It is funny how the replies about this idea are so different, some hated my thread, some like it...I really understand that my thread can be a bit challenging as they add move away from the normal way of thinking, but I think trying to change and push a bit the limits can be refreshing.
I try to be a bit cryptic in my explanation because I want you fill the gap with your ideas....
I appreciated Thermopylae's reply as he understood more than the Others my suggest....themed challenging enviroments, as they can add a lot to complete the world and the atmosphere of the game...I really believe that a situation like the long walk into the tunnel is maybe a bit boring, but memorable...as it departs from the usual gameplay...also a journey of that kind has a sort of meditative quality, it gives the time to rethink about situations and things that has happened during the game...
Furthermore, this was just a single idea, is the concept that counts for me and how a different way of thinking about tha game can improve it an make it deeper...standing still and redoing what has already be done is like dying....so I will keep post what I think is good and interesting....of course you can express your critics...it's fine for me, but I would like to receive constructive idea....thank you and cheers!





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