I really think that the impossibility for our teammates to die is not good as it does not make sense.
I understand that there is a big problem with the continuity of the story...so I'm aware of this compromise, but having adopted this system brings a heavy consequence: the death of our temmates during a firefight action has much less impact emotionally....there is no risk...so I think, the concept of ''impossible to die'' has to change.
My idea is to give 9 lives (yes , like a cat or an old arcade videogame has) In this way the player takes responsability on who to choose during a combat situation....will I risk to bring with me someone that has lost 8 lives before?...is a big choice and very thrilling in my opinion....
I know it is not realistic, c'mon 9 lives!!! but is emotionally interesting and games are a fine balace among different kind of realities..included our reality.
What do you think?
Cheers! :-)





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