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So, what about a full-blown melee combat system?


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#26
MyDamnAlterEgo

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Vanguard w/bayonet plz.

 

Only bayonet? How 'bout omni-swords and physical swords (not necessarily katanas), normal and charged (with different effects like ignition, cryo, warp, poison, electric aka disruptor etc.) ones, as well as - yet again! - normal and charged maces, hammers, axes (also physical and omni- ones)? And all this should be selectable before mission, as a separate weapon and a part of custumization.

And - BTW - if you've got a bayonet on your weapon, this should mean not only increase of melee attack, but also different animation for it.


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#27
Jedi Comedian

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Only bayonet? How 'bout omni-swords and physical swords (not necessarily katanas), normal and charged (with different effects like ignition, cryo, warp, poison, electric aka disruptor etc.) ones, as well as - yet again! - normal and charged maces, hammers, axes (also physical and omni- ones)? And all this should be selectable before mission, as a separate weapon and a part of custumization.
And - BTW - if you've got a bayonet on your weapon, this should mean not only increase of melee attack, but also different animation for it.

And what about futuristic/non-archaic looking melee weapons ala Star Wars such as Electrostaffs, Force Pikes, etc?

*Not that I wouldn't want a larger omni-blade as well.

#28
Zazzerka

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The only way I'd support an arsenal of medieval omni-weaponry is if the fools wielding them get gunned down instantly during their charge.


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#29
Jedi Comedian

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The only way I'd support an arsenal of medieval omni-weaponry is if the fools wielding them get gunned down instantly during their charge.

When I say I want a full-blown melee system, I mean it to be used in melee vs melee encounters, of course

#30
Zazzerka

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When I say I want a full-blown melee system, I mean it to be used in melee vs melee encounters, of course

 

I'm more disagreeing with the poster above you, who seems to want to recreate the Middle Ages in glowy-orange flavour. I wouldn't mind a deeper brawling system, but I don't think the available weaponry needs to go beyond what we've already got.



#31
Jedi Comedian

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I'm more disagreeing with the poster above you, who seems to want to recreate the Middle Ages in glowy-orange flavour. I wouldn't mind a deeper brawling system, but I don't think the available weaponry needs to go beyond what we've already got.

Definetly not Medieval-esque weapons, those Phantoms/Kai Lame with those katanas in ME3 were completely out of place.

#32
Jeremiah12LGeek

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The only way I'd support an arsenal of medieval omni-weaponry is if the fools wielding them get gunned down instantly during their charge.

 

 

An embedded video is worth 1000 emojis. I'm still working on my internet algebra.


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#33
Jeremiah12LGeek

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Also: Deeper melee combat would be fine. Just don't go the Warframe route where they made it so complicated and redesigned it so many times that no one could figure out how it was supposed to work.


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#34
Fade9wayz

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Also: Deeper melee combat would be fine. Just don't go the Warframe route where they made it so complicated and redesigned it so many times that no one could figure out how it was supposed to work.

Oh thank you! I thought I was the only one.



#35
Statichands

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Still waiting for biotic users to get strong enough to perform the kamehameha wave

 

 

 

 

tumblr_o5enq7iqNC1tgy4o5o1_500.gif

 

 

Melee would only work if they could sneak like the assassins from Dishonored. I don't get why the phantoms roll with massive swords when they can only stab from behind. 


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#36
Dalakaar

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The only way I'd support an arsenal of medieval omni-weaponry is if the fools wielding them get gunned down instantly during their charge.

Pyjak Detected


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#37
Ralfufigus

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I mean, we've seen characters use swords in the past, so I don't see why not...
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#38
SKAR

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0:56-1:16

#39
DeathScepter

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i will support any method to kill my enemies faster even a sword in my enemies' chest



#40
DeathScepter

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Still waiting for biotic users to get strong enough to perform the kamehameha wave

 

 

 

 

tumblr_o5enq7iqNC1tgy4o5o1_500.gif

 

 

Melee would only work if they could sneak like the assassins from Dishonored. I don't get why the phantoms roll with massive swords when they can only stab from behind. 

 

 

if you think that sword that Phantom uses is massive then you will lose it to know there are much bigger and heavier swords that will make that sword look like a tooth pick.



#41
iM3GTR

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If there are metal blades in Andromeda, I hope they can't pierce armour like they would if Mass Effect 3 paid any attention to the laws of physics.

#42
SKAR

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If there are metal blades in Andromeda, I hope they can't pierce armour like they would if Mass Effect 3 paid any attention to the laws of physics.

depends on the type of steel I'm sure.
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#43
MyDamnAlterEgo

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One more remark about melee. Currently it triggers the shields / barriers, while - it SHOULDN'T, due to the relatively low speed of melee  attacks (as it was done once - in the "Lair of Shadow Broker" final battle). Only armor (good od physical one) and implants like ME2 "Heavy bone weave" and "Heavy skin weave", along with some sort of (QTE?) parrying should protect from melee attacks. This feature implemented would make melee way more viable. ME3 MP Batguard's hatesurf won't let me lie :-))


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#44
SKAR

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One more remark about melee. Currently it triggers the shields / barriers, while - it SHOULDN'T, due to the relatively low speed of melee attacks (as it was done once - in the "Lair of Shadow Broker" final battle). Only armor (good od physical one) and implants like ME2 "Heavy bone weave" and "Heavy skin weave", along with some sort of (QTE?) parrying should protect from melee attacks. This feature implemented would make melee way more viable. ME3 MP Batguard's hatesurf won't let me lie :-))

never mind.

#45
Vortex13

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I could personally only see a fully iterated melee combat system working if game had specific melee classes, classes that you could see logically surviving the charge into a gun battle. Sure, you could go with the whole, overdone (IMO) space ninja route, but I think it would be far more interesting if the melee classes were more than a person doing flips while waving a katana around.

 

Something like an alien with natural weapons and armor; like the Rachni; would be a very unique kit to use, or even a human in a suit of heavy armor specifically designed to crush things in close combat:

Spoiler

 

Having melee as an optional auxiliary, should the firefight get too close for optimal gunplay, is fine but a solely melee focused class shouldn't be a viable option unless one was going to go with one that was specifically designed from the ground up with melee combat in mind, and would actually stand a realistic chance at engaging enemies equipped with guns. 

 

I personally like to see my melee users a bit more 'grounded' as it were, I'm rather sick of the whole: 'ninja with a sword taking out an entire platoon of soldiers equipped with assault rifles' anime/rule of cool nonsense that is prevalent in most mainstream media. To me, it makes way more sense to see a Rachni or Armored Mec suit closing the distance and slaughtering a group of solders in melee combat, than it does for a random dude in space pajamas with a flimsy katana going in and wiping out everyone.



#46
fizzypop

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This is not assassin's creed. This is ME, no.



#47
Jedi Comedian

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This is not assassin's creed. This is ME, no.

Off-topic, but that reminds me, AC combat was fine in Ezio's Trilogy, changin' it was a HUUUUGE mistake.

On-topic, I don't really need a super-complex melee system, simply introducing equipable melee weapons (futuristic ones, of course), and having a fast strike, heavy strike and block (can only block other melee weps, naturally) would do.

#48
Cyonan

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This is not assassin's creed. This is ME, no.

 

To be fair, Mass Effect has always had melee and in Mass Effect 3 it even became a viable way of building your character in MP.

 

If they just took that melee system and let us equip different melee weapons it would be sufficient.



#49
Sylvius the Mad

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When I say I want a full-blown melee system, I mean it to be used in melee vs melee encounters, of course

I'd snipe those melee fighters from extreme range.

#50
Ravenfeeder

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As someone who hated the melee elements of ME1-3 they'd have to do a lot of work to convince me that more was any good. Mainly I think I'd need fully immersive vision and sound so that my peripheral vision and hearing let me understand the environment fully, like in a real fight (yes I've been in those, not pleasant). The glory of a shooter is generally that everything is to your front or within a reasonable arc of it. As soon as that stops being the case the game falls flat in a very bad way.