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Bioware - An Update on Mass Effect: Andromeda


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#26
LPPrince

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Non-linear isn't necessarily the same as open world. I thought Mass Effect 1 was non-linear enough, with missions that could be done in any order, etc. A little exploration within each mission.

Open world often has this "homestead" mentality. Decorating Skyhold, making camps, crafting. Having only one huge level instead of smaller disconnected tightly-designed levels for individual missions. Ugh. why force it everywhere? Level design suffers. Enemies drift about instead of spawning at carefully chosen points in the map, contoured to provide maximum tactical interest and their very entrance into the scene is part of the story. This is the worst.

 

 

Then you don't have to worry, Andromeda won't be open world. By ME's own makeup it can't be;there are multiple places to land that should all hopefully be different and offer new things to do on them. Won't be anything like one sole location that's massive in size/scope. Unless you're worried it'll be like Inquisition where most big locations were big for the sake of it and didn't have much to do in them outside of what felt like tertiary quests.


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#27
MrFob

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Big thank you for the updates.   :)

 

Am I the only one that groans when she reads that?

More freedom translates in my head to a less linear game, with a weaker story, and way too many zones to explore that will overwhelm the actual plot.

I love DAI, but please please don't let ME:A catch InquisitionZoneAThon-itis.   :(

 

I also thought DA:I was not exactly great with it's open world as it was implemented. However, I am hopeful and optimistic that "more freedom" will really be an enrichment for Mass Effect (at least for me personally) for a number of reasons:

 

1. In the beginning, Mass Effect was very much about exploration. Sure, the worlds in ME1 were empty and the MAKO's handling was weird but the concept was there and it was only taken out in ME2. I think in principle, the exploration part lends itself very well to a scifi space-traveling game and it only needs to be executed well and I did feel like we lost something there in ME2/3 when a shuttle always brought us right to the 50 square feet that mattered.

 

2. DA:I was BW's first attempt at building fairly open and large terrains with a large exploration aspect. A lot of the downsides in DA:I were clearly due to a lack of experience in this area. Even though the teams are different, I do hope that there will be a lot of exchange of ideas, consulting and feedback between them, so that the ME team can steer around some of those pitfalls and overall improve the feel and the pacing of the game.

 

3. Part of the last point is to develop a plot that lends itself well to the exploration aspect. I hope the ME writing team will have taken this into consideration as the exploration aspect seems to have been their very early core concept for Andromeda.

 

4. This may not apply to everyone but for me personally, the combat mechanics of ME and the general gameplay (with the TPS + powers system at its core) are much more enjoyable for long term repetition than DA's slow and (to me at least) very repetitive combat. I know there are those who disagree but I can easily spend hours running around, trying to find good cover spots and try and be precise with my shots without issue, while in DA, I feel that once I found the right skill combination for my character class, I don't have much else to do than to just press the right button combination over and over. Since ME's system feels much more dynamic and varied to me, I don't think I'll mind spending more time with it between story snippets then I did in DA:I (but as I said, that may be just me).

 

All in all, I am really looking forward to ME:A's more open approach and I am quite optimistic that it will surpass DA:I in it. Of course, there are still many pitfalls that BW has to steer around but all we can do before the game is out is wait and see if they'll manage. The approach itself is a good one in my mind.

 

@OP: Thanks for letting us know. Looking forward to 6/12.


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#28
lynroy

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I love how they give an "update", and yet not really give an update. I mean this is all stuff we already knew.

My thoughts exactly.


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#29
KirkyX

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Non-linear isn't necessarily the same as open world. I thought Mass Effect 1 was non-linear enough, with missions that could be done in any order, etc. A little exploration within each mission.

Open world often has this "homestead" mentality. Decorating Skyhold, making camps, crafting. Having only one huge level instead of smaller disconnected tightly-designed levels for individual missions. Ugh. why force it everywhere? Level design suffers. Enemies drift about instead of spawning at carefully chosen points in the map, contoured to provide maximum tactical interest and their very entrance into the scene is part of the story. This is the worst.

Precisely! The old BioWare style of non-linear game design - here's some areas you can go visit in whichever order you like, with generally one major story thread per zone, and a bunch of smaller side-quests to complete, too (none of which feel like Inquisition-style busywork) - remains one of my favourite ways to structure a video game. I've only played one game that manages something similar with an actual open world, and that's The Witcher 3--and, frankly, I'm not sure even CDPR are going to be able to pull that off again.


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#30
HydroFlame20

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First pokemon sun and moon news and now this its a good day for games.

#31
KirkyX

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I almost completely agree, though I will say that I actually really like Dragon Age: Origins' combat system--it's the later games that fell into the 'button combination over and over' trap, at least for me. DA: O still has one of my favourite takes on the 'Rogue' character class ever. I don't think I've ever found stabbing endless hoards of people in the back more satisfying than in that game.


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#32
Element Zero

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Talk about "playing it close to the vest". On the one hand, I guess I do appreciate that they finally made some sort of acknowledgement of the forward movement of time. On the other, there's absolutely nothing here that we hadn't long since discerned without an announcement.

I hope June 12 brings a look at gameplay. I'd like to get a decent look at the game, maybe some info about the things with which they're "tinkering". They don't have to repeat the mistakes of the DAI lead up, where it felt like an "over promise, under deliver" situation. Just let us see some "safe" stuff. There has to be plenty of that, by now.

EDIT: autocorrect typo fail

#33
Mdizzletr0n

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Non-linear isn't necessarily the same as open world. I thought Mass Effect 1 was non-linear enough, with missions that could be done in any order, etc. A little exploration within each mission.
Open world often has this "homestead" mentality. Decorating Skyhold, making camps, crafting. Having only one huge level instead of smaller disconnected tightly-designed levels for individual missions. Ugh. why force it everywhere? Level design suffers. Enemies drift about instead of spawning at carefully chosen points in the map, contoured to provide maximum tactical interest and their very entrance into the scene is part of the story. This is the worst.


I think that with being in an entirely new galaxy, crafting will more than likely be somewhat important. It makes sense to have that for the setting.

#34
gabdalla92

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i wish those were the good old days when devs released a "demo" way before the game launch... not that i wont definetly buy it, but i would love to play it a little bit in the next couple of months already



#35
JoltDealer

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I love how they give an "update", and yet not really give an update. I mean this is all stuff we already knew.

Well I mean this was more so to confirm what we had suspected as well as announce Mass Effect Andromeda's presence at the EA event.

Wonder if it's "only" going to be a teaser trailer or some actual gameplay. I mean, a gameplay trailer would make more sense right?

I think we'll see gameplay because I've been doing this whole Bioware at E3 thing for almost a decade now. Given the expected release date and how far in development they are, I think we are going to see more than just a trailer. I think we'll see the game demonstrated onstage with the graphics, environments, and exploration on full display, as well as any changes to the dialogue system.

I don't think we'll see much in terms of story details. I think we'll see two companions in the squad, but any details regarding them will be revealed when us fans go over the footage repeatedly. That's just always what happens. No romances will be confirmed, nor will any additional squaddies be announced. Then, of course, we'll see a trailer for which will give us glimpses of plot, tell us to pre-order, and announce the new release date.
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#36
MrFob

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I almost completely agree, though I will say that I actually really like Dragon Age: Origins' combat system--it's the later games that fell into the 'button combination over and over' trap, at least for me. DA: O still has one of my favourite takes on the 'Rogue' character class ever. I don't think I've ever found stabbing endless hoards of people in the back more satisfying than in that game.

 

Oh yea, don't get me wrong, I don't mind DA's combat or think it's bad. And I also think that DA:O especially was a lot of fun. I think part of why DA:O felt much better than DA:I (and again, just to me) is because more care was taken to make almost every enemy encounter unique and different in some way (with a notible exception being the deep roads, which sucked, haha). That's why it felt less repetitive. With mostly smaller spaces and more constraints in the terrain (like hallways with specific obstacles such as stairs, doors and traps to keep in mind) the very tactical, almost chess-like system of DA combat could really thrive. However, in the more open spaces of DA:I, with more unconstricted movement for all figures involved, I at least will almost always fall back to the standard most effective attack pattern and that's what made it a bit repetitive and boring for me in DA:I specifically.

 

I don't think ME will have that problem because the system is much more active and with combat more focused on longer range gun fights open terrains will work much better (especially for people like me who like to play infiltrators ;)).



#37
Iakus

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I love how they give an "update", and yet not really give an update. I mean this is all stuff we already knew.

It's an update on updates  :P


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#38
Andrew Lucas

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Oh well, thank God for Blood and Wine meanwhile. Sighs.

#39
Addictress

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I think that with being in an entirely new galaxy, crafting will more than likely be somewhat important. It makes sense to have that for the setting.

Well that is true.

 

Though it wouldn't be to make my own badass armor, I would expect it to be for the benefit of the settlements that've off-boarded the ark on the whole.



#40
Dabrikishaw

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So the delay to 2017 is official. Fine by me. 5 years after Mass Effect 3 is a good time to allow until the next chapter in Mass Effect starts.


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#41
Glaso

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    • The Next Great Mass Effect Experience: Mass Effect: Andromeda will be the first Mass Effect game for today’s consoles

 

 

Is bioware going to take a massive dump at the PC players like they did with inquisition? "Built for PC players by pc players", yeah as if...

 

 

More Freedom: One of our biggest ambitions is to give players an unprecedented level of freedom for a Mass Effect experience –where you’ll go, how you’ll get there, and how you’ll play.

 

Please tell me it's not going to be a collection of maps, with space rifts to close and crap to collect? It got boring after the second one...



#42
Beerfish

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More freedom eh?  Shards are in the game!

 

The freedom aspect will totally depend on the execution.  There were some spots in DAI where it became a chore rather than an exploration.  They need to up their game in the area of small quests.

 

Being a fan of the MP aspect I greatly worry about MEA mp if it will exist will have the same horrible limitations as DAIMP due to the game engine and it's resource use.

 

2017?  No big deal.



#43
Iakus

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Please tell me it's not going to be a collection of maps, with space rifts to close and crap to collect? It got boring after the second one...

Better question:

 

Will I be able to close the rift rather than jump into it for the "perfect" ending?



#44
KirkyX

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I don't think ME will have that problem because the system is much more active and with combat more focused on longer range gun fights open terrains will work much better (especially for people like me who like to play infiltrators ;)).

When it comes to Mass Effect combat: gimme mah biotic charge and a shotgun, and I'll be happy as a bunny. A physics-defying angry bunny. With a shotgun.

 

(I generally like to play stealthy characters, like rogues, but I just never really got into the Infiltrator playstyle for whatever reason. I guess it's partly 'cause I've always preferred the up-close-and-personal stabby rogue to the shooty archer rogue. I'm more 'flamboyant whirl of daggers' than 'cool sniper'. And the closest thing to a flamboyant whirl of daggers in ME is a Vanguard with a shotgun, I suppose.)


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#45
The Elder King

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Is bioware going to take a massive dump at the PC players like they did with inquisition? "Built for PC players by pc players", yeah as if...

 

 

Please tell me it's not going to be a collection of maps, with space rifts to close and crap to collect? It got boring after the second one...

Two out of three will be in it. Hopefully with more and better content then DAI.



#46
KirkyX

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Is bioware going to take a massive dump at the PC players like they did with inquisition? "Built for PC players by pc players", yeah as if...

 

 

Please tell me it's not going to be a collection of maps, with space rifts to close and crap to collect? It got boring after the second one...

Well, Mass Effect's never had the best PC support, so at least we're used to it. The galling thing about the DA games was that the first one was so clearly built for the PC, while the next two... Were not.



#47
Addictress

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I really, really liked ME3 multiplayer on PC though. I thought the PC controls were wonderful!


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#48
KirkyX

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I never played the MP - friends bought it on console, and I'd stopped hanging around the old BSN - and ME3's the only game in the trilogy I've only played once, so I can't really speak much to the controls.

 

I'm planning to go back to it again at the end of this trilogy replay I'm doing - first since ME3; I really, really didn't like that game, long before I saw the ending, and it kinda sapped the will to play any ME from me, until I started getting excited about Andromeda - so I'll get a better handle on it then.


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#49
MrFob

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When it comes to Mass Effect combat: gimme mah biotic charge and a shotgun, and I'll be happy as a bunny. A physics-defying angry bunny. With a shotgun.

 

(I generally like to play stealthy characters, like rogues, but I just never really got into the Infiltrator playstyle for whatever reason. I guess it's partly 'cause I've always preferred the up-close-and-personal stabby rogue to the shooty archer rogue. I'm more 'flamboyant whirl of daggers' than 'cool sniper'. And the closest thing to a flamboyant whirl of daggers in ME is a Vanguard with a shotgun, I suppose.)

 

Hehe, I just loooove sniping. But I predict Vanguards will have a lot of fun in ME:A. I can see something like a "jetpack-charge-bomb-attack" with shotgun follow-up becoming a thing. :)


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#50
Hanako Ikezawa

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*sees there is a new update*  :)

 

*reads update only to find nothing new*  :(