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Bioware - An Update on Mass Effect: Andromeda


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#151
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I should be going to sleep now... it's 1 am! Nice talking to everyone. :) x


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#152
Hanako Ikezawa

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When there's romance in a computer game, of course sexuality is going to be important. :)

I don't see how. Sex =/= Romance and Romance =/= Sex. Both can and do exist together, but they are not necessarily linked. 


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#153
Mdizzletr0n

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This update states what most of us already know. This isn't really anything new, now it's just BioWare has officially came out and stated it. As for RPG elements, just because they posted it on their homepage doesn't really mean much. But I do agree, it's there, just not as bold as "OPEN WORLD RPG." I just want some elements that made ME1 amazing, back with some improvements.

Are really surprised? Less rpg elements has been their trajectory throughout the entire ME trilogy. Eventually it was going to become no -existent.
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#154
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... I'm so sorry, it was badly phrased. :( I know they're not linked... I hope I haven't offended you... x



#155
Hanako Ikezawa

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... I'm so sorry, it was badly phrased. :( I know they're not linked... I hope I haven't offended you... x

No need to apologize. I took no offense. 

 

I just don't like how more and more when there is a romance in a book/movie/game, etc it has to involve sex because many think one requires the other. Mass Effect for example had every romance but one at some part of it involve/require sex, sometimes even having it be an ultimatum of "have sex or break up". The only one that didn't was Kelly Chambers, whom was written to while depict her and Shepard having romantic feelings for each other leave whether they were sexually intimate or not ambiguously. Luckily DAI has sort of reversed that with some romances having it be optional(Dorian, Rainier, Sera) and others being like Kelly's where it is left ambiguous(Josephine and Solas). Hopefully the Mass Effect will follow suit. 



#156
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Haha, sorry, I'm just paranoid about upsetting anyone. I mostly spend my days crying and having panic attacks so I'm scared about that kind of thing. I totally know what it's like to have a relationship without sex though so don't worry, I agree! x


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#157
ArcadiaGrey

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I have this fleeting hope that ME:A will consist of MGSV style beef with some Witcher 3 roasted potatoes some huge  Skies of Arcadia Legends Yorkshire puddings, some Kotor style carrots all served with a lovely BG&E Gravy.

Hey a guy can dream.

 

Well now you're making me hungry, it's years since I had a yorkshire pudding...wait....what were we talking about again??

 

Yeah. I keep wanting to start a new playthrough but the idea of slogging  through some of those zones again kills me.
 

 

Just miss a whole bunch.  I've only played once so far and I skipped 4 zones, which means they'll be new content for me on my next run.  I was still a high enough level, and then I just bought some power points from that guy in Skyhold so I could do the missions in the Descent (that cost a fortune for some reason).



#158
Thermopylae

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Not that I used food metaphors anyway but after watching the character "Sue" in "The Middle" try to solve war in the Middle East using a bake a cake metaphor, I absorbed the point that using food metaphors can be somewhat trite. Although perhaps I should try to use making martinis as a metaphor.

 

I quite like the idea of a Mass Effect Skyrim, but without too many of the collect 15 elfroot & 15 weird aquatic plant fetch quests so the healer in the hut can make the nanna's medicine, again. Or at least disguise it as mining elements to construct alloy b to improve the tensile strength of barrel c and build restrainers for habitat x.

 

If there is some damn yoda type alien asking me to collect any more space elf root I will, well write about my dissapointment and powerlessly vent my feelings in some useless manner as I buy the game again. Damn it. Damn it all to hell.


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#159
Nole

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Haha, sorry, I'm just paranoid about upsetting anyone. I mostly spend my days crying and having panic attacks so I'm scared about that kind of thing. I totally know what it's like to have a relationship without sex though so don't worry, I agree! x


WTF

#160
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WTF

 

I'm sorry??? I don't think I understand x



#161
SKAR

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It it means we get race options instead of human-only, I'm all for it.

That's not guaranteed and besides we're not ready for race options yet.

#162
GeneralXIV

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That's not guaranteed and besides we're not ready for race options yet.

 

We are! I want to be an Asari <3


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#163
SKAR

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We are! I want to be an Asari <3

Play some multiplayer.
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#164
GeneralXIV

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Play some multiplayer.

 

Haha. I bought a PS3 yesterday to do exactly that! x



#165
In Exile

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People aren't complaining about the inclusion of a diverse variety of minorities in Inquisition. They're complaining that the minorities they included got poorly written side content. And side content FOCUSED on their minority identities, trying to 'instruct' players about the moral ills of judging them, in a straightforward fashion that doesn't really use the power of storytelling as it should


It's true that we need representation and I totally agree with that. But it can't become a Sesame Street skit on diversity. It needs to be a byproduct of an already great plot.

Why can't writers respond to this argument? We've repeatedly put it out there multiple times. The distinction is a crucial one and I would think that these Stanford-grad writers would be able to grasp it better than I could.


Do people complain about all the **** straight or white characters "added" to the game being "forced" because they're badly written? The point is that this argument only even works if straight or white characters are the only acceptable default, and you need to justify why you don't have them ad the majority and POV.

There's nothing to respond to. There isn't an argument. There's a demand that writers justify departure from an arbitrary default.
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#166
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I don't mind straight/white characters in computer games... I know I'm white myself, so that might make it easier but I'm definitely not straight. ;)

A character isn't me and doesn't have to represent me. I don't want to be a computer game character. They're nearly all too violent x


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#167
Hanako Ikezawa

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Play some multiplayer.

Multiplayer doesn't have a campaign. 

 

That's not guaranteed and besides we're not ready for race options yet.

I've been ready for 9 years now. 


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#168
Glaso

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In this instance I wouldn't cast blame at the rifts as much as I would the combat mechanics. If you don't like the combat mechanics to begin with, then there's very little that exploration (and its various activities) can do to make you like the game more.

 

Certainly, rifts are repetitive, but (if you're like me) replacing DA:I's combat with ME3's would make them far more bearable, if not actually enjoyable.

 

That depends if they intend to keep ME3 combat mechanics (and improve upon them) or oversimplify it to the extreme like they did in DAI (8 abilities for a "more tactical" combat experience and no combos).



#169
N7Jamaican

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Are really surprised? Less rpg elements has been their trajectory throughout the entire ME trilogy. Eventually it was going to become no -existent.

 

Yeah, I know.



#170
vbibbi

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This.

But perhaps they will look at Witcher 3 to improve on DAI.

 

Plus, I really hope that some of the improvements in zone design from JOH shows that they were listening to complaints about some of the dead content and tried to adjust. The Frostback Basin wasn't perfect, but I do think it was an improvement of most of the base DAI zones.

 

But yeah, they will probably just pull a Bioware and see that TW3 had great sales so will try to emulate lots of that. We are going to have lots of "alien nests" to blow up with omni bombs and hidden treasure caches we'll have to use our jetpacks to reach.

 

My hope is that they've considered the feedback they got from Inquisition, then had a look at the way The Witcher 3 was received, and concluded that, if you're going to have a large open world in a story-driven game, that world should be filled with, and used as a means to deliver, stories--generally in the form of proper side-quests. That's as opposed to shards, rifts, astrariums, and notes that inevitably lead to fetching random items that either contain, or are guarded by, demons.

 

(To be clear, I actually like DA: I, but I feel like the vast, vast majority of the side-content - that is, anything that didn't have to do with either the main quest or your companions - could've been cut out, and it would've been a better game, at least to my taste. The open world zones just felt utterly, utterly dead, in spite of how pretty they were, because all you ever seemed to come across when exploring them was, well, shards, rifts, notes and astrariums. I feel like the need to create 'types' of side-activity, that were repeatable, rather than actual side-quests that, while sharing elements in common, were ultimately distinct from one-another because of the stories they told and the characters they presented, was that game's greatest folly.)

 

This just gave me a thought. You know, I wouldn't have even minded the shards, astrariums, rifts, and notes as much, if they hadn't been so prevalent in every map and consisted of the majority of side quests. If only one or two maps had astrariums, if there were only two rifts per map, if the total number of shards hadn't been so $%@$ much, they would have been more bearable. By having so many of each of these collections, the suspension of disbelief dwindled and it just felt like busy work.

 

Well maybe not you but I'm confident many others did ask for that. It's a big world out there (no pun intended). Still exploration is a good thing especially if can make our levels non-linear....and avoid the shooting gallery Garrus mentioned in ME3.

 

My impression wasn't that Bioware had many requests from fans for an open world, they just saw the sales figures for Skyrim and said "yup!" Which is fair, they are a business focused on making a profit. But don't let's pretend that this was what we asked for and how dare we not be grateful for the change.


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#171
Giantdeathrobot

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To stay on topic, one thing I will say is that the change in marketing strategy from Inquisition to Andromeda is pretty significant. More than a year before Inquisition launched, Bioware was showering us with information about the game, images, videos, hype, character bios, and so forth. Now, they wait for a predetermined PR event about 6 months before the game's launch to even start talking about features, beyond vague statements like ''more freedom''.

 

I think the backlash they got when Inquisition changed from the Crestwood demo annoyed both Bioware and EA. Now they try the Fallout 4 school of marketing, reveal all the information about the game in a tightly controlled conference and ride the hype wave until release.



#172
Beerfish

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To stay on topic, one thing I will say is that the change in marketing strategy from Inquisition to Andromeda is pretty significant. More than a year before Inquisition launched, Bioware was showering us with information about the game, images, videos, hype, character bios, and so forth. Now, they wait for a predetermined PR event about 6 months before the game's launch to even start talking about features, beyond vague statements like ''more freedom''.

 

I think the backlash they got when Inquisition changed from the Crestwood demo annoyed both Bioware and EA. Now they try the Fallout 4 school of marketing, reveal all the information about the game in a tightly controlled conference and ride the hype wave until release.

Agreed, however I think you can give out drams of info without going down that Crestwood road.  to be honest BioWare has gone down hill very very badly as far as maintaining a relationship with their fans waiting for games.  As in it is almost 100% non-existent and only through the efforts of some people like Hrunger do we ven get a sniff of anything and usually via twitter.


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#173
Joxer

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No, he's referencing the fact that incredible new tech just became available for PC gamers (a full year ahead of expectations), and yet the announcement is referencing the new consoles as "pushing the limits of new technology".

The thing is, posts like this one ignore the fact that MEA will be the first ME game on the new consoles, and it will be a great, impressive new experience for many gamers. Also, PC gamers generally do enjoy a slightly better experience right out of the box, visually speaking. Finally, taking advantage of the cutting edge tech available exclusively to them, PC gamers will likely be able to employ mods, in time, that will give them their far superior experience. Maybe it won't be the stunning masterpiece the PC crowd would get if MEA were developed exclusively for PC, but there wouldn't be a MEA developed exclusively for PC. We unwashed hordes of console gamers make AAA titles financially viable. ;)

You got my post right.

However.

 

In normal world there is a difference between expensive jewelry and bijouterie.

If one sells you a piece of glass under diamonds tag and diamonds price, is that superb business or just - a scam?

 

Look, I might sound extreme and I'm not here to insult any fans, it's just that Bioware's PR feels like deliberate trolling. Why is the audience guilty for whatever misery goes on in EA? For example, I don't remember any of us here suggested them to move on social networks.



#174
Andrew Lucas

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Oh boo hoo. I have a thresher maw in my eye.

I don't trigger individuals today. Oh well.

Looking at the thread, I guess it's Chronoid's fault this time. But if he hadn't, somebody else would have. It's like there's a Bioware-specific version of Godwin's Law, except instead of Hitler it's sexuality.

Preach.

Yeah, I had to check I was in the right thread when I saw that discussion.
We desperately need new information about ME:A...

In the other hand, I don't blame BSN for changing the topic. This whole ME:A update is just a dull PR talk and stuff we already know, so there's really nothing to discuss about.

Yeah, right. People must have a lot of spare time to talk gender nonsense in a topic where we're discussing if a Bioware needs some milk. Smh.

Because sexuality is a huge part of modern life and it's important :) x

Mass Effect isn't life, tho. It's a fictional work. And no, it's not important. You're not dating these characters, they don't exist. But hey, sarcasm.

Because it's like omfg important. In stories that portray grand conflicts like the DA and ME series, what could be more important than sexuality and who boinked whom? When fireballs and biotic fields explode all around you, what do you want to talk about? Sexuality! As demons overrun the world and reapers exterminate one solar system after the other, what could be more important?
C'mon, man. Don't pretend you didn't know that.
Back in the day when we dug trenches at zero degrees celsius and worried about the sniper on the other side of the mountain range we talked about sexuality.

LMAO.

#175
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You guys are awesome. <3 There are people who are actually liking what I say. This is great! x

 

Haha sorry, this is the first thing I've ever had that is anything close to a social networking site, so I'm probably getting a little more excited than I should. :) My ex girlfriend would never let me have Facebook ;)