Actually, topic. Anyone who played ME3 (especially it's MP) has a good bunch of dismayed not that much of liked powers and ideas "how this all should be". Thus - feel free to post your suggestions here.
I will start with some.
1. Omni-shield (N7 Paladin's one).
Implemented: as a form of melee/heavy melee, no shooting from behind.
Should be implemented: as a separate power. With possibility to walk with it ahead, shoot and melee (with other hand) from behind, No powers casted from behind, however - either shield or powers, with decent time of inability to case powers also after turning it off. This was pretty much done for CAT6 heavies in Citadel, so there is hope here.
2. Cryo blast.
Implemented: no direct damage, no DoT. Only freezing unprotected targets. slowing down protected ones and weakening the armor.
Should be implemented: at least some if not direct damage, then DoT - pretty much like Snap Freeze was made later.. I.e. - it should be a kind of long-range dodgeable Snap Freeze with travel time.
3. Shockwave.
Implemented: with linear distribution pattern and wall-hack. Severely weakened as compared to ME2 one.
Should be implemented: with sector (of certain angle) distribution pattern, i.e. the farther from the caster, the wider. No wall hack, but with force sufficient to move and/or destroy certain obstacles and deal some damage and stun targets merely due to the overpressure created in the closed rooms. Pretty much like a directional explosion.





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