep ingame

-easier on your end as well, all you need to do is update the keep per new game you make

and add that part to the new game, while not needing to update the old ones.

-No more messing around with savegame imports (easier to make)

 

CONS:

-you need to make it and add it to both DA2 and DAI

-People will be happier and invest more in Dragon Age... so its bad if you hate making money and earning the trust of the fans?



#2
nightscrawl

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The whole point of the Keep is to maintain it as a single hub for ALL of the Dragon Age games. All of the games after DAI will be fully incorporated into the Keep as well. The Keep isn't going anywhere for a good long while, unless Bioware explodes, and perhaps not even then.

 

Dragon Age: Inquisition was designed to work with the Keep from the ground up; DAO and DA2 were not and have ended their development cycles long ago. What we have as part of the Keep for DAO and DA2 is all that there will ever be, unless they decide to add more hand-picked choices, or something along those lines.

 

The reason the DA Keep is a web app is because maintaining game imports across multiple platforms was time consuming and prone to bugs. The current version of the Keep, as a single web app, means that they only have to run and maintain a single thing.

 

I know this sounds like a good idea in theory, but it really wouldn't be worth it in the long run for them to do this.



#3
sjsharp2011

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I'm sure either Bioware or EA wlil just keep it running so that people can continue to p;lay the games long after they stop working on the series and even if they don't it's possible Bioware/EA may create a downloadable offline version of the keep when they cease production on the series so we woul'dn't be stuck with just the 1 worldstate. I would say the former is more likely than the latter but either is possible.



#4
Jef The Reaper

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The whole point of the Keep is to maintain it as a single hub for ALL of the Dragon Age games. All of the games after DAI will be fully incorporated into the Keep as well. The Keep isn't going anywhere for a good long while, unless Bioware explodes, and perhaps not even then.

 

Dragon Age: Inquisition was designed to work with the Keep from the ground up; DAO and DA2 were not and have ended their development cycles long ago. What we have as part of the Keep for DAO and DA2 is all that there will ever be, unless they decide to add more hand-picked choices, or something along those lines.

 

The reason the DA Keep is a web app is because maintaining game imports across multiple platforms was time consuming and prone to bugs. The current version of the Keep, as a single web app, means that they only have to run and maintain a single thing.

 

I know this sounds like a good idea in theory, but it really wouldn't be worth it in the long run for them to do this.

 

Please read again and then notice how your reply makes no sense as you are bringing up facts that have nothing to do with what I said.

If you simply misunderstood then fine, but please don't be one of those people who quickly reads 5 lines and then writes a reply without even knowing what you are replying to in the first place.

 

But your first lines already prove you ether did not read properly, or you simply misunderstand what I'm saying here.

 

The idea I'm proposing is exactly just like you said "one thing" they need to maintain, if you really don't understand I would not mind explaining it again in greater detail, but if you did not read properly... then seriously man, just read it again.



#5
Jef The Reaper

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I'm sure either Bioware or EA wlil just keep it running so that people can continue to p;lay the games long after they stop working on the series and even if they don't it's possible Bioware/EA may create a downloadable offline version of the keep when they cease production on the series so we woul'dn't be stuck with just the 1 worldstate. I would say the former is more likely than the latter but either is possible.

 

My suggestion for bringing the keep to both games and future installments while keeping the online version is not for just when the game would end, but to increase current productivity and connectivity of the games,

less work for the dev's in a long run, and less problems for the players.

 

all they would have to do at every new dragon age game would be adding the data from the past game to the online version of the keep, and that would just be that.

 

beyond that point all that would need to happen is that your keep in the game would just exchange its data with the online version of the keep,

that way you can just (for example)

play dragon age origins, upload the data to the keep, then play dragon age 2 and simply download the data from the online keep to your ingame keep.



#6
sjsharp2011

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My suggestion for bringing the keep to both games and future installments while keeping the online version is not for just when the game would end, but to increase current productivity and connectivity of the games,

less work for the dev's in a long run, and less problems for the players.

 

all they would have to do at every new dragon age game would be adding the data from the past game to the online version of the keep, and that would just be that.

 

beyond that point all that would need to happen is that your keep in the game would just exchange its data with the online version of the keep,

that way you can just (for example)

play dragon age origins, upload the data to the keep, then play dragon age 2 and simply download the data from the online keep to your ingame keep.

well I don't think they'll be playing around withthat as DAO and DA2 were built on an engine that's old and probably not being used anymore plus DA2 already has a save import option in it. I should know as I have used it and did so again last night to import a DAO save Whilst it's not prefect it works well enough for me. The keep was inrtoduced t ohelp ovrecome the change of engines from what they were using befoer to he frostbite one they use now and I don't see them giving themselves any more work than they have too especially given the fact DA2 can already read DAO's files to an extent.



#7
nightscrawl

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Please read again and then notice how your reply makes no sense as you are bringing up facts that have nothing to do with what I said.

If you simply misunderstood then fine, but please don't be one of those people who quickly reads 5 lines and then writes a reply without even knowing what you are replying to in the first place.

 

I did read what you said. I didn't address every single point because I didn't feel it was necessary as your initial premise -- "... its quite a bad desicion to keep the dragon keep on the web alone, instead of also adding it on the games" -- goes against the very purpose of the Keep: to be a single tool, in a single place, that can be maintained by a single team.

 

The one Keep is what we have and all we are ever going to have. They are done working on DAO and DA2 and have been for several years now. We are probably lucky that we can even import our characters from those games into the Keep at all, since it was a pain to get it working in the first place, and people still report problems.

 

In order for them to do this they would have to tear apart both DAO and DA2 and make a mini-Keep just for those two games. Hell, half of the developers who worked on those games probably aren't even around anymore, or are working on other Bioware projects. That is a TON of work for very little reward. Any money earned from those two games, so many years after release, probably isn't worth considering. DAI is probably closing in on that point as well. Every extra dollar from those games is simply a nice bonus; it certainly isn't paying anyone's salary at this point.

 

Also, you need to understand that the Keep team are not game developers, they are web developers. The game developers and the web developers work together on a given game for Keep integration, which is why Keep integration was done during DAI development, because that game was in active development.

 

Similarly, any new tiles added for DAI choices will likely require that the player change those by hand because adding those checks to the game would require a patch and they are done patching DAI.

 

And to be honest, if they're going to mess around with the DAO or DA2 code, I'd much rather they fix any of the numerous lingering bugs, some quite bad, that are still around. But they're not going to, because those games are D E A D.

 

The last and final patch for DAO was released on November 28, 2011. It was long delayed because it required extensive texting. The main concern that necessitated the release of this patch were problems with the DAO Ultimate Edition and authentication of the DLC content; players who bought this edition were unable to play the game at all for several months. This was essentially a courtesy patch so players of that edition could actually play the game and didn't contain any bug or content fixes for the game itself. That is probably the last time that anyone ever looked at the DAO code, unless it was to get some sort of reference material for the development of DAI.

 

You can be annoyed with me all you wish. Shoot the messenger. I am simply being honest, practical, and realistic.


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#8
Jef The Reaper

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well I don't think they'll be playing around withthat as DAO and DA2 were built on an engine that's old and probably not being used anymore plus DA2 already has a save import option in it. I should know as I have used it and did so again last night to import a DAO save Whilst it's not prefect it works well enough for me. The keep was inrtoduced t ohelp ovrecome the change of engines from what they were using befoer to he frostbite one they use now and I don't see them giving themselves any more work than they have too especially given the fact DA2 can already read DAO's files to an extent.

 

Making a update like this would not be a problem regarding whatever engine it is running on,

making this would pretty much just be a option menu, but just a little more colorful with pictures instead of words (you know, just a replica of the online version, select a image to switch the bool to true or false)

considering what I know about programming myself, it would be quite easy, especially considering all dragon age games are already linked to the Bioware website/your account.

 

making a huge game is a art,

making a selection screen with pictures to set a option to true or false is something I could even do, given the right tools,

meaning it would be easy for the development team, and like I said, the games are all already linked to the site.

 

Anyone who will tell me this is impossible is ether a liar or has no programming knowledge. (or somebody who only sees the down side of things)



#9
nightscrawl

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Just to give an example of the difficulty of going back to add something in... When asked about face codes for DAI, something that pretty much everyone wants, Mark Darrah stated that they looked into adding them, and wanted to, but eventually discovered that they "messed up the underlying system" and wouldn't be "able to turn it on." And this was when DAI was still being worked on, patches, DLC, and so on.

 

 

I don't say that your idea is "impossible," but merely more difficult than you seem to think it is, more difficult than it would be worth for them to attempt. They have other things to do.


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#10
nightscrawl

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... the games are all already linked to the site.


For both DAO and DA2, the Keep ONLY records the basic facts about your character and nothing more: name, gender, race, origin, class, and an upload of your character's in-game portrait (basically a screencap, the same used in the game itself). The Keep does NOT import any decisions from those two games; you must select all of those by hand.

That basic information is the only content that the Keep pulls from those files. Don't you think they would have had more integration if they possibly could? They had to work with the limitations they had, and part of that was the existing web infrastructure that DAO and DA2 were a part of. Being able to import decisions from those games was highly requested (primarily due to people not remembering their choices) and people still complain about its absence even today.


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#11
Jef The Reaper

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I did read what you said. I didn't address every single point because I didn't feel it was necessary as your initial premise -- "... its quite a bad desicion to keep the dragon keep on the web alone, instead of also adding it on the games" -- goes against the very purpose of the Keep: to be a single tool, in a single place, that can be maintained by a single team.

 

The one Keep is what we have and all we are ever going to have. They are done working on DAO and DA2 and have been for several years now. We are probably lucky that we can even import our characters from those games into the Keep at all, since it was a pain to get it working in the first place, and people still report problems.

 

In order for them to do this they would have to tear apart both DAO and DA2 and make a mini-Keep just for those two games. Hell, half of the developers who worked on those games probably aren't even around anymore, or are working on other Bioware projects. That is a TON of work for very little reward. Any money earned from those two games, so many years after release, probably isn't worth considering. DAI is probably closing in on that point as well. Every extra dollar from those games is simply a nice bonus; it certainly isn't paying anyone's salary at this point.

 

Also, you need to understand that the Keep team are not game developers, they are web developers. The game developers and the web developers work together on a given game for Keep integration, which is why Keep integration was done during DAI development, because that game was in active development.

 

Similarly, any new tiles added for DAI choices will likely require that the player change those by hand because adding those checks to the game would require a patch and they are done patching DAI.

 

And to be honest, if they're going to mess around with the DAO or DA2 code, I'd much rather they fix any of the numerous lingering bugs, some quite bad, that are still around. But they're not going to, because those games are D E A D.

 

The last and final patch for DAO was released on November 28, 2011. It was long delayed because it required extensive texting. The main concern that necessitated the release of this patch were problems with the DAO Ultimate Edition and authentication of the DLC content; players who bought this edition were unable to play the game at all for several months. This was essentially a courtesy patch so players of that edition could actually play the game and didn't contain any bug or content fixes for the game itself. That is probably the last time that anyone ever looked at the DAO code, unless it was to get some sort of reference material for the development of DAI.

 

You can be annoyed with me all you wish. Shoot the messenger. I am simply being honest, practical, and realistic.

 

I don't know how much you know about programming, but I fail to see the point at how you would need more then 1 team and minimal effort if you would just move the dragon keep to the games options as well,

 

sure to add the keep to the game would requite the game dev's to add it, but once its in there they never have to touch it again.

 

all it should really do is just set the correct flags with a true/false bool, and then upload the data the player placed in the menu to the site, so the online dragon keep can synchronize with that information so that if you start to play another dragon age game you can easily download that data into those games again.

 

If made correctly in the first place then the keep should only be updated once or twice after a new DA game release, (once to add the new info, and minimal once to maximum twice to fix any bugs in the code, if there would be any to begin with)

 

Personally I don't even get why the dragon age keep seems to have so much problems (personally, I did not notice any problems at all in the 4 times I ran Inquisition to its end (I play a lot of side quests so I'm only up to 4 now)

 

I mean as far as I get it the flags in the game itself should just be switched to on or off to start with depending on the choice that was made.

In theory that should even be a lot easier then save data importing.

 

Its also not a ton of work, heck open up the source of the game code for me and give me the tools to adjust the game and I could probably make it myself,

sure it would take ages due to not being a programmer, but making a menu that switches a flag trigger on and off is hardly comparable to the actual gameplay's difficult design.

 

don't know if you are aware of it but dragon age keep is just a flashy looking checklist, still allot of code, but also a lot easier then the actual game mechanics.

 

As for the money, I can't really picture Bioware not having a nice budget, considering working for EA means there games are not sold on steam and so pretty much keep selling the games at quite pricy prices after years. let alone all the DLC.

Dragon Age and Mass Effect costed me more then any game I have, only reason I do buy them is because I see the potential and like the story's.

 

And ether way even if they don't do this, they still need to put some kind of fail-safe in place in the game itself in case the site does shut down,

I mean you can tell me it won't shut down all you want, but as far as I have seen a lot of sites have shut down, those of the red lyrium weapons included, nobody can keep a site running forever, but the games themselves are timeless, so its best to ensure your legacy endures.

 

And sure in a few years from now some fans with extensive programming knowledge will probably make some tool to crack the game so they can manually set the flags for the story themselves, but personally I think its a lot of a better sign that the developers themselves do something like this, rather then some fan of the series has to break into the files to make a standalone tool him/her-self to do this.



#12
nightscrawl

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^ All three games have save game editors already available, made by fans. These are generally used to "game" certain things, like approval and such, "fix" a choice that you failed to make (for example, some people failed to soften Leliana in DAI because they never saw the cutscene), or simply see which choices are active in your save.

 

 

[edit]

The red lyrium weapons mini-game is not available anymore because those are now available by default in the game; you no longer have to play it to get them. After you recruit Dagna, they appear in the chest in the Undercroft.


Modifié par nightscrawl, 06 mai 2016 - 04:30 .


#13
Jef The Reaper

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^ All three games have save game editors already available, made by fans. These are generally used to "game" certain things, like approval and such, "fix" a choice that you failed to make (for example, some people failed to soften Leliana in DAI because they never saw the cutscene), or simply see which choices are active in your save.

 

 

[edit]

The red lyrium weapons mini-game is not available anymore because those are now available by default in the game; you no longer have to play it to get them. After you recruit Dagna, they appear in the chest in the Undercroft.

 

Yeah but that's what I mean, its nicer if the company's that make the game fix the bugs, rather then somebody of the fans having to break open the game and fix them,

there is nothing wrong with that of course, but its kinda like if you would buy a car, and then find out the car has not been properly painted and the engine is broken,

the company that sold you the car won't help you, so you need to spray the car and fix the engine yourself.

 

I get that today's industry is pushy and strict like that, so that there are a lot of severe limitations on what some one can and can't do, but it just feels wrong.

(no doubt a lot of people making games feel the same tough, I can't imagine somebody being aware of a bug and not getting mad due to not being allowed to fix that bug due to restrictions)

 

Are you sure the red lyrium weapons get added to any new game?

If so my friend might have to try to start a new game as they did not show up yet, even tough he has dagna.

 

If its true tough then I'm glad to see Bioware is looking out for its fans tough.



#14
nightscrawl

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^ Yes, they've been available for some time, and to my experience, even if you play offline. Not sure why your friend might not have gotten them.


The Red Lyrium Reapers Weapons Pack is an item pack in Dragon Age: Inquisition, available as free promotional DLC. The weapons can be found in a chest in the Undercroft of Skyhold after rescuing the Arcanist.
 
...
 
This item pack was originally available to those who completed the Quest for the Red Lyrium Reapers minigame on the Dragon Age Inquisition website, but as of Patch 10 it is available to all players and the minigame is no longer accessible.


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#15
Jef The Reaper

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^ Yes, they've been available for some time, and to my experience, even if you play offline. Not sure why your friend might not have gotten them.

 

 

Really strange yes, I'll tell him to reinstall the game and start a new game.

Thanks for telling me tough, here I was thinking everybody who was going to buy the game now was going to be left out on them

(might not be the best weapons in the game, but they looks very nice and have still been quite useful on low levels)



#16
sjsharp2011

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I don't know how much you know about programming, but I fail to see the point at how you would need more then 1 team and minimal effort if you would just move the dragon keep to the games options as well,

 

sure to add the keep to the game would requite the game dev's to add it, but once its in there they never have to touch it again.

 

all it should really do is just set the correct flags with a true/false bool, and then upload the data the player placed in the menu to the site, so the online dragon keep can synchronize with that information so that if you start to play another dragon age game you can easily download that data into those games again.

 

If made correctly in the first place then the keep should only be updated once or twice after a new DA game release, (once to add the new info, and minimal once to maximum twice to fix any bugs in the code, if there would be any to begin with)

 

Personally I don't even get why the dragon age keep seems to have so much problems (personally, I did not notice any problems at all in the 4 times I ran Inquisition to its end (I play a lot of side quests so I'm only up to 4 now)

 

I mean as far as I get it the flags in the game itself should just be switched to on or off to start with depending on the choice that was made.

In theory that should even be a lot easier then save data importing.

 

Its also not a ton of work, heck open up the source of the game code for me and give me the tools to adjust the game and I could probably make it myself,

sure it would take ages due to not being a programmer, but making a menu that switches a flag trigger on and off is hardly comparable to the actual gameplay's difficult design.

 

don't know if you are aware of it but dragon age keep is just a flashy looking checklist, still allot of code, but also a lot easier then the actual game mechanics.

 

As for the money, I can't really picture Bioware not having a nice budget, considering working for EA means there games are not sold on steam and so pretty much keep selling the games at quite pricy prices after years. let alone all the DLC.

Dragon Age and Mass Effect costed me more then any game I have, only reason I do buy them is because I see the potential and like the story's.

 

And ether way even if they don't do this, they still need to put some kind of fail-safe in place in the game itself in case the site does shut down,

I mean you can tell me it won't shut down all you want, but as far as I have seen a lot of sites have shut down, those of the red lyrium weapons included, nobody can keep a site running forever, but the games themselves are timeless, so its best to ensure your legacy endures.

 

And sure in a few years from now some fans with extensive programming knowledge will probably make some tool to crack the game so they can manually set the flags for the story themselves, but personally I think its a lot of a better sign that the developers themselves do something like this, rather then some fan of the series has to break into the files to make a standalone tool him/her-self to do this.

That's why I said that they'll likely either keep it stored on some server somewhere where people can easily log on and access it, or make it downloadable so it can be used offline eventually. but I doubt they'll be doing that until they decide that that's the end of the Dragon Age series and move onto something else instead. Which won't happen for a while yet as we'er likely to be getting at least 1 moer DA game to at least finish up what happened in DAI with Solas and all that I suspect. I did read somewhere that there's at least another 2 planned but whether we get 2 is another question however but we almost certainly will be getting at least 1.



#17
Jef The Reaper

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That's why I said that they'll likely either keep it stored on some server somewhere where people can easily log on and access it, or make it downloadable so it can be used offline eventually. but I doubt they'll be doing that until they decide that that's the end of the Dragon Age series and move onto something else instead. Which won't happen for a while yet as we'er likely to be getting at least 1 moer DA game to at least finish up what happened in DAI with Solas and all that I suspect. I did read somewhere that there's at least another 2 planned but whether we get 2 is another question however but we almost certainly will be getting at least 1.

 

Talking about sequels, wonder what they will do with the Inquisitor, mine wields a two handed sword, and after the Trespasser DLC that obviously became kinda hard (really hope I will get to see the inquisitor in the next game swinging around that two handed sword with just one over-trained arm tough XD)

 

Not gonna lie here, I'm very exited to find out what is going to happen in the next installment,

really hoping on the ability to call everyone from the past games to your side too (along with the new characters)

IF they are still alive of course, (like the hero of ferelden and hawke, I really want to have the Hero of Ferelden, Hawke and the Inquisitor fighting in just one group, heck I think everyone likes that Idea, no?)



#18
nightscrawl

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Talking about sequels, wonder what they will do with the Inquisitor, mine wields a two handed sword, and after the Trespasser DLC that obviously became kinda hard (really hope I will get to see the inquisitor in the next game swinging around that two handed sword with just one over-trained arm tough XD)
 
Not gonna lie here, I'm very exited to find out what is going to happen in the next installment,
really hoping on the ability to call everyone from the past games to your side too (along with the new characters)
IF they are still alive of course, (like the hero of ferelden and hawke, I really want to have the Hero of Ferelden, Hawke and the Inquisitor fighting in just one group, heck I think everyone likes that Idea, no?)


Nope, not my thing. I do want the Inquisitor back, though, but only him. I also don't want to see any cameos from anyone who doesn't have to be there. In the case of DAI, it will likely be Dorian, Solas, and possibly Charter, Harding, or both.

#19
Jef The Reaper

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Nope, not my thing. I do want the Inquisitor back, though, but only him. I also don't want to see any cameos from anyone who doesn't have to be there. In the case of DAI, it will likely be Dorian, Solas, and possibly Charter, Harding, or both.

 

Well that's the fun thing about dragon age, if you left the hero of ferelden to die in the first game to defeat the arch demon, then you won't ever see him again,

if you let hawke die to fight the nightmare in Inquisition, then you won't ever see him back again

(and if the next game will be like origins)

then you might even be able to just send them away/make them hate you so much they leave themselves XD
 

I would like all my past hero's to unite in one team tough, would be a dream come true.

 

Personally I would say it would make sense for them to be there, I mean going after solas will be the most dangerous thing, as they will need to go into the fade, along with that they also need people solas does not know yet,

 

considering the hero of ferelden and hawke's experience with combat and the fade, they would make excellent choices, along with all there past companions too tough,

 

and considering the size of the treat (for all we know Thaedas will end if he takes down the veil) I'm sure that a lot of the past companions will put aside whatever job they have, or even bring it with them to prevent Thaedas from being destroyed.



#20
sjsharp2011

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I could see Hawke or maybe the Inquisitor returning but not in such a grand way as that I suspect if they did return in DA4 it'll be as advisors or just to help the plot just like what Hawke did in DAI essentially. Also the HoF not being voiced and all could cause a few problems plus I don't think Boiware plans for the HoF to come back. I'm not against the idea I just don't think it'll happen.



#21
Jef The Reaper

Jef The Reaper
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I could see Hawke or maybe the Inquisitor returning but not in such a grand way as that I suspect if they did return in DA4 it'll be as advisors or just to help the plot just like what Hawke did in DAI essentially. Also the HoF not being voiced and all could cause a few problems plus I don't think Boiware plans for the HoF to come back. I'm not against the idea I just don't think it'll happen.

 

Would still be nice tough if he returns, I mean to me he's one of the greater of heroes,

Hawke was strong, but he only had to deal with the things in Kirkwall, not a entire blight,

and the Inquisitor had the backing of a entire religious fanatic order and a mystical mark to open and close gateways to the fade

Meanwhile the Hero of Ferelden only had 1 not so experienced senior warden,

a band of random misfits he gathered on his journey, and just his regular strength.

The Hero of Ferelden had nothing special going for him/her and still managed to save Ferelden from the Blight



#22
nightscrawl

nightscrawl
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Well that's the fun thing about dragon age, if you left the hero of ferelden to die in the first game to defeat the arch demon, then you won't ever see him again,
if you let hawke die to fight the nightmare in Inquisition, then you won't ever see him back again
(and if the next game will be like origins)
then you might even be able to just send them away/make them hate you so much they leave themselves XD


Yeah, I know that. I'm happy that we have the Keep to set our world states, and that's all fine and dandy. But you stated, "heck I think everyone likes that Idea, no?" So I was saying that, no, not everyone likes that idea.

#23
Jef The Reaper

Jef The Reaper
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Yeah, I know that. I'm happy that we have the Keep to set our world states, and that's all fine and dandy. But you stated, "heck I think everyone likes that Idea, no?" So I was saying that, no, not everyone likes that idea.

 

Yeah did not mean you to take that literally, I said everyone, but I really meant "just a lot"

I just like overstating things :P