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What's the deal with Submission Net?


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#26
Cryos_Feron

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As for dragoons, I do agree with you in principle, but they do become very bothersome when they arrive in pairs, when they surprise you, or when they are accompanied by phantoms... all of which tends to happen, often at the same time :blink: Don't want to start an argument, I just depise dragoons, they are my most loathed enemies  ;) 

 

yes - they usually come in pairs.  that's why I usually try to apply a combo on them (for example Warp-Throw) which will affect both of them (one dead one staggered).  

Besides, ONE sidestep usually helps against both of them. If not... make another ^^

 

 

Tech combos are easier to get, as you can trigger them with biotic powers applying a force (that's why I included that into the compensations). Besides, as you said yourself, Sub Net can reach a high value of damage against shields and barriers. You will not notice it against low tier enemies because they will likely die with a headshot (though sometimes Sub Net finishes a mook while you're reloading), but it's noticeable against bosses (that Sub Net can also slow down by the way).  

 

If you want me to say that Stasis is better than Sub Net, then OK, I will say it : Stasis is better than Sub Net. But the two powers in two different leagues ? Nope, I disagree with that.

 

Sub Net works on Dragoons, it can briefly paralyze them ; likewise with Pyros (something Stasis can never do). The last part of your post is off-topic, we're not comparing the asari adept to the batsent or the vorcha engineer.  

that's exactly what I was hoping for!  However, like I said:   on the battlefield it is not noticeable.  Please apply it on the shield of an Atlas and then tell me how many bars you removed.   And please compare this with 1-2 shots of your Wraith (or whatever). For the record, I was using power Amp IV.

Yes, the last sentence seems off-topic but I am just talking about the practice.  And in practice the characters I use usually have any sort of combo available or at least can stagger and ALWAYS have a dodge --> Dragoons are really dangerous when you are new to the game but later can easily be countered - without needing a power like stasis or sub net.  I'ts enemies like the Phantoms who can be hard to take down quickly without the Acolyte and in this discipline Stasis really plays in an a different league.



#27
Loufi

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yes - they usually come in pairs.  that's why I usually try to apply a combo on them (for example Warp-Throw) which will affect both of them (one dead one staggered).  

Besides, ONE sidestep usually helps against both of them. If not... make another ^^

 

that's exactly what I was hoping for!  However, like I said:   on the battlefield it is not noticeable.  Please apply it on the shield of an Atlas and then tell me how many bars you removed.   And please compare this with 1-2 shots of your Wraith (or whatever). For the record, I was using power Amp IV.

Yes, the last sentence seems off-topic but I am just talking about the practice.  And in practice the characters I use usually have any sort of combo available or at least can stagger and ALWAYS have a dodge --> Dragoons are really dangerous when you are new to the game but later can easily be countered - without needing a power like stasis or sub net.  I'ts enemies like the Phantoms who can be hard to take down quickly without the Acolyte and in this discipline Stasis really plays in an a different league.

Well, it's basically true for all powers ; the most powerful weapons do more damage in a single shot than them. As for the Atlases' shields, a rank 6 Sub Net can potentially remove 1 bar / 1 bar and a half on gold. In your example, it can save you a Wraith shot. Of course, it can be hard to identify, because the Sub Net damage is DoT and you will likely follow its casting by shots and Incinerate / Shockwave to get a tech burst.

 

But once again, Sub Net is IMO more about paralyzing enemies, helping with headshots (a non-negligeable feature for consoles players) and, cherry on the cake, neutralizing Phantoms, than about direct damage.    


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#28
7twozero

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I fire it on atlases because it shocks the mooks around them and also keeps the shields from regenerating.
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#29
Bud Halen

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Well, it's basically true for all powers ; the most powerful weapons do more damage in a single shot than them. As for the Atlases' shields, a rank 6 Sub Net can potentially remove 1 bar / 1 bar and a half on gold. In your example, it can save you a Wraith shot. Of course, it can be hard to identify, because the Sub Net damage is DoT and you will likely follow its casting by shots and Incinerate / Shockwave to get a tech burst.

 

But once again, Sub Net is IMO more about paralyzing enemies, helping with headshots (a non-negligeable feature for consoles players) and, cherry on the cake, neutralizing Phantoms, than about direct damage.    

 

I also like to target bosses with a Sub Net for shock CC.  Since they CAN'T dodge it...I know I'm good for some nearby mook zaps.

 

 

Edit:  NINJA'd.  Or is this more like jinx-buy-me-a-Coke?


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#30
Bud Halen

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I fire it on atlases because it shocks the mooks around them and also keeps the shields from regenerating.

 

If you're using Sub Net, this means you're using non-Soldier classes, 7/20!

 

So reported.


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#31
7twozero

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If you're using Sub Net, this means you're using non-Soldier classes, 7/20!

So reported.


Check my n7hq, I'm clean!





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#32
Catastrophy

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I fire it on atlases because it shocks the mooks around them and also keeps the shields from regenerating.

When do you ever worry about shield regen, beside maybe plat solos?



#33
Beerfish

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It is an ability that can just suck if you have a tiche of lag.  Everything looks like it is normal speed wise but just enough lag to miss things.  It's not a great ability but it can be a fun ability if that makes any sense.



#34
7twozero

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When do you ever worry about shield regen, beside maybe plat solos?


Stickler much? Fine, praymaxians and banshee barrier regeneration too, on top of aoe damage, slowing target, trapping phantoms and mooks, time delay trap, curving around cover, and priming tech bursts. Are you goddamn happy now? Anyway it's a fine power, I think people just don't like the kits it's on for personal l2p reasons

#35
Catastrophy

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Stickler much? Fine, praymaxians and banshee barrier regeneration too, on top of aoe damage, slowing target, trapping phantoms and mooks, time delay trap, curving around cover, and priming tech bursts. Are you goddamn happy now? Anyway it's a fine power, I think people just don't like the kits it's on for personal l2p reasons

Chill, I'm fine with all the variety we got. Even if that means not selecting Asari for a match.



#36
smeckie

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The real question is what's the deal with explosive ammo? It's a waste of consumable.
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#37
7twozero

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Chill, I'm fine with all the variety we got. Even if that means not selecting Asari for a match.


I'm old and I didn't get my nap

#38
Catastrophy

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The real question is what's the deal with explosive ammo? It's a waste of consumable.

Only scrubs use ammo anyway.



#39
NOO3TASTIC

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The real question is what's the deal with explosive ammo? It's a waste of consumable.

 

It's when you don't want to waste an actual consumable and don't want pugs to think that you are leeching by going commando without consumables :ph34r:


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#40
Terminator Force

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Does DOT of net stack.



#41
physiolosopher

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It doesn't perform smoothly off host but I counter this by primarily arching it onto targets in cover. It seems to track better this way than on free-standing enemies, even if they're not moving perpendicular to LOS. On host I spray nets all over the place with nary a strategic thought. As with every other projectile power, it works just fine when hosting.



#42
neocodex

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The problem with submission net is that it's too slow to be reliable, compared to a power like statis which is instant, I really don't see a reason why would you use the net over a power like statis because that thing will die immediately anyway. Yes, I know it's a Batarian and he can't have statis but it's really bad, too slow. If it would be quicker, apply additional debuff, bigger dot or have an aoe effect than it would be interesting.



#43
LoonySpectre

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 Anyway it's a fine power, I think people just don't like the kits it's on for personal l2p reasons

Batarian Sentinel is the only character I've managed to solo Gold with :D And Vorcha Engineer is very fun to play. But I kinda hate the fact that the net sometimes misses a mook that stands right before you.



#44
Catastrophy

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Does DOT of net stack.

.NET definitely stacks.


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#45
Terminator Force

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^ That's what I thought.



#46
TheNightSlasher

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Sub net is a terrible power because it doesn't destroy shields and barriers like reegar and arc grenades. And this is a totally fair comparison BTW.
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#47
Terminator Force

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Sub net is a terrible power because it doesn't destroy shields and barriers like reegar and arc grenades. And this is a totally fair comparison BTW.

 

But Reegar and Arc Nades destroy the game too, so... why even bother to play.



#48
Bud Halen

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But Reegar and Arc Nades destroy the game too, so... why even bother to play.

 

I see your humor heuristics still lack an expert system.


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#49
Al Swearengen of Deadwood

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I abuse the hell out of submission net, being that the BatSent is my most played character. Now, I lack the skills to be efficient at doing what Xan explained. I can occasionally pull it off. I do find that shooting at the feet of Phantoms is effective. And if the bubble pops up, assuming you don't fire another net, when the bubble disappears, she's trapped. This was advice sin some thread I read long ago. But, you have to take electric field on Evo 6 for it to work. And I don't find that Mauraders, Bombers etc, dodge this anymore than Warp or whatever other powers they can dodge. But, that's just an opinion of a scrubby player.

#50
GeneralXIV

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There's nothing wrong with a good bit of submission haha x Sounds like my kind of power! I can't wait xx