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Multiplayer in Mass Effect Andromeda


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#26
yolobastien6412

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/cut

A lot of things here remind me of Warframe and even L4D2, which I wouldn't mind seeing.

 

I guess they should bring omni-gel back. However, the not being able to revive oneself when down can be fixed if they have you able to continue shooting while down, and you could therefore apply medi-gel in a realistic way.



#27
KaiserShep

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How about we take our customized Makos and race them! 
 
ATTENTION TO ALL EXPLORERS: THE ANDROMEDA RACING LEAGUE IS OPEN!!!


I actually really liked SRL in Destiny. Ultimately it was marred by a lack of varying maps, but it was fun.

#28
Onewomanarmy

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I know we're in space but can't we race with something more fun than those stupid makos? I love driving fast and racing in RL so I'd love to have something to race with but those makos kept exploding on me, they kept turning upside down and one hit was enough to kill it, I don't have the patience for that lol.


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#29
Beerfish

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#1 through #999 on the list for MEMP is to make thing stable and work well without awful memory limits and region locking.

 

All the pretty things, the store, the weapons, the customization are a distant #1,000 on the list,.

 

DAIMP fell flat on it's ass compared to ME3MP becasue they failed on #1 to #999


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#30
MyDamnAlterEgo

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A lot of things here remind me of Warframe and even L4D2, which I wouldn't mind seeing.

 

I guess they should bring omni-gel back. However, the not being able to revive oneself when down can be fixed if they have you able to continue shooting while down, and you could therefore apply medi-gel in a realistic way.

 

Did not play either of them - in my case it's rather "Syndicate - Brink" mix with ME flavour:-))

As for being unable to revive oneself after falling - that's exactly what I meant. Either more team play. or - players should turn the medi-gel earlier. As an option - there could be a setting in the armor to turn the medi-gel on, as one's health falls below certain value.



#31
Ralfufigus

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ME3's multiplayer was legitimately one of the best I've ever played. I feel SO weird saying this, but I'm actually really excited for ME:A's multiplayer.
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#32
Witherleader

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How about we take our customized Makos and race them! 

 

ATTENTION TO ALL EXPLORERS: THE ANDROMEDA RACING LEAGUE IS OPEN!!!

Yes.



#33
Pearl (rip bioware)

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I'm actually kind of hoping that Bio stays away from the sillier characters, like combat volus and awakened Collectors. Oh who am I kidding. It's going to have elcor sentinels and hanar adepts, and awakened cannibals.


The Volus were some of the best kits in the game if you knew how to play them correctly.
 

How about we take our customized Makos and race them! 
 
ATTENTION TO ALL EXPLORERS: THE ANDROMEDA RACING LEAGUE IS OPEN!!!


If I wanted to play MP that revolves around shitty driving physics in another futuristic game, I'd reinstall Destiny. No thanks.

edit: Oh look, another word that gets by Bioware's cutting-edge profanity filter without any manipulation on my part. Just gonna leave it here and take the warning point.

Modifié par Pearl, 13 mai 2016 - 02:29 .

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#34
Dalakaar

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Just gonna leave it here and take the warning point.

Well if they're just gonna softball it in there you might as well.



#35
MoonblaDAI

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...Every Mass Effect fan can dream of a better Multiplayer (and ending ;)) than in ME3....

Talk about blank statements (in both counts), it scares me how people, assuming this as an universal truth, want to steer the discussion about the direction that ME:A should have. There are plenty of shooter games around that offer a better multiplayer experience. For me is so difficult to understand why some people don't simply go and play Call of Duty, Battlefront, the Division, etc and get their fix of carnage, and instead try to mess with the ME franchise, that its strength since release always has been the engaging storytelling and interesting characters, never multiplayer. MP came really as an afterthought. Most people (note that I am NOT assuming "every Mass Effect fan" like the OP does) who approached the franchise to begin with, was because of the engaging story, that was how the game was advertised by Bioware, now people are asking BW to make another CoD with a weak and disposable story.



#36
Pearl (rip bioware)

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now people are asking BW to make another CoD with a weak and disposable story.


Would you like to provide some examples?

#37
MoonblaDAI

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Would you like to provide some examples?

Economy 101: Bioware has a finite budget that it can allocate to the development of ME:A, every penny that is swapped to the development of MP is a penny less that is allocated to add depth to the story, if the budget shrinks, they need to cut corners somewhere, adding some improvement to MP almost surely will mean cutting out a Single Player mission that perhaps would have been a wonderful addition to the story. If there were no other games around where your character can pick a gun and give you the enjoyment to make the life of other players miserable, I would understand, but is not the case, there are thousands, even if you're a EA fan, go and play Battlefront. Mass Effect main strength, its main selling point ALWAYS was the story, not the MP.

 

Ah! I forgot, an example! http://forum.bioware...the-mp-bioware/

 

There you have it...



#38
Pearl (rip bioware)

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Economy 101: Bioware has a finite budget that it can allocate to the development of ME:A, every penny that is swapped to the development of MP is a penny less that is allocated to add depth to the story, if the budget shrinks, they need to cut corners somewhere, adding some improvement to MP almost surely will mean cutting out a Single Player mission that perhaps would have been a wonderful addition to the story. If there were no other games around where your character can pick a gun and give you the enjoyment to make the life of other players miserable, I would understand, but is not the case, there are thousands, even if you're a EA fan, go and play Battlefront. Mass Effect main strength, its main selling point ALWAYS was the story, not the MP.
 
Ah! I forgot, an example! http://forum.bioware...the-mp-bioware/
 
There you have it...


I don't presume to know how EA does budgets. At least for ME3, the MP and SP were developed by completely different studios (SP was done in Edmonton, MP was done in Montreal) so there was very little - if any - budget overlap. But again, I don't know how EA is budgeting things this time around, so I couldn't say anything substantiative about it.

As for the example you linked, allow me to let you in on a little secret: OP was trolling all the gullible SP players, and boy did it ever work ;)

#39
SKAR

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Economy 101: Bioware has a finite budget that it can allocate to the development of ME:A, every penny that is swapped to the development of MP is a penny less that is allocated to add depth to the story, if the budget shrinks, they need to cut corners somewhere, adding some improvement to MP almost surely will mean cutting out a Single Player mission that perhaps would have been a wonderful addition to the story. If there were no other games around where your character can pick a gun and give you the enjoyment to make the life of other players miserable, I would understand, but is not the case, there are thousands, even if you're a EA fan, go and play Battlefront. Mass Effect main strength, its main selling point ALWAYS was the story, not the MP.

Ah! I forgot, an example! http://forum.bioware...the-mp-bioware/

There you have it...

If they can better the story than **** multiplayer. That being said I like multiplayer. I'm sure they are doing the very best with what they got. That's right I'm a hypocrite. *drops mic*

#40
Dalakaar

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Economy 101: Bioware has a finite budget that it can allocate to the development of ME:A, every penny that is swapped to the development of MP is a penny less that is allocated to add depth to the story

Not true. Look up what you're saying. (And no I'm not holding your hand with links.)



#41
SKAR

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Not true. Look up what you're saying. (And no I'm not holding your hand with links.)

OK smart guy care to explain?