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ahhh can't choose what class I should be, Help!


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#1
DuskHome

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Ok so the one thing I find frustrating with games is when it comes to the difficult decision of choosing your class/race to play as for the rest of the game!

 

(You don't HAVE to read this part!) Some quicckkk background info about me and ME. I bought the ME digital deluxe edition. I TRIED my hardest to get into ME1 but just couldn't! Things like the lift time, no map, hard to find places etc ruined the experience for me, even the sound in NO.2 or watching ME1 gameplay./sound brings back bad memories. I spoke to my friends about it and they told me to try and get back into the series and play ME2 as thats a great game! So that is what I am trying to do

 

I cant seem to make the decision of choosing what class to play as.It seems that when I look at a class, I like a certain part about it and I am just about to make the decision to choose that class...but then I read about the disadvantages and it puts me off So I go onto the next class...good advantage, has disadvantage aswell. Its a viscious circle! It seems as if each class has a good advantage about, its fun to play, its strong etc but then it also has a disadvantage. E.G the Adept, fun and funny powers, but seems as if its only power/weapon are the powers, which are low damage early game, Infiltrator, good damage, nice stealthy character but close combat its weak. I need help in choosing a class that is fun to play, is not boring throughout the game (e.g I heard soldier is as its just gun fighting), and a class that has powers and guns to use? Not sure if it helps? 

 

P.S Would me fantastic if someone could list the pros and cons of each class so I can read about and make my decision easier!



#2
RedCaesar97

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Everyone is entitled to their own opinion, and here is mine. (And to quote another player, named Stardusk: "There are not boring classes, only boring playstyles.")

 

For a first playthrough, I recommend Soldier since it is the easiest class to pick up and play. It allows you to ease into the game, learning the game mechanics and about your squadmates, and you can enjoy the story without too much trouble.

 

Next I would recommend the Infiltrator. Like the Soldier, it is easy to pick up and play, and it can ease you into casting your own powers instead of just relying on squadmates. It is a good transition class into the caster-oriented classes.

 

Then I would recommend either the Adept or the Engineer. Both are caster-oriented classes but with different focuses. Engineers are mostly about distracting enemies and stripping defenses, while Adept is better at disabling enemies. Engineer then Adept might be the way to go.

 

That leaves Sentinel and Vanguard.

 

Sentinel shares some of the same casting powers that the Engineer and Adept have, so if you played both of those classes previously, then it would feel familiar. However, its real strength is not in casting powers, but in walking/running up to enemies and having your Tech Armor explode in their faces. You can play it as a caster, but it is both a poor tech caster and a poor biotic caster, and I personally hate playing it as a caster.

 

Vanguard may be the most difficult class to play and I would never recommend it as a first-time player. It is high-risk, high-reward gameplay and can lead to a lot of deaths/reloads, but it is adrenaline infused good time and one of the most unique gameplay experiences you may ever encounter.

 

 

I will try to list pros/cons, strengths/weaknesses in another post.


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#3
RedCaesar97

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If you ever need help, this thread is a good place to start:

 

List of (Mass Effect 2) Strategy Guides Found on the Forum, compiled by Pacifen. (Some of the links may not redirect properly. Here is the same list with updated links).


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#4
DuskHome

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Hey thanks for the feedback, appreciate it! Nice advice, although I doubt I will go through the game enough times to play all the classes..let alone again! But you never know! Already you helped me decide and I might play solider :P 



#5
RedCaesar97

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Strengths/Weaknesses of each class (a rather subjective opinion):

 

Soldier:

Starting weapons: Assault Rifles, Pistols, Shotguns, Sniper Rifles

Starting powers: Adrenaline Rush, Concussive Shot, Disruptor Ammo, Incendiary Ammo, Cryo Ammo

 

Strengths: Weapons for all occasions, Mattock (DLC) is completely broken under Adrenaline Rush, access to the best ammo powers in the game

Weaknesses: can be bland/boring if you hate shooting 100% of the time, starting the game with the Avenger, starting the game with the Viper (and the Incisor, a DLC weapon, is somehow worse)

 

 

Adept:

Starting weapons: Pistols, SMGs

Starting powers: Singularity, Warp, Throw, Pull, Shockwave

 

Strengths: crowd control, biotic power combos

Weaknesses: No native anti-shield power, biotic effects (lift, knockdown) can sometimes not work, all powers are projectiles/no instant-cast powers, Singularity does not hold all enemies in place, Singularity and Pull can be greatly affected by duration penalties

 

Engineer;

Starting weapons: Pistols, SMGs

Starting powers: Combat Drone, Overload, Incinerate, Cryo Blast, AI Hacking

 

Strengths: defense-stripping, distracting/controlling enemies with Combat Drone and AI Hacking

Weaknesses: No anti-barrier power, Cryo Blast can seemingly take a long time to freeze enemies and can make them fall behind cover

 
 
Vanguard:

Starting weapons: Pistols, SMGs, Shotguns

Starting powers: Biotic Charge, Incendiary Ammo, Cryo Ammo, Shockwave, Pull

 

Strengths: close-quarters combat

Weaknesses: "Can't get a lock!"

 
 
Infiltrator;

Starting weapons: Pistols, SMGs, Sniper Rifles

Starting powers: Tactical Cloak, Disruptor Ammo, Cryo Ammo, Incinerate, AI Hacking

 

Strengths: enemies ignore you when cloaked, time dilation when scoping with sniper rifles

Weaknesses: ammo shortages if you only hang back and snipe with the Viper or Widow

 
 
Sentinel:

Starting weapons: Pistols, SMGs

Starting powers: Tech Armor, Throw, Warp, Overload, Cryo Blast 

 

Strengths: Tech Armor adds extra shields and will explode to damage and knock down enemies when destroyed

Weaknesses: Tech Armor cooldown -- base 12 seconds -- will dominate your cooldown making your other powers essentially pointless (you decide if that is a weakness), Tech Armor has a base 12 second cooldown which can punish non-import games early with a horrendous cooldown

 

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