Is it missing anything smaller than Atlas at ranges further than point-blank "working as intended"?
What's the deal with Submission Net?
#1
Posté 10 mai 2016 - 07:52
#2
Posté 10 mai 2016 - 07:55
Yes.
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#3
Posté 10 mai 2016 - 08:04
I've never understood all the complaints about Sub Net, I find it pretty reliable.
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#4
Posté 10 mai 2016 - 08:06
Sub net is one of the harder powers to hit because it has a long animation and weird curving, but with some practice you'll be able to hit it all the time. The target of the power will be the enemy you target when you press the button, so unlike grenades you can't change the direction during the animation.
What I do is force the enemy to dodge by shooting them and then fire the net while they are evading. You will catch a lot of Phantoms mid-air like this. You can also fire it into a chokepoint and when an enemy runs into it they will get trapped.
It's not the best power but it has its uses and is very fun.
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#5
Posté 10 mai 2016 - 08:10
Sub net is one of the harder powers to hit because it has a long animation and weird curving, but with some practice you'll be able to hit it all the time. The target of the power will be the enemy you target when you press the button, so unlike grenades you can't change the direction during the animation.
What I do is force the enemy to dodge by shooting them and then fire the net while they are evading. You will catch a lot of Phantoms mid-air like this. You can also fire it into a chokepoint and when an enemy runs into it they will get trapped.
It's not the best power but it has its uses and is very fun.
Well said Xan. One can approach a 100% success ratio with this technic.
#6
Posté 10 mai 2016 - 08:19
Sub net is one of the harder powers to hit because it has a long animation and weird curving, but with some practice you'll be able to hit it all the time. The target of the power will be the enemy you target when you press the button, so unlike grenades you can't change the direction during the animation.
What I do is force the enemy to dodge by shooting them and then fire the net while they are evading. You will catch a lot of Phantoms mid-air like this. You can also fire it into a chokepoint and when an enemy runs into it they will get trapped.
It's not the best power but it has its uses and is very fun.
This works, sure. But it will still often stick to walls nearby
#7
Posté 10 mai 2016 - 08:22
I used the net on a trooper who was standing some 5 or 10 game-meters away, on a straight line from me, and never even tried to dodge. The net still missed.
#11
Posté 10 mai 2016 - 09:51
It's got a fast cooldown. So just shoot your wad again.
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#12
Posté 10 mai 2016 - 11:01
because it takes a little too long to kill stuff, I just wind up blowing their head off.
inb4 " that's what she said "
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#13
Posté 10 mai 2016 - 11:10
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#14
Posté 11 mai 2016 - 12:55
OP, blame it on lag, whatever you miss, whatever doesn't work , always blame lag.
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#15
Posté 11 mai 2016 - 06:20
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#16
Posté 11 mai 2016 - 06:38
I like submission net XD
#17
Posté 11 mai 2016 - 08:23
my problem with it is the time it requires,
because while it "tries" to catch something you could do more and more reliable damage in another way.
(A long time ago) I tried 2 ways to give it a purpose:
1.) as primer for tech bursts, in order to hit more than one enemy and in order to destroy shields.
--> did not work for me. Î cannot really say nor remember why
2.) I specced the net completely for shield damage, in order to use it as damage dealer to shielded enemies
while using incindiary ammo.
While the damage sounded high on Kalence (3000 or something ? ) it felt pitiful on the battlefield, compared to what my weapon did, regardless of the equipped ammo type.
By the way: Does anyone know what happens when you hit a still shielded enemy at its weak spot? Like an Atlas at its cockpit for example. Common sense tells me that the shield goes around the complete enemy and therefore makes any weak spots unimportant - even headshots. But in practice this feels different -
which is another reason why submission net sux as shield-destroyer
#18
Posté 11 mai 2016 - 08:36
Submiiiiiission going down, down
dragging me down...
Oh, yeah baby!
#19
Posté 11 mai 2016 - 08:56
my problem with it is the time it requires,
because while it "tries" to catch something you could do more and more reliable damage in another way.
(A long time ago) I tried 2 ways to give it a purpose:
1.) as primer for tech bursts, in order to hit more than one enemy and in order to destroy shields.
--> did not work for me. Î cannot really say or remember why
2.) I specced the net completely for shield damage, in order to use it as damage dealer to shielded enemies
while using incindiary ammo.
While the damage sounded high on Kalence (3000 or something ? ) it felt pitiful on the battlefield, compared to what my weapon did, regardless of the equipped ammo type.
By the way: Does anyone know what happens when you hit a still shielded enemy at its weak spot? Like an Atlas at its cockpit for example. Common sense tells me that the shield goes around the complete enemy and therefore makes any weak spots unimportant - even headshots. But in practice this feels different -
which is another reason why submission net sux as shield-destroyer
Assuming you will hit your target, what is not always so easy with moving Phantoms for example. I consider that Sub Net is more about crowd control than about direct damage. It's the equivalent of Stasis for tech classes. Nobody complains about the later one because it's an instant hit power. Sub Net is admittedly less reliable to paralyze enemies, but as a compensation it primes for tech combos, does some direct damage and has a better cooldown. I find it a fairly balanced power.
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#20
Posté 11 mai 2016 - 09:03
Assuming you will hit your target, what is not always so easy with moving Phantoms for example. I consider that Sub Net is more about crowd control than about direct damage. It's the equivalent of Stasis for tech classes. Nobody complains about the later one because it's an instant hit power. Sub Net is admittedly less reliable to paralyze enemies, but as a compensation it primes for tech combos, does some direct damage and has a better cooldown. I find it a fairly balanced power.
The travel speed is a bit lacking. Combined with the animation it takes a long time to take effect.
Or not - if the target dodges (which can be controlled somewhat, though). That time and the target is usually dead with me or team shooting them.
Not really a top notch ability, but when it catches enemies in mid air animation, it makes up on its drawbacks. Using it as a trap is also viable. Thinking about it - it really is the tech equivalent to stasis.
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#21
Posté 11 mai 2016 - 09:04
Assuming you will hit your target, what is not always so easy with moving Phantoms for example. I consider that Sub Net is more about crowd control than about direct damage. It's the equivalent of Stasis for tech classes. Nobody complains about the later one because it's an instant hit power. Sub Net is admittedly less reliable to paralyze enemies, but as a compensation it primes for tech combos, does some direct damage and has a better cooldown. I find it a fairly balanced power.
#22
Posté 11 mai 2016 - 09:48
You do need a bit of work to make sure the net catches something, like triggering a dodge, or making sure your target is looking somewhere else. I also think lag plays havoc with it? I find it pretty reliable on host at least. Nothing like catching a phantom mid-flip, or finally stopping a slippery nemeses in her tracks though... which leads to very important point that both kits with submission net have pretty satisfying heavy melees ![]()
well - Stasis primes for a Biotic Explosion AND is instant and reliable.Plus it catches even more enemies who walk into it later.I don't think that submission net compares to Stasis - I even think that Stasis plays in a completely different league.Granted that Stasis does not hit Dragoons, etc. (which Sub net does not really do, either),but (for example) Dragoons just require Warp -> one sidestep -> Throw.Dragoons basically are no problem with a character that has a dodge move.
I agree with Loufi, it is a well balanced CC power. Not everything can be top-tier like warp or overload after all, IMO
Submission net compares to stasis in that it can take an unarmoured unit out of the fight; in that sense, Stasis is a good baseline comparison, on which Loufi then expands. On top of the other advantages that Loufi already mentioned, it can slow down armoured units (so it does provide some utility against units unharmed by stasis) with the proper spec (5a). If you go to rank 6b, it provides AoE damage, which also staggers, in an area far bigger than a stasis bubble; I'd argue that that is a significant effect. All in all, I do find it a pretty balanced, if a tad gimmicky, power. Nothing wrong in not liking it of course ![]()
As for dragoons, I do agree with you in principle, but they do become very bothersome when they arrive in pairs, when they surprise you, or when they are accompanied by phantoms... all of which tends to happen, often at the same time
Don't want to start an argument, I just depise dragoons, they are my most loathed enemies
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#23
Posté 11 mai 2016 - 09:55
The travel speed is a bit lacking. Combined with the animation it takes a long time to take effect.
I've a very "in your face" playstyle that put me at close range most of the time but yeah, the travel time can be a problem on the largest maps.
Not really a top notch ability, but when it catches enemies in mid air animation, it makes up on its drawbacks. Using it as a trap is also viable. Thinking about it - it really is the tech equivalent to stasis.
I don't think Sub Net is a great power either, but simply a decent one that doesn't deserve all the complaints it gets.
well - Stasis primes for a Biotic Explosion AND is instant and reliable.Plus it catches even more enemies who walk into it later.I don't think that submission net compares to Stasis - I even think that Stasis plays in a completely different league.Granted that Stasis does not hit Dragoons, etc. (which Sub net does not really do, either),but (for example) Dragoons just require Warp -> one sidestep -> Throw.Dragoons basically are no problem with a character that has a dodge move.
Tech combos are easier to get, as you can trigger them with biotic powers applying a force (that's why I included that into the compensations). Besides, as you said yourself, Sub Net can reach a high value of damage against shields and barriers. You will not notice it against low tier enemies because they will likely die with a headshot (though sometimes Sub Net finishes a mook while you're reloading), but it's noticeable against bosses (that Sub Net can also slow down by the way).
If you want me to say that Stasis is better than Sub Net, then OK, I will say it : Stasis is better than Sub Net. But the two powers in two different leagues ? Nope, I disagree with that.
Sub Net works on Dragoons, it can briefly paralyze them ; likewise with Pyros (something Stasis can never do). The last part of your post is off-topic, we're not comparing the asari adept to the batsent or the vorcha engineer.
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#24
Posté 11 mai 2016 - 10:05
...
Sub Net works on Dragoons, it can briefly paralyze them ; as it can do with Pyro (something Stasis can never do). The last part of your post is off-topic, we're not comparing the asari adept to the batsent or the vorcha engineer.
I never really use it for its damage and I don't even know what happens when I cast it at a teleporting Banshee. I might use it to trigger her hand but the animation is a bit slow for that when tanking her up close. Hard to cancel that warp ball with it.
What's with this ranting about Asari, though? Mentioning them is NEVER off topic. Sure, you could refer to the Volus Adept for stasis, but would you really prefer Volus bondage over Asari toying?
#25
Posté 11 mai 2016 - 10:20
I never really use it for its damage and I don't even know what happens when I cast it at a teleporting Banshee. I might use it to trigger her hand but the animation is a bit slow for that when tanking her up close. Hard to cancel that warp ball with it.
What's with this ranting about Asari, though? Mentioning them is NEVER off topic. Sure, you could refer to the Volus Adept for stasis, but would you really prefer Volus bondage over Asari toying?
Matriarch please, you know I love you. ![]()
Volus bondage, OMG... you really had to put such images in my head ?
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