What I'd like to see is a scenario where the goody-two-shoes character tries to use diplomacy but fails because it takes too long, the pragmatist succeeds at the cost of a life (or several) to save the many and an evil character makes things worse (to make a statement?) or twist the horrible situation to their own benefit.
I agree with this. I think the problem with the Paragon choices is that you're able to have your cake and eat it too. You can choose the moral high ground without suffering any setbacks or having to make any trade offs. There were a couple times where killing an enemy in a Renegade cutscene meant you didn't have to face him later in combat, but there really weren't any major shortcuts or benefits that I could think of which resulted from choosing a more "pragmatic", less idealized option. This often made Renegade decisions seem more petty and nasty than ruthless and efficient.





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