Movies and TV series like Saving Private Ryan, Band of Brothers, or The Pacific are about the limit of where portrayals of violence could go in a Mass Effect game. Anything beyond that would just be gratuitous or cartoonish.
More Gore?!
#51
Posté 08 mai 2016 - 08:02
#52
Posté 08 mai 2016 - 08:14
Movies and TV series like Saving Private Ryan, Band of Brothers, or The Pacific are about the limit of where portrayals of violence could go in a Mass Effect game. Anything beyond that would just be gratuitous or cartoonish.
Gratuitous yes, cartoonish, no. The effects of the modern weapons today are way more powerful than what it was during the second world war. Maybe that would be considered as cartoonish, but only because people have no idea what the modern war is like. They just watch hollywood movies and that's it. The effects of a headshot with a sniper is just terrifying for example, lol. But the worst is artillery.
If wertern countries do everything to avoid showing the effects of the war in the media, that's precisely because they know the horror could upset or shake their people, which would be a threat to the necessarily support they need.
- The Real Pearl #2 aime ceci
#53
Posté 08 mai 2016 - 08:15
I'm all for it. How bout you guys and gals?
Why?
I mean, seriously, why?
How is that in any way entertaining?
- Element Zero et Scarlett aiment ceci
#54
Posté 08 mai 2016 - 08:17
Gore quite often isn't realistic at all. DA2 springs to mind, with swings of the sword causing people to explode into meaty chunks. It was so over-the-top in DA2 that it was almost comical.
Gore, like other explicit content like nudity or foul language, is fine so long as it does not become gratuitous.
Sword? My Hawke was doing that with a freaking SHIELD!
That was just stupid.
- Han Shot First aime ceci
#55
Posté 08 mai 2016 - 08:30
I never thought that Mass Effect needed more gore, but if they added some more I probably would not mind.
#56
Posté 08 mai 2016 - 08:36
Gratuitous yes, cartoonish, no. The effects of the modern weapons today are way more powerful than what it was during the second world war. Maybe that would be considered as cartoonish, but only because people have no idea what the modern war is like. They just watch hollywood movies and that's it. The effects of a headshot with a sniper is just terrifying for example, lol. But the worst is artillery.
If wertern countries do everything to avoid showing the effects of the war in the media, that's precisely because they know the horror could upset or shake their people, which would be a threat to the necessarily support they need.
While there are plenty of modern weapons that can cause gruesome injuries, that certainly isn't true for all them. The average person who is shot for example isn't going to end up dismembered from it. The way most first person shooters handle it isn't that far from the reality, in that the person just sort of falls over and dies. Obviously there may be some blood, but there isn't a lot of gore.
Even explosives like grenades or artillery aren't always going to dismember people. Sure, if the person is caught within the blast itself. But artillery and grenades kill and wound more people with shrapnel than with the concussion itself. Grenades for example are lethal up to about 15 meters, but the blast itself is lethal only to about 5 meters. The other 10 is shrapnel. A 155mm artillery round is potentially lethal up to 100 meters, but like the grenade...much of the danger is shrapnel. The kill zone where the concussion itself could dismember people is going to be under 50 meters. Shrapnel can cause gruesome injuries, like dismembering or disemboweling someone, but not always. Most shrapnel is going to be small, especially the farther out you get from the blast.
You don't really see much in the way of artillery in the ME universe anyway. Shepard never had support from mortars or artillery, and I can only recall one mission where the Normandy was used as air support. The only time I could see dismemberment being common is people taking a direct hit from the Mako's cannon, assuming it even has one. (the initial tease of it showed a vehicle with no weapons)
Finally Mass Effect is a Sci Fi based shooter, rather than some sort work of ultra-realistic military fiction. While the series could definitely use a bit more attention to detail and plausibility regarding all things military, it doesn't need to be ultra-realistic or have a lot of gruesome portrayals of violence. I'm not sure there's much justification for a lot of gore in the game anyway, even if the devs were aiming for a realistic portrayal of small unit combat. Anything like DA2 would be over-the-top and cartoonish.
- KrrKs, Draining Dragon, Vanilka et 1 autre aiment ceci
#57
Posté 08 mai 2016 - 08:46
Everyone seems to have a personal threshold.
Some hoot with glee at the sight of an unlikable character, or annoying enemy you spent the last five minutes trying to defeat, be dispatched in a cacophony of blood spurting chaos. There are plenty of games that have supplied this in equal measure.
Others less so, especially when its just there for gratuity, or for a spectacle. It can often be a quick, cheap trick pulled by some to try and quickly evoke a shocked emotional response that doesn't really make us like or dislike it more or less, which is why when used in such a capacity, I wonder why it happens.
Personally, I can't remember there ever being a particularly gory gore shlock moment in the trilogy.There's been the standard blood and that, but nothing that falls into the realm of survival horror games or Dead Space territory (if there are more gorier examples than those, then cite away, those two just spring to mind).
If the gore is realistic to the wound being inflicted, then I don't have a problem, as it helps keep me immersed if it depicts a realistic display of violence dependent on the wound. But if the gore is there just for spectacle, which I don't think rings familiar with BioWare, then I'm sure down the line there will be a thread complaining about the gratuitous gore in Andromeda.
Sorry, couldn't be bothered to read through all the past pages, so just thought I'd post my own personal response.
#58
Posté 08 mai 2016 - 09:02
I may be wrong, but I'm pretty sure that I read that the ammo in Mass effect is only big as grain of sand (or at least smaller than modern weapon), so there shouldn't be much gore from that?
- KrrKs aime ceci
#59
Posté 08 mai 2016 - 09:18
I may be wrong, but I'm pretty sure that I read that the ammo in Mass effect is only big as grain of sand (or at least smaller than modern weapon), so there shouldn't be much gore from that?
It's not the size/mass that causes the damage per say, but the velocity that it's traveling.
That's how a small speck of paint was able to crack one of the space shuttle's windows.

#60
Posté 08 mai 2016 - 09:26
It's not the size/mass that causes the damage per say, but the velocity that it's traveling.
That's how a small speck of paint was able to crack one of the space shuttle's windows.
... but that doesn't add up to the wounds necessarily being generally "more gory."
#61
Posté 08 mai 2016 - 09:28
That's hot, they use use more tentacles as well, maybe adding a little vore where Liara eats you whole.
j/k
I wouldn't mind more gore like rendering guts and intestines. I like the level of gore in Fallout 4, but it could be more. It actually shows the horror of wars instead of rain and sunshine. They could use it effectively on the victims as well as the enemies. Maybe a melee finisher where we cut off their head or slit their throat or something.
#62
Posté 08 mai 2016 - 09:31
would love to see people get ripped to shreds by using the mako missile
#63
Posté 08 mai 2016 - 09:35
It's not the size/mass that causes the damage per say, but the velocity that it's traveling.
That's how a small speck of paint was able to crack one of the space shuttle's windows.
No, but the speed just make it go through you "cleaner" . it doesn't mean that the wound would be "gory"
Didn't know that about the paint. scary for the astronauts. ![]()
#64
Posté 08 mai 2016 - 09:37
People's heads already explode, what more do you want?
I think gore works well in a game like Fallout. It makes VATS more entertaining. But not in Mass Effect. I don't want a gore fest while I'm playing ME:A. It would serve no purpose. Just mindless violence.
mindless violence in a video game? fun!
#65
Posté 08 mai 2016 - 09:41
Your mother must be a special woman.You know who else knew there was something special about me?
(She got flowers today though for mothers day.)
- ZipZap2000 aime ceci
#66
Posté 08 mai 2016 - 09:41
because you're here now.Why?
I mean, seriously, why?
How is that in any way entertaining?
#67
Posté 08 mai 2016 - 09:55
People's heads already explode, what more do you want?
I think gore works well in a game like Fallout. It makes VATS more entertaining. But not in Mass Effect. I don't want a gore fest while I'm playing ME:A. It would serve no purpose. Just mindless violence.
This is a series where you can lob fireballs at people who are wearing hard ceramic armor, flay people alive with your brain, and fire anti-materiel rifles at people. If anything, the level of gore is understated.
- SKAR aime ceci
#68
Posté 08 mai 2016 - 09:57
While there are plenty of modern weapons that can cause gruesome injuries, that certainly isn't true for all them. The average person who is shot for example isn't going to end up dismembered from it. The way most first person shooters handle it isn't that far from the reality, in that the person just sort of falls over and dies. Obviously there may be some blood, but there isn't a lot of gore.
Even explosives like grenades or artillery aren't always going to dismember people. Sure, if the person is caught within the blast itself. But artillery and grenades kill and wound more people with shrapnel than with the concussion itself. Grenades for example are lethal up to about 15 meters, but the blast itself is lethal only to about 5 meters. The other 10 is shrapnel. A 155mm artillery round is potentially lethal up to 100 meters, but like the grenade...much of the danger is shrapnel. The kill zone where the concussion itself could dismember people is going to be under 50 meters. Shrapnel can cause gruesome injuries, like dismembering or disemboweling someone, but not always. Most shrapnel is going to be small, especially the farther out you get from the blast.
You don't really see much in the way of artillery in the ME universe anyway. Shepard never had support from mortars or artillery, and I can only recall one mission where the Normandy was used as air support. The only time I could see dismemberment being common is people taking a direct hit from the Mako's cannon, assuming it even has one. (the initial tease of it showed a vehicle with no weapons)
Finally Mass Effect is a Sci Fi based shooter, rather than some sort work of ultra-realistic military fiction. While the series could definitely use a bit more attention to detail and plausibility regarding all things military, it doesn't need to be ultra-realistic or have a lot of gruesome portrayals of violence. I'm not sure there's much justification for a lot of gore in the game anyway, even if the devs were aiming for a realistic portrayal of small unit combat. Anything like DA2 would be over-the-top and cartoonish.
But mass effect isn't exactly using conventional weaponry is it. Unless I'm wrong most of the weapons consist of high velocity projectiles or energy beams not to mention all the different types of ammo like warp ammo (designed to shred targets), incendiary ammo, armor piercing ammo etc. These kind of weaponry definitely have a higher energy of impact and damage than most conventional systems of similar nature.
Given that armor is much more common and robust in mass effect that Irl, these rounds and weapons in general would also be designed to penetrate and bypass armor or at least do some damage. Granted armor also negates the effect of these rounds but against higher caliber weapons or while targeting unarmored enemies, the effects would definitely be more dramatic than that of conventional fire.
A good example of futuristic weapons and their impacts would be the film District 9 which had some great examples of futuristic weaponry and a more grisly portrayal of their effects. Which was one of the reasons why it was so awesome Imo. I'll leave a clip below that contains some spoilers but also showcases what I've said. The actual shooting starts at around 1: 50.
Now as to the question of whether it should be included, I'm fine either way. While I'm fine with the way it is now, I definitely wouldn't mind seeing more gore along the lines of a Tarantino flick or a more grittier war or combat setting. Although I'm not a big fan of the Fallout style of bodies exploding and flying everywhere although it is comically amusing! The difference is in whether the developers can walk the thin line between gratuitous violence and violence that actually contributes to the theme and the setting.
- Sylvianus, Vanilka et Mission_Scrubbed aiment ceci
#69
Posté 08 mai 2016 - 09:59
Why?
I mean, seriously, why?
How is that in any way entertaining?
I'm not sure, let's ask people why they like God of War, Gears of War, Brothers in Arms, Call of Duty World at War, Mortal Kombat, Left 4 Dead 1 and 2, DOOM, Wolfenstein, The Last of Us, Resident Evil, Dante's Inferno, Bulletstorm, The Evil Within, Fallout, The Darkness, or Dead Space and see why those games are entertaining.
- Teabaggin Krogan aime ceci
#70
Posté 08 mai 2016 - 10:05
I'm not sure, let's ask people why they like God of War, Gears of War, Brothers in Arms, Call of Duty World at War, Mortal Kombat, Left 4 Dead 1 and 2, DOOM, Wolfenstein, The Last of Us, Resident Evil, Dante's Inferno, Bulletstorm, The Evil Within, Fallout, The Darkness, or Dead Space and see why those games are entertaining.
Don't forget Killzone, soo satisfying to get melee kills in the mutiplayer.
- Quarian Master Race aime ceci
#71
Posté 08 mai 2016 - 10:20
Don't forget Killzone, soo satisfying to get melee kills in the mutiplayer.
Spoiler
#72
Posté 08 mai 2016 - 10:22
While there are plenty of modern weapons that can cause gruesome injuries, that certainly isn't true for all them. The average person who is shot for example isn't going to end up dismembered from it. The way most first person shooters handle it isn't that far from the reality, in that the person just sort of falls over and dies. Obviously there may be some blood, but there isn't a lot of gore.
Even explosives like grenades or artillery aren't always going to dismember people. Sure, if the person is caught within the blast itself. But artillery and grenades kill and wound more people with shrapnel than with the concussion itself. Grenades for example are lethal up to about 15 meters, but the blast itself is lethal only to about 5 meters. The other 10 is shrapnel. A 155mm artillery round is potentially lethal up to 100 meters, but like the grenade...much of the danger is shrapnel. The kill zone where the concussion itself could dismember people is going to be under 50 meters. Shrapnel can cause gruesome injuries, like dismembering or disemboweling someone, but not always. Most shrapnel is going to be small, especially the farther out you get from the blast.
You don't really see much in the way of artillery in the ME universe anyway. Shepard never had support from mortars or artillery, and I can only recall one mission where the Normandy was used as air support. The only time I could see dismemberment being common is people taking a direct hit from the Mako's cannon, assuming it even has one. (the initial tease of it showed a vehicle with no weapons)
Finally Mass Effect is a Sci Fi based shooter, rather than some sort work of ultra-realistic military fiction. While the series could definitely use a bit more attention to detail and plausibility regarding all things military, it doesn't need to be ultra-realistic or have a lot of gruesome portrayals of violence. I'm not sure there's much justification for a lot of gore in the game anyway, even if the devs were aiming for a realistic portrayal of small unit combat. Anything like DA2 would be over-the-top and cartoonish.
But being dismembered isn't the only thing that could be called gore. Showing a head with a face exploded with average weapons is still gore. i'm just not talking about being dismembered.
Artillery, bombarding raids give the same results. It's no surprise that people fear so much raids from planes. Dead bodies in pieces. I've seen the results of the french raids in Mali in 2013 against terrorists, It was absolutely gore. Pics that France never showed obviously, it came from malian sources. I suppose that in Mass effect, it should be even more gore and powerful ?
If people need more proof that modern war is gore, they might hear the stories of all those muslim who picked up the dead bodies of their friends or families after bombarding raids from the Otan. Gore is literally everywhere in modern war. It's just not about a few soldiers who kills a few other soldiers in a piece. When tanks and artillery and planes are involved, it's very ugly.
We have anyway in Mass effect artillery from ships, from the normandy, from the reapers ships, from plenty of things in M3.. There are plenty of moments in Mass effect where the artillery plays a role actually. In all episodes. We are litterally running from artillery in the end of Mass effect 3 on earth and several times... Are you sure we played the same game ? Palaven ? The krogan world ? The geth ships ? Gore could have happened in a realistic way with people exploding in our sides. I'm not saying it needed to happen, i'm just not following you when you say that artillery almost never happened in Mass effect, it was literally everywhere actually. When, i say artillery, it's basically a weapon that could crush humans with an heavy weapon.
As for people falling, yes, they fall and they die, but even just with an average weapon nowadays, it could have devastating effects with just bullets. I'd call that realistic. Not cartoonish. Now it doesn't need to happen in Mass effect. I agree with you actually that it doesn't need to be ultra-realistic. But I don't agree with you when you say that something more than examples from the second world war is cartoonish.
The effect of a sniper from the second world war and one from the today is literally not the same. So if we had more more powerful effects, nope, I wouldn't judge it necessarily cartoonish or over the top. That would actually fit the reality to me.
#74
Posté 08 mai 2016 - 11:03
Gore quite often isn't realistic at all. DA2 springs to mind, with swings of the sword causing people to explode into meaty chunks. It was so over-the-top in DA2 that it was almost comical.
Gore, like other explicit content like nudity or foul language, is fine so long as it does not become gratuitous.
I always thought that was a call back to BG's chunking - where critical hits did explode people into meaty chunks.
- Han Shot First et Grieving Natashina aiment ceci
#75
Posté 08 mai 2016 - 11:11
I wouldn't exactly call the gore in Fallout games realistic.
The gore in Fallout 4 is about as realistic as the gore in the original Nightmare on Elm Street movie from the 80s. It is so over the top that it's became more funny than "real" and I don't want that in a Mass Effect game.
- Han Shot First et KrrKs aiment ceci





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