Forced into collector ship mission
#1
Posté 28 janvier 2010 - 08:34
#2
Posté 28 janvier 2010 - 08:35
#3
Guest_SwobyJ_*
Posté 28 janvier 2010 - 08:40
Guest_SwobyJ_*
#4
Posté 28 janvier 2010 - 08:41
#5
Posté 28 janvier 2010 - 08:48
SwobyJ wrote...
I'm worried about this stuff happeningJust did Horizon. At least the pacing of ME1 was easy to understand (AKA don't go to Virmire).
The game has been out officially for only 2 days. Plenty of people didn't know about Virmire only days into its release. Same deal here. Basically, any time TIM wants to talk to you, something big is happening and you've got to take care of it. So don't go talk to him until you are sure you're ready to advance the plot past the present phase.
#6
Posté 28 janvier 2010 - 08:51
However I will say this, by doing those things it opens up more options so it's not totally bad.
#7
Guest_SwobyJ_*
Posté 28 janvier 2010 - 09:00
Guest_SwobyJ_*
marshalleck wrote...
SwobyJ wrote...
I'm worried about this stuff happeningJust did Horizon. At least the pacing of ME1 was easy to understand (AKA don't go to Virmire).
The game has been out officially for only 2 days. Plenty of people didn't know about Virmire only days into its release. Same deal here. Basically, any time TIM wants to talk to you, something big is happening and you've got to take care of it. So don't go talk to him until you are sure you're ready to advance the plot past the present phase.
Is this the case with the collector ship? Can I do all the other missions (recruitment, loyalty, N7, etc) I want before I talk to TIM in this case? I knew it was with Horizon... but is it with this? I really hope so
#8
Posté 28 janvier 2010 - 09:02
#9
Posté 28 janvier 2010 - 09:04
#10
Guest_SwobyJ_*
Posté 28 janvier 2010 - 09:11
Guest_SwobyJ_*
deimosmasque wrote...
If you go to the Galaxy Map wihen the TIM wants to talk to you, you have no choice. Fortunately before the Reaper Derlict you have the option of saying "We need to build our team" before actually going on it. Horizon and the Collector Ship... not so much.
??? You mean Comm Room, not Galaxy Map, right? I could still do things even when TIM was ready to speak with me before Horizon.
#11
Guest_SwobyJ_*
Posté 28 janvier 2010 - 09:23
Guest_SwobyJ_*
#12
Posté 28 janvier 2010 - 09:29
Modifié par vallix, 28 janvier 2010 - 09:29 .
#13
Guest_SwobyJ_*
Posté 28 janvier 2010 - 09:41
Guest_SwobyJ_*
vallix wrote...
Well you're doing main missions, you have to expect the plot to kick in at some point rather you like it or not. It's basically in every similar video game. Annoying yes, but common.
Not in the majority of RPG style plots I've experienced. Mass Effect 1 for example, I could do all I wanted until landing on Virmire (or Therum if I left Liara til last).
I'm just wondering if the 'point of no return while having a full crew and squad' is before the Collector Ship,before the Reaper ship, or before the Omega Relay - and if its a sequence that is unavoidable and thrusts me into the plot. I read something about how you should go to the ending quickly (preferably with all needed upgrades) if you want the crewmembers to survive.
#14
Guest_SwobyJ_*
Posté 28 janvier 2010 - 09:56
Guest_SwobyJ_*
#15
Posté 28 janvier 2010 - 09:59
Nonsense. There will eventually be a point where it's either "Let's rock these collectors" or "I need to continue gathering my team."SwobyJ wrote...
vallix wrote...
Well you're doing main missions, you have to expect the plot to kick in at some point rather you like it or not. It's basically in every similar video game. Annoying yes, but common.
Not in the majority of RPG style plots I've experienced. Mass Effect 1 for example, I could do all I wanted until landing on Virmire (or Therum if I left Liara til last).
I'm just wondering if the 'point of no return while having a full crew and squad' is before the Collector Ship,before the Reaper ship, or before the Omega Relay - and if its a sequence that is unavoidable and thrusts me into the plot. I read something about how you should go to the ending quickly (preferably with all needed upgrades) if you want the crewmembers to survive.
I hit about 35 hours and all my people survived, I'm not sure if you consider that quick or not.
#16
Posté 28 janvier 2010 - 10:07
#17
Guest_SwobyJ_*
Posté 28 janvier 2010 - 10:20
Guest_SwobyJ_*
vallix wrote...
Nonsense. There will eventually be a point where it's either "Let's rock these collectors" or "I need to continue gathering my team."SwobyJ wrote...
vallix wrote...
Well you're doing main missions, you have to expect the plot to kick in at some point rather you like it or not. It's basically in every similar video game. Annoying yes, but common.
Not in the majority of RPG style plots I've experienced. Mass Effect 1 for example, I could do all I wanted until landing on Virmire (or Therum if I left Liara til last).
I'm just wondering if the 'point of no return while having a full crew and squad' is before the Collector Ship,before the Reaper ship, or before the Omega Relay - and if its a sequence that is unavoidable and thrusts me into the plot. I read something about how you should go to the ending quickly (preferably with all needed upgrades) if you want the crewmembers to survive.
I hit about 35 hours and all my people survived, I'm not sure if you consider that quick or not.
I'm not talking about that...
I'm meaning when the Collectors attack Normandy and everyone is abducted, I've heard that if you take too long (as in doing too many things, not 'game time') to get them back, its too late to save them. I may be wrong about this, but its what I heard. OK?
#18
Guest_SwobyJ_*
Posté 28 janvier 2010 - 10:22
Guest_SwobyJ_*
AlphaJarmel wrote...
My god that ship was hellish on Insanity. I was lucky I did a boatload of upgrades right before activating the mission.
Haha, I was playing just Omega on Hardcore by accident, and the whole time to my roommate I was going "What the hell??!? Mass Effect 1 wasn't nearly so difficult? I'm dying in 3 seconds whenever not in cover!!".
I felt foolish after. I'm not a big shooter player so I'll stick with Normal-Veteran
#19
Posté 28 janvier 2010 - 10:25
SwobyJ wrote...
AlphaJarmel wrote...
My god that ship was hellish on Insanity. I was lucky I did a boatload of upgrades right before activating the mission.
Haha, I was playing just Omega on Hardcore by accident, and the whole time to my roommate I was going "What the hell??!? Mass Effect 1 wasn't nearly so difficult? I'm dying in 3 seconds whenever not in cover!!".
I felt foolish after. I'm not a big shooter player so I'll stick with Normal-Veteran
I do wish the Collector leader would shut up though. I've been listening to him brag for the last two hours constantly. God that was annoying. I also hated the fact that he knew the enemies that were about to die and assumed control of them giving them back full health.
#20
Guest_SwobyJ_*
Posté 28 janvier 2010 - 10:31
Guest_SwobyJ_*
AlphaJarmel wrote...
SwobyJ wrote...
AlphaJarmel wrote...
My god that ship was hellish on Insanity. I was lucky I did a boatload of upgrades right before activating the mission.
Haha, I was playing just Omega on Hardcore by accident, and the whole time to my roommate I was going "What the hell??!? Mass Effect 1 wasn't nearly so difficult? I'm dying in 3 seconds whenever not in cover!!".
I felt foolish after. I'm not a big shooter player so I'll stick with Normal-Veteran
I do wish the Collector leader would shut up though. I've been listening to him brag for the last two hours constantly. God that was annoying. I also hated the fact that he knew the enemies that were about to die and assumed control of them giving them back full health.
I can't imagine that on Insanity 0_o. It was bad enough on Horizon playing Normal for me. I really like the whole 'assume control' and bragging thing going on, but yeah, it must get annoying!




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