Hi all. Title doesn't say much, so here it goes. I was watching some people playing the new Dark Souls game, and I got impressed by the area design. Especially the way the player can see some structures far away from where he stands.
From my experience, the fog attribute is the one controlling this for us here in NWN2. Does anyone know if its use is only aesthetic or does it also serve other uses... like prohibiting lag or whatever? Because I might have 99% of my areas for this campaign, but on the next I would like to try something like that.
Of course I understand that this is another engine, and most certainly the background is not the actual area, but rather a texture of some sort. I'm talking strictly about the NWN2 fog and if it would have any caveat if one sets it really high, making it essentially non existing, and adding fog effects for ambiance.






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