I would like and suggest to have missions where there is not combat at all, just to add variety and deepener to gameplay presented till now.
Here just one example, but I would like to hear other ideas:
A mission where there is a long tunnel to go through, I mean very long and narrow tunnel, where the teamates have to walk in a line...a monotonous tunnel where teamates express their increasingly discomfort, till everyone is going to loses it....a sort of psychological strain mirrored by the frustration of the player that has to endure in this tunnel....I'm talking about 20 or more minutes of long walk with no clue on how long it will be or if there is an end to it.
The dialogue has to be masterfully crafted to create a growing tension...
Here the gameplay is reduced to a minumum but all is happening in the head of the player which I think is the core art of creating a wonderful game, make it happen less on the screen and more inside the head of the player..
What do you think?
Cheers!





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