Alien Languages
#1
Posté 12 mai 2016 - 12:04
Depends how advanced the native species will be and how willing they are to establish communication.
First contact will have to be unintelligible for sure, though. I love first contact stuff in sci-fi. They now have an opportunity to explore that.
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#2
Posté 12 mai 2016 - 12:36
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#3
Posté 12 mai 2016 - 01:01
We'll have Asari and they just meld with their alien mind, extort all the data, burn it from the inside and then keep what they've learned to themselves in order to manipulate the whole op and team more efficiently.
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#4
Posté 12 mai 2016 - 01:11
I agree, because If they all speak the MW's common language by magic, I will be very disappointed !
I'm sure this problem will be solved easily during the game (translators update) but certainly not when we will meet them the first time.
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#5
Posté 12 mai 2016 - 01:28

I'd say it should mostly be handwaved with the usual 'universal translator' bollocks, but having a quest revolve around attempting to communicate with an alien that the universal translator only partially works on, using context clues and creative interpretations of language, would be pretty cool. I feel like, if any developer can make 'Darmok' work in a video game, it's probably BioWare.
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#6
Posté 12 mai 2016 - 04:27
Much rather just hand wave the whole thing off and not care about it.
Wwoooww , That may have worked in the Milky Way, since all the species had known each other a few decades before Mass Effect 1 and had time to sync up, but it would be so dumb in Andromeda
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#7
Posté 12 mai 2016 - 04:28
I agree, because If they all speak the MW's common language by magic, I will be very disappointed !
I'm sure this problem will be solved easily during the game (translators update) but certainly not when we will meet them the first time.
Yeah it doesn't have to take a long time to resolve but should be acknowledged.
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#8
Posté 12 mai 2016 - 05:20
If our story starts when the MW races are already somewhat established in Andromeda, we will be missing a lot of first contact, and therefore the species making regular contact with us will speak our language (traders, mercenaries, politicians, etc). But all other species would have to be unintelligible (kind of like the first encounter with Batarians in ME1) at first.
Also if the species has telepathic abilities, it might be able to speak to us in our own language but only in our own minds, and not by actually speaking.
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#9
Posté 12 mai 2016 - 05:59
If our story starts when the MW races are already somewhat established in Andromeda, we will be missing a lot of first contact, and therefore the species making regular contact with us will speak our language (traders, mercenaries, politicians, etc). But all other species would have to be unintelligible (kind of like the first encounter with Batarians in ME1) at first.
Also if the species has telepathic abilities, it might be able to speak to us in our own language but only in our own minds, and not by actually speaking.
Yeah. But for some reason I have a feeling the actual landing of the ark, the entrance into the galaxy, will be part of the game.
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#10
Posté 12 mai 2016 - 06:05
I agree and would like to experience the gathering of data to be able to comprehend the alien species.
I would also not be opposed to what they did in the movie, Prometheus, where the robot studied every dialect known to man to produce a database in order to be able to understand words or phrases in whatever language they find when they get to the planet. We could have an AI do that for every known language in the entirety of the Milky Way and help us that way. It would be perfect, but it would be a decent place to start.
#11
Posté 12 mai 2016 - 06:11
There was an old Atari ST game called Captain Blood that partially explored the alien language issue. One of the game screens had a translator kind of thing with a bunch of icons that you used to piece together communication with alien races that did not speak your language. It was pretty cool actually.

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#12
Posté 12 mai 2016 - 06:18
There was an old Atari ST game called Captain Blood that partially explored the alien language issue. One of the game screens had a translator kind of thing with a bunch of icons that you used to piece together communication with alien races that did not speak your language. It was pretty cool actually.
haaaa... Captain Blood, great reference ![]()
I've heard "No man's sky" will use the same sort of system to help the players to comminucate with aliens.
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#13
Posté 12 mai 2016 - 06:48
Yep, the ME translator wasn't even completely effective with less common/outcast species like the quarians, krogan or drell. If MW colonists haven't already been established there for quite some time, Andromeda aliens better make sounds as unintelligible as alien species such as the Elites/Sangheili initially did in Halo, before the humans got the translator working with their language.
Of course, Andromedans sounding unintentionally hilarious could just be a side-benefit too
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#14
Posté 12 mai 2016 - 07:54
indifferentThe Andromeda species better not be comprehensible. Even with advanced AI built to translate new languages, the translation program needs to collect data. Either a pre-existing set of language data and code provided by the alien species to aid in translation, or going out into the field to collect samples of language the hard way.
Depends how advanced the native species will be and how willing they are to establish communication.
First contact will have to be unintelligible for sure, though. I love first contact stuff in sci-fi. They now have an opportunity to explore that.
#15
Posté 12 mai 2016 - 08:32
Depending on how long humanity has been in Andromeda (the game could take place even a few years into the expansion) I wouldn't mind establishing a rudimentary system of translators for the aliens. It's been enough time to sample some of their language to make an educated guess, but sometimes they'll say things and it'll be completely incomprehensible due to the technology still being a work-in-progress. That'd be interesting, kind of like how the Animus in the Assassin's Creed games 'glitches' and you hear the original language the characters were speaking in centuries ago.
#16
Posté 13 mai 2016 - 07:48
#17
Posté 13 mai 2016 - 07:54
As much as I like the idea, it gets tedious in practice. Like Kotor.
It's kind of sad how funny I find this pic ![]()
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#18
Posté 13 mai 2016 - 08:59
Have you ever experienced how video games usually do alien languages? Spoiler alert: It sucks. SWTOR does it and listening to aliens make the same 5 gibberish sounds or even worse the annoying as f*ck wookie moaning grates on ones nerves pretty badly. So no, handwave that nonsense away.
#19
Posté 13 mai 2016 - 09:10
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#20
Posté 13 mai 2016 - 09:12
Thanks Bioware fandom.
#21
Posté 13 mai 2016 - 09:41
I would love something in the spirit of this scene:
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#22
Posté 13 mai 2016 - 09:44
Or an alternative way to introduce ourselves...
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#23
Posté 13 mai 2016 - 10:06
I agree and would like to experience the gathering of data to be able to comprehend the alien species.
I would also not be opposed to what they did in the movie, Prometheus, where the robot studied every dialect known to man to produce a database in order to be able to understand words or phrases in whatever language they find when they get to the planet. We could have an AI do that for every known language in the entirety of the Milky Way and help us that way. It would be perfect, but it would be a decent place to start.
But in Prometheus, it was because the Engineers were supposed to have taught early civilizations, so studying all ancient languages and finding their similarities kind of makes sense.
I would love something in the spirit of this scene:
How about meeting K pop aliens?
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#24
Posté 13 mai 2016 - 10:15
But in Prometheus, it was because the Engineers were supposed to have taught early civilizations, so studying all ancient languages and finding their similarities kind of makes sense.
How about meeting K pop aliens?
This is the best laugh I ever had in all week ![]()
I hope the Khet bet us this way. With their superior music and moves
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#25
Posté 13 mai 2016 - 10:48
But in Prometheus, it was because the Engineers were supposed to have taught early civilizations, so studying all ancient languages and finding their similarities kind of makes sense.
And? That's taking into account only humanity. We could have an AI take into account every dialect known to man, as well as everyone one known to every other species in the Milky Way. It wouldn't be perfect, but it may allow us to get the gist of what the Andromedan species are saying.





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