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Bioware - An Update on Mass Effect: Andromeda


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#1
Hrungr

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An Update on Mass Effect: Andromeda

 

By Aaryn Flynn, General Manager of BioWare
 

With Mass Effect™: Andromeda, our team at BioWare™ is exploring how far they can take this beloved franchise. Yes, we’re building the best of what we all love about Mass Effect – amazing stories, characters and fun third-person shooter combat – and bringing them along with us on the expedition to Andromeda. But we’re also excited to be introducing new features and ways you can enjoy a Mass Effect game.

 

    • More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

 

    • New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

 

    • The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles and the first built on the Frostbite engine. We’re pushing the technology to deliver visuals, story, and gameplay that have never been done in franchise history.

 

As we’ve been playing the game at the studio recently, it’s showing us that we’re taking the game in the right direction. But we also know we need the right amount of time to make sure we deliver everything the game can be and should be – that’s our commitment from all of us to all of you.

 

Because of that, Mass Effect: Andromeda will now ship in early 2017. We can’t wait to show you how far we’re all going to go. We’ll see you at the EA PLAY press conference on June 12, with an update.

 

Thank you for your patience and support.


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#2
Draining Dragon

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Yay! News!

 

Now back to the romance and gore threads. Chop, chop.


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#3
Zehealingman

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This is the part where we are supposed to act surprised, right? Damn it, I should have payed more attention in drama class.

Edit: Also, I wanted more information about romances, but alas, I'll just cancel my preorder. That'll show them.
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#4
NKnight7

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giphy.gif

 

Can't wait!


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#5
Andrew Waples

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I love how they give an "update", and yet not really give an update. I mean this is all stuff we already knew.


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#6
Hrungr

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However, we do get confirmation we'll get more information at EA Play.


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#7
Zehealingman

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However, we do get confirmation we'll get more information at EA Play.


Wonder if it's "only" going to be a teaser trailer or some actual gameplay. I mean, a gameplay trailer would make more sense right?

#8
ArcadiaGrey

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More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

 

Big thank you for the updates.   :)

 

Am I the only one that groans when she reads that?

More freedom translates in my head to a less linear game, with a weaker story, and way too many zones to explore that will overwhelm the actual plot.

I love DAI, but please please don't let ME:A catch InquisitionZoneAThon-itis.   :(


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#9
Dalinne

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I love how they give an "update", and yet not really give an update. I mean this is all stuff we already knew.

 

This is a new trend like the new tease trailer of the trailer from the actual movie.  <_<


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#10
Hrungr

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Also, to be fair, this is the first time BioWare has officially confirmed the date slip to 2017. We had only heard earlier from that brief mention in the last EA Conference Call...



#11
Scarlett

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Well, even if we know all of this already I'm really happy they left a little message for the players !

 

 

 

 

    • New Uncharted Worlds: We’re leaving the Milky Way behind and headed to Andromeda, where we’ll meet new allies, confront new enemies, and explore fascinating new worlds.

 

 

THIIIIIS <3

 

I can't wait for june 12th ^^


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#12
Shepard_Commander11

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I'd take a teaser trailer in June. Gameplay is obviously ideal, but anything at this point.



#13
Addictress

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Big thank you for the updates. :)

Am I the only one that groans when she reads that?
More freedom translates in my head to a less linear game, with a weaker story, and way too many zones to explore that will overwhelm the actual plot.
I love DAI, but please please don't let ME:A catch InquisitionZoneAThon-itis. :(


This.

But perhaps they will look at Witcher 3 to improve on DAI.
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#14
SolNebula

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Good info more time in development will surely come in handy take as much as you need it. I can wait for it.

 

Also Exploration in ME...finally!!! Was waiting for that since ME1. The time of shooting galleries is over....can't wait for exploration with my trusty Mako!


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#15
Obliviousmiss

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Yes, EA. Yessssssssssssss. I await your debut in June. Show us the precious.

 

giphy.gif


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#16
KirkyX

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Big thank you for the updates.   :)

 

Am I the only one that groans when she reads that?

More freedom translates in my head to a less linear game, with a weaker story, and way too many zones to explore that will overwhelm the actual plot.

I love DAI, but please please don't let ME:A catch InquisitionZoneAThon-itis.   :(

My hope is that they've considered the feedback they got from Inquisition, then had a look at the way The Witcher 3 was received, and concluded that, if you're going to have a large open world in a story-driven game, that world should be filled with, and used as a means to deliver, stories--generally in the form of proper side-quests. That's as opposed to shards, rifts, astrariums, and notes that inevitably lead to fetching random items that either contain, or are guarded by, demons.

 

(To be clear, I actually like DA: I, but I feel like the vast, vast majority of the side-content - that is, anything that didn't have to do with either the main quest or your companions - could've been cut out, and it would've been a better game, at least to my taste. The open world zones just felt utterly, utterly dead, in spite of how pretty they were, because all you ever seemed to come across when exploring them was, well, shards, rifts, notes and astrariums. I feel like the need to create 'types' of side-activity, that were repeatable, rather than actual side-quests that, while sharing elements in common, were ultimately distinct from one-another because of the stories they told and the characters they presented, was that game's greatest folly.)


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#17
Addictress

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I don't know why developers think I ever asked for an open world in the first place. Skyrim is great but did I EVER ask every other game to become Skyrim? NO.
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#18
Furisco

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Greatest update of all time.

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#19
Jedi Comedian

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Yay! News!

Now back to the romance and gore threads. Chop, chop.

I'm surprised nobody has made a Gory Romance thread yet.
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#20
SolNebula

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I don't know why developers think I ever asked for an open world in the first place. Skyrim is great but did I EVER ask every other game to become Skyrim? NO.

 

Well maybe not you but I'm confident many others did ask for that. It's a big world out there (no pun intended). Still exploration is a good thing especially if can make our levels non-linear....and avoid the shooting gallery Garrus mentioned in ME3.


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#21
Fiery Phoenix

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March it is.


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#22
Hrungr

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Aaryn Flynn @AarynFlyn

Thanks for all of the support everyone. I know it will be worth the wait.


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#23
LPPrince

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I don't know why developers think I ever asked for an open world in the first place. Skyrim is great but did I EVER ask every other game to become Skyrim? NO.

 

 

Perhaps you didn't, but many did ask for larger worlds to explore in games. Skyrim was the success that spawned the new focus towards really opening up the game worlds we can explore(in recent years at least), so if you dig the more expanded levels in games following late 2011, thank it. If you don't, then oh well. Games are gonna keep having open levels or just outright be open world.

 

And I've got no problem with that.


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#24
LPPrince

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March it is.

 

I'm still too suspicious after everything Bioware that has happened following 2011 to get excited, so I'll just wait and see how things develop from here.


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#25
Addictress

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Well maybe not you but I'm confident many others did ask for that. It's a big world out there (no pun intended). Still exploration is a good thing especially if can make our levels non-linear.


Non-linear isn't necessarily the same as open world. I thought Mass Effect 1 was non-linear enough, with missions that could be done in any order, etc. A little exploration within each mission.

Open world often has this "homestead" mentality. Decorating Skyhold, making camps, crafting. Having only one huge level instead of smaller disconnected tightly-designed levels for individual missions. Ugh. why force it everywhere? Level design suffers. Enemies drift about instead of spawning at carefully chosen points in the map, contoured to provide maximum tactical interest and their very entrance into the scene is part of the story. This is the worst.
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