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Powers made improperly in ME3 and how to improve them in ME:A


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#26
Cyonan

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Yeah, Shockwave was actually a really good ability if not for the really weird cone hit detection. A big part of the reason for this was that each pulse can detonate a biotic explosion, as opposed to many other detonators only being able to do 1.

 

The problem with it on the Vanguard is that the Vanguard has a very cluttered global cooldown to begin with. Since you're in the thick of things constantly being hit, you don't always have the time to spare a GCD on something that isn't Biotic Charge. It worked much better on the Adept when paired up with Singularity.

 

For Cryo Blast I think it really just needs to prime protected targets like Snap Freeze does. CB was already one of the best debuffs in the game.

 

I think most CC in general needs to have some kind of shield piercing evolution as well, even if it does so at reduced effectiveness. CC in ME3 was almost pointless if it couldn't pierce defenses because anything on a health bar was going to die in half a second anyway.



#27
BaaBaaBlacksheep

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After some time I'm back with a new chund of powers subject to be improved for ME:A
 
Cluster Grenades.
 
How implemented - several very light grenades with very inconsistent and not that easy to predict trajectory. Thus - are pretty close-range (and overshadowed by the filft grenades in that respect) and show more or less consistent results only in closed volumes.
How should've been implemented - something like Inferno grenades, just with lifting or warp effect instead of incendiary one. I.e. still short-range, rather big and heavy single grenade, which spreads it's subprojectiles already after hitting the ground and exploding.
 
Concussive shot
 
How implemented - originates somewhere from the weapon with the latter not having any special system for it, which is incorrect.
How should've been implemented - shoule originate either from the omni-tool (like all technical powers) or - the weapon itself should have the special omni-attachment to fire it.

Scrap the concussive shot. Why just make a detachable grenade launcher with assault rifles to replace the concussive shot instead?

#28
SKAR

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Yeah, Shockwave was actually a really good ability if not for the really weird cone hit detection. A big part of the reason for this was that each pulse can detonate a biotic explosion, as opposed to many other detonators only being able to do 1.

The problem with it on the Vanguard is that the Vanguard has a very cluttered global cooldown to begin with. Since you're in the thick of things constantly being hit, you don't always have the time to spare a GCD on something that isn't Biotic Charge. It worked much better on the Adept when paired up with Singularity.

For Cryo Blast I think it really just needs to prime protected targets like Snap Freeze does. CB was already one of the best debuffs in the game.

I think most CC in general needs to have some kind of shield piercing evolution as well, even if it does so at reduced effectiveness. CC in ME3 was almost pointless if it couldn't pierce defenses because anything on a health bar was going to die in half a second anyway.

I would love pull to lift two or more enemies while shockwave can explode all of them with the damage of biotics slash. Nothing can survive that. I also want pull to have stronger damage on enemies with Shields or barriers because they can't be lifted.

#29
MyDamnAlterEgo

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Scrap the concussive shot. Why just make a detachable grenade launcher with assault rifles to replace the concussive shot instead?

 

I wrote in ME terms, where there aren't underslung grenade launchers (and combi-weapons as such) - which I would also like to have in ME:A.



#30
SKAR

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I wrote in ME terms, where there aren't underslung grenade launchers (and combi-weapons as such) - which I would also like to have in ME:A.

They can have bayonets. Why not gren launchers?

#31
MyDamnAlterEgo

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They can have bayonets. Why not gren launchers?

 

TBH - dunno, why they did not implement them in ME3. 'Bout bayonets - alredy wrote.



#32
Squish

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That bwabwabwah sound was horrible though.


D; I liked the bwabwabwah sound...

#33
SKAR

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D; I liked the bwabwabwah sound...

I want it to sound like a biotic tsunami.

#34
capn233

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I think most CC in general needs to have some kind of shield piercing evolution as well, even if it does so at reduced effectiveness. CC in ME3 was almost pointless if it couldn't pierce defenses because anything on a health bar was going to die in half a second anyway.

 

I agree that CC was pretty useless, but not sure that making it work against protections is necessarily the answer either.  Bigger issue is simply that most enemies were able to be killed too rapidly regardless of protections via combos or weapon fire.

 

Of course having some powers or evolutions that work against protections wouldn't be a bad thing.  Personally would prefer a slightly more complicated system for biotics than we have currently that gets back to force v "mass" where protection adds resistance via increased mass, but not holding my breath.  Simplified choice between Heavy (works v many protections) vs Area / Field might be ab ok replacement.

 

Scrap the concussive shot. Why just make a detachable grenade launcher with assault rifles to replace the concussive shot instead?

 

Adepts keep trying to steal everything from everybody.