Tevinter city elf mage, pls.
Dragon Age 4: What Origins Would You Want?
#51
Posté 12 mai 2016 - 05:32
#52
Posté 12 mai 2016 - 05:57
The "Hero of Ferelden" origin.
- Sylvius the Mad aime ceci
#53
Posté 12 mai 2016 - 06:05
I want to be a Lunarian (or rather, alien) or a high-ranking magister!
#54
Posté 12 mai 2016 - 07:06
I want to be one of Leliana's agents sent to Tevinter, as a dormant mole, before the Inquisition was disbanded. Once 'activated' he will assemble his posse and begin hunting for elvhen orbs and other artifacts, as well as sniffing around for our bald quarry. Hardly any intervention from the shadow inquisition will be needed. I see them always on the move with no base to speak of, save temporary hideouts now and again. This means there shouldn't be anymore than 4-5 potential companions.
You live with the squad, you eat with the squad, you fight with the squad. And when the quarry has been found and neutralized you bring him back in chain and throw him at the feet of the Inquisitor. *purrs in hungry anticipation*
AND
Tevinter seem to be something really distinct. So a foreigner origin would make sense as a contrast, something for the tevinter to react to. The foreigner would also be an easy bridge to past games and stories, and give the writers lots of conflicts and lore to draw on. I would very much like to play a foreigner in Tevinter.
+1 both. Just because we have a hint that the action will be centered in Tevinter doesn't mean our character must be integrated into Tevinter society. An outsider makes more sense from the RP/player agency POV, that Bioware pays at least lip service to. Most players will not know the lore about Tevinter, so what better way to reveal it than to have an outsider experience it for the first time?
If the PC is integrated, it should be as @mgagne described. The ending of Trespasser strongly hints at a covert operation of some sort. Something that won't attract the attention of Solas's spies or the corruption of a big institution. So some sort of false-identity origin makes sense. The PC may well be embedded in Tevinter society, as a slave or whatnot, but the actual origin could be as prosaic as a Denerim alienage elf.
I also think there was enough negativity about the limitations of DA2 that we're not going to see human-only origins nor local setting limitations. The game will range over all of northern Thedas. It has to, with Eluvians in the mix and the Qunari invading. Might not even be just northern Thedas.
To answer the question: the horse is out of the barn, so there had better be a Qunari option. Don't ask me how they will make that fit, given the war and Tevinter being anti-Qunari. A Qunari mage would be my first choice. City elf rogue my second.
All that said, the trend in DA games has been to minimize origins. DAI origins were watered down to a bit of text during character creation, some color during non-essential dialogue, and that's about it. If the trend continues, DA4 may have no origins at all -- bring your own origin, as it were.
- TagiDoll aime ceci
#55
Posté 12 mai 2016 - 07:30
Ideally a playable origin. In my opinion, it's far more compelling to actually experience life as a Tevinter slave or noble by playing the game as opposed to reading about the experience in a codex entry
- PapaCharlie9, BraveVesperia et ljos1690 aiment ceci
#56
Posté 13 mai 2016 - 01:30
Shapeshifter Mage origin.
#57
Posté 13 mai 2016 - 02:44
But.. I think it holds Bioware back in my opinion. If they can come up with origins outside of race, it would give us opportunities to suit our PC based on what we feel rather pigeon hole us in a certain light.
It would be funny to play an undercover loyalist to the Qun without anyone noticing us. I'm not pro-Qun but that would awesome to play against Tevinter on a small scale even if it didn't amount to much.
#58
Posté 13 mai 2016 - 03:01
I actually want an Anderfel origin story where I can join the grey wardens and see how different anderfel wardens are.
#59
Posté 13 mai 2016 - 11:45
All I want is to play a dwarf from the Ambassadoria.
Very much this. Dwarves are my favourite race and the more of them we see, the happier I am. If we go to Tevinter and don't get to see the Dwarven Embassy I'd be quite sad. Their lore is so interesting. The dream is for them to finally give us Kal-Sharok in a subsequent DA game but I'm not holding out too much hope.
- Andraste_Reborn et Absafraginlootly aiment ceci
#60
Posté 15 mai 2016 - 08:47
#61
Posté 15 mai 2016 - 09:52
I'm thinking there should be two origins, though four backgrounds. The high class origin would be reserved for the Altus human and Ambassadoria dwarf. The low class origin would be a qunari slave and an elven slave(Or maybe a Liberati).
We'd start in a Tevinter city about to be attacked by the Qunari. The high class origin would reflect the status of the backgrounds, probably with family involved in the high levels of planning the city's defense. On the slave end, we'd be on the low levels of setting up fortifications or something. These origins would serve to introduce us to Tevinter society. During the attack, the paths converge on some event that causes the new PC to cross paths with an agent working with Dorian and stumble upon some event that draws them into the main plot. The city would fall and the PC would be recruited by Dorian.
Much as we all want our choices reflected, some degree of convergence is necessary. This intro would elevate the qunari and elf through Dorian's sponsorship, thus their status or race wouldn't be an overwhelming hindrance in Tevinter. The fall of the city would also strip the human and dwarf PC s of their familial power bases, thus reducing how much help their family ties would give. There's still opportunity for differentiation and unique plotlines, but I think this would be a good way to give them some baseline commonality.
- Absafraginlootly, Sifr, Lucidae et 1 autre aiment ceci
#62
Posté 15 mai 2016 - 11:27
I want to be one of Leliana's agents sent to Tevinter, as a dormant mole, before the Inquisition was disbanded. Once 'activated' he will assemble his posse and begin hunting for elvhen orbs and other artifacts, as well as sniffing around for our bald quarry. Hardly any intervention from the shadow inquisition will be needed. I see them always on the move with no base to speak of, save temporary hideouts now and again. This means there shouldn't be anymore than 4-5 potential companions.
You live with the squad, you eat with the squad, you fight with the squad. And when the quarry has been found and neutralized you bring him back in chain and throw him at the feet of the Inquisitor. *purrs in hungry anticipation*
I actually really really really like this idea. But I would need a couple more party members. (Perhaps you are only allowed 5 party members but you are given the option to recruit out of 9?)
What I really want is a runaway slave origin that can be human or elf. Someone who was born into slavery and running from a master like Danarius. One of your companions could even be a fellow escapee, maybe even be a sibling.
#63
Posté 15 mai 2016 - 11:29
A barbarian background might be interesting.
Avvar or Chasind, don't care which.
#64
Posté 15 mai 2016 - 11:32
I'd love to see a slave origin, preferably for all races. The casteless dwarves and city elves were great, but they're pretty much dirt poor more than anything. Especially if they can escape slavery in the end because it'd be kinda boring and also weird to be a slave through the entire storyline but hey if Bioware could make it work, I'd play it.
Maybe a Liberarti? Especially if they just got freed or get freed at the very beginning and it's this whole new world of freedom. If they turned out to be a mage, or a family member is, or whatever.
Maybe a non-mage from a Magister family? An inverse Hawke - in the shadows of the rest of their family.
- straykat aime ceci
#65
Posté 16 mai 2016 - 03:28
I recently got into DA and the origins are one of the best parts IMO. It's weird not having that for Inquisition... So I'd love it for DA4.
I'd love to see a slave origin, preferably for all races. The casteless dwarves and city elves were great, but they're pretty much dirt poor more than anything. Especially if they can escape slavery in the end because it'd be kinda boring and also weird to be a slave through the entire storyline but hey if Bioware could make it work, I'd play it.
Maybe a Liberarti? Especially if they just got freed or get freed at the very beginning and it's this whole new world of freedom. If they turned out to be a mage, or a family member is, or whatever.
Maybe a non-mage from a Magister family? An inverse Hawke - in the shadows of the rest of their family.
You mean you just got into DA as a whole? And you still lament the lack of origins?
That's cool to hear it from someone new. I always thought it was one of people's favorite parts. For some reason, David Gaider got negative about the idea before he left. He told people multiple times to make their own stuff up. That's got it's own kind of fun, but not exactly what I signed on to Bioware for. I expect it from Bethesda, who have a tradition of making sandboxes. Which means most of my characters are prisoners or fresh off the boat. Yay.
#66
Posté 16 mai 2016 - 10:15
I think Gaider's stated reason for his attitude was that front loading so much diverse content meant there weren't resources to be devoted to background specific content later in the game.You mean you just got into DA as a whole? And you still lament the lack of origins?
That's cool to hear it from someone new. I always thought it was one of people's favorite parts. For some reason, David Gaider got negative about the idea before he left. He told people multiple times to make their own stuff up. That's got it's own kind of fun, but not exactly what I signed on to Bioware for. I expect it from Bethesda, who have a tradition of making sandboxes. Which means most of my characters are prisoners or fresh off the boat. Yay.
#67
Posté 16 mai 2016 - 10:31
If I was the god of all things DA then I'd take a different approach for DA4.
Instead of 'here are lots of origins that become obsolete after the first quarter of the game' I'd rather have perhaps 3 specific character you could play. A blend of Hawke and the DA:O origins, so you're an actual character with a substantial history. Not a no-name prisoner who proves themselves. (I'm looking at you Bethesda).
The best comparison would be Shepard who already has a solid career in the Alliance, only with way more origin related content.
I'd like to be an actual character who has done stuff, and is known to the world and the people in it, but I'd make at least 3 different ppl you could chose from.
What if, when I go to Tevinter, a magister knows who I am and we had dealings that went very wrong years earlier, or when I talk to the Qunari I've had issues with them in the past and they're extremely hostile to that origin specifically, or very friendly.
Each of those origins would be malleable going forward, so if you chose, say, a 'Tevinter slave who used to be owned by a magister' origin you could go full on revenge, or become a freedom fighter. If you chose 'human commoner from Ferelden who's had successes in the army' you could be anything from a harsh renegade all the way to a full on good guy.
If BioWare did that they could craft 3 specific origin stories scanning the breath of the game, they can be mentioned regularly, and each one would have a boon in one quest, and also be a problem in another. Some companions would be much more likely to respect one over the other, but it would all even out in the end.
You can't have 12 origins and make each of them really count. It's too much work. So why not try that instead?
- Baboontje, Lucidae, straykat et 1 autre aiment ceci
#68
Posté 16 mai 2016 - 10:36
I think Gaider's stated reason for his attitude was that front loading so much diverse content meant there weren't resources to be devoted to background specific content later in the game.
Great..
It makes me wonder how a game can be so long and it's side content so cheap.
#69
Posté 16 mai 2016 - 03:09
Slave Master who own many slaves and carrying whip everywhere....
This is a good concept art to think about it

#70
Posté 16 mai 2016 - 03:10
Elven slave.
#71
Posté 16 mai 2016 - 05:30
Every time I read a new idea from one of you in terms of possible introductions and/or origin stories for DA4...
I feel like this:

#72
Posté 16 mai 2016 - 05:40
Elf with slave background - you are a slave of one of those high and mighty Altus family. Blessed with quick learning, you are much loved by them. By the patriarch, lady of the house and their kids who are roughly the same age as you. You are well fed, well clothed (though nothing too fancy) and well educated. If mage, you are prepared to be a reaserch assistant for the Heir of the House. If you're a muggle, then you're trained to be his/her personal magekiller/bodyguard.
Elf with mercenary background - life generally sucks for you. Although that is a matter of prespective
- Heimdall aime ceci
#73
Posté 16 mai 2016 - 05:49
Ones that actually impact the story and game beyond a few slightly different dialogues and who you get to sleep with....
#74
Posté 17 mai 2016 - 06:25
Fog Warrior: we hardly know anything about them, aside from what Fenris and Iron Bull told us about them
Tevinter Magister: I kind of want to be one...but in a way so we can decide what kind we'll be. We could either be like Danarius (owning many slaves and treating them horribly), or a more moderate magister who treat their slaves justly.
a Qunari part of the Qun: we've already played a Tal-Vashoth/Vashoth, I'd like to play as a 'real' qunari next, might be interesting to play a Saarebas ^^
can't think of anything else right now ^^;
#75
Posté 17 mai 2016 - 07:06
Dwarf merchant who brings the good stuff in





Retour en haut







