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Powers made improperly in ME3 and how to improve them in ME:A


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33 réponses à ce sujet

#1
MyDamnAlterEgo

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Actually, topic. Anyone who played ME3 (especially it's MP) has a good bunch of dismayed not that much of liked powers and ideas "how this all should be". Thus - feel free to post your suggestions here.

 

I will start with some.

 

1. Omni-shield (N7 Paladin's one).

Implemented: as a form of melee/heavy melee, no shooting from behind.

Should be implemented: as a separate power. With possibility to walk with it ahead, shoot and melee (with other hand) from behind,  No powers casted from behind, however - either shield or powers, with decent time of inability to case powers also after turning it off. This was pretty much done for CAT6 heavies in Citadel, so there is hope here.

 

2. Cryo blast.

Implemented: no direct damage, no DoT. Only freezing unprotected targets. slowing down protected ones and weakening the armor.

Should be implemented: at least some if not direct damage, then DoT - pretty much like Snap Freeze was made later.. I.e. - it should be a kind of long-range dodgeable Snap Freeze with travel time.

 

3. Shockwave.

Implemented: with linear distribution pattern and wall-hack. Severely weakened as compared to ME2 one.

Should be implemented: with sector (of certain angle) distribution pattern, i.e. the farther from the caster, the wider. No wall hack, but with force sufficient to move and/or destroy certain obstacles and deal some damage and stun targets merely due to the overpressure created in the closed rooms. Pretty much like a directional explosion.


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#2
SKAR

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Actually, topic. Anyone who played ME3 (especially it's MP) has a good bunch of dismayed not that much of liked powers and ideas "how this all should be". Thus - feel free to post your suggestions here.

I will start with some.

1. Omni-shield (N7 Paladin's one).
Implemented: as a form of melee/heavy melee, no shooting from behind.
Should be implemented: as a separate power. With possibility to walk with it ahead, shoot and melee (with other hand) from behind, No powers casted from behind, however - either shield or powers, with decent time of inability to case powers also after turning it off. This was pretty much done for CAT6 heavies in Citadel, so there is hope here.

2. Cryo blast.
Implemented: no direct damage, no DoT. Only freezing unprotected targets. slowing down protected ones and weakening the armor.
Should be implemented: at least some if not direct damage, then DoT - pretty much like Snap Freeze was made later.. I.e. - it should be a kind of long-range dodgeable Snap Freeze with travel time.

3. Shockwave.
Implemented: with linear distribution pattern and wall-hack. Severely weakened as compared to ME2 one.
Should be implemented: with sector (of certain angle) distribution pattern, i.e. the farther from the caster, the wider. No wall hack, but with force sufficient to move and/or destroy certain obstacles and deal some damage and stun targets merely due to the overpressure created in the closed rooms. Pretty much like a directional explosion.

shockwave more like biotic slash.

#3
Laughing_Man

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shockwave more like biotic slash.

 

That bwabwabwah sound was horrible though.



#4
KamuiStorm

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I want the gura gura no mi to be a biotic power, I think it'd be feasible with biotics. Being able to cause vibrations on such a scale you can crack the ground, sky, water & cause tremors in each area or all of them of immense power. Course jack would probably be the only one close enough to do it unless mankind experimented on the pathfinders to be literal super soldiers in their respective classes.

#5
BaaBaaBlacksheep

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I want singularity to evolve into a Dark Rift to suck up enemies and explode surrounding enemies with devastating force.

#6
The Elder King

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I want the gura gura no mi to be a biotic power, I think it'd be feasible with biotics. Being able to cause vibrations on such a scale you can crack the ground, sky, water & cause tremors in each area or all of them of immense power. Course jack would probably be the only one close enough to do it unless mankind experimented on the pathfinders to be literal super soldiers in their respective classes.

They're not going to make our characters a sort of demi-god. The power you referred to is one of the strongest in One Piece, and the man holding it was considered able to destroy the world with it. I doubt they'll going to include something so powerful as a power.

The only way they'd do it, in my opinion, is by copying the DAI's special abilities for each specs, with a special gauge to fill, and I'm not sure I'd like that in ME.



#7
KamuiStorm

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They're not going to make our characters a sort of demi-god. The power you referred to is one of the strongest in One Piece, and the man holding it was considered able to destroy the world with it. I doubt they'll going to include something so powerful as a power.
The only way they'd do it, in my opinion, is by copying the DAI's special abilities for each specs, with a special gauge to fill, and I'm not sure I'd like that in ME.


But we're space Jesus... What about the mera mera no mi or even the gomu gomu no mi? I'm sure biotics could somehow pull off creating a form of biotic fire as well as a biotic homing punch.

#8
wolfsite

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That bwabwabwah sound was horrible though.

It was worse when you are using a Sniper Rifle and then someone comes up right next to you and starts spamming it.



#9
Dalinne

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I just want charge people and nova them.

I'm a happy vanguard


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#10
Laughing_Man

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I just want charge people and nova them.

I'm a happy vanguard

 

Yeah, but they should cut the screaming, it gets old fast.



#11
ExoGeniVI

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Do away with powers.



#12
SKAR

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That bwabwabwah sound was horrible though.

I liked it. Maybe more like a swoosh swoosh swoosh.

#13
SKAR

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Do away with powers.

NO!
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#14
SKAR

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Yeah, but they should cut the screaming, it gets old fast.

how bout maybe no.

#15
Ralfufigus

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So long as nobody touches the almighty Biotic Charge/Nova combo, I'll be a happy ME:A player...
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#16
MyDamnAlterEgo

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So long as nobody touches the almighty Biotic Charge/Nova combo, I'll be a happy ME:A player...

 

It's not that much of almighty (though really good, no questions) - I've got one of my human vanguards specced Nova-less, with BC and Shockwave, and it does the trick as well. There are other good combos with BC -  for instance, Phase Disruptor + BC (in this order!), Batguard's hatesurf (BC+heavy melee), Kroguard's "pain train" - BC+headbutt(s) ...

The topic is not about well done powers, though - it is quite the opposite, 'bout powers made improperly.



#17
Nitrocuban

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Pull, Lash and Slam should be combined in one Power with differnet skilltree options like shield piercing, slamming ...


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#18
MyDamnAlterEgo

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shockwave more like biotic slash.

 

Not exactly this ... rather as follows:

 

a. preferable sound - "b-boom-m!" like certain biotic characters' (Asari ones?) heavy melee or - yet better! - like lift grenades' one. That's instead of the mentioned "Bwa-bwa-bwa!';

b. action-wise - more or less like current one, just without wallhack and sgronger, like it was in ME2 or something;

c. not as horribly long animations, as biotic slash has - ones from current Shockwave or Phase disruptor might pass;

I.e. - a kind of directional, inside certain angle (say, 60 degrees), biotic explosion.



#19
SKAR

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Not exactly this ... rather as follows:

a. preferable sound - "b-boom-m!" like certain biotic characters' (Asari ones?) heavy melee or - yet better! - like lift grenades' one. That's instead of the mentioned "Bwa-bwa-bwa!';
b. action-wise - more or less like current one, just without wallhack and sgronger, like it was in ME2 or something;
c. not as horribly long animations, as biotic slash has - ones from current Shockwave or Phase disruptor might pass;
I.e. - a kind of directional, inside certain angle (say, 60 degrees), biotic explosion.

I meant damage wise.

#20
capn233

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This really requires a multipage response, but for the time being I will just talk briefly about shockwave.

 

A large part of why shockwave wasn't very good had to do with the buggy geometry, which wasn't really a simple linear pattern.  It propagates as a series of cones, and each cone checks whether it impacts something.  In MP the power has an absurdly low enemy unit impact cap (2 wtf), limiting the usefulness.  Also there is stupid code for the radius evolution that will bork the angle of the cones (Cyonan and dunvi found that)

 

Caratinoid wanted to change it to a series of spheres (besides fixing the radius evo), which may have improved the hit detection and made the power feel a lot better.  Or just changing it to one big cylinder might make some sense, regardless of what animation is played.

 

The crappy version we are stuck with isn't really too horrible power wise after the combo multiplier was buffed, even though it was non-ideal.  A lot of people didn't like ME2 shockwave and found it relatively unwieldy.  I am not really in either camp, although I would probably be compelled to use an improved version of the ME3 power and make an evolution that outright replaces Nova by making Shockwave fire in 360 degrees, but with significantly reduced range.


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#21
iM3GTR

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Bring back enemies using Sabotage and Damping just to annoy people.

#22
straykat

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I want more environmental damage in general... including from biotics. You could keep most of the powers, but I'd prefer they plowed through things (like Shockwave) or you lifted more objects with Pulls.


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#23
SKAR

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I want more environmental damage in general... including from biotics. You could keep most of the powers, but I'd prefer they plowed through things (like Shockwave) or you lifted more objects with Pulls.

yeah.

#24
MyDamnAlterEgo

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After some time I'm back with a new chund of powers subject to be improved for ME:A

 

Cluster Grenades.

 

How implemented - several very light grenades with very inconsistent and not that easy to predict trajectory. Thus - are pretty close-range (and overshadowed by the filft grenades in that respect) and show more or less consistent results only in closed volumes.

How should've been implemented - something like Inferno grenades, just with lifting or warp effect instead of incendiary one. I.e. still short-range, rather big and heavy single grenade, which spreads it's subprojectiles already after hitting the ground and exploding.

 

Concussive shot

 

How implemented - originates somewhere from the weapon with the latter not having any special system for it, which is incorrect.

How should've been implemented - shoule originate either from the omni-tool (like all technical powers) or - the weapon itself should have the special omni-attachment to fire it.

 

 



#25
SKAR

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Vanguards are biotic warriors. They need the most damaging biotic powers ever!!! I'm hoping Ryder has improved biotic amps. Like L2 but no side effects.