Haha I don't have any money to give BioWare! Wish I had xxx
ME:A and Micro-Monetization Opportunities from EA CEO Wilson
#26
Posté 12 mai 2016 - 08:12
#27
Posté 12 mai 2016 - 09:23
For all we know the SP-MP interaction will be on the same level as DAI, which was handled well imo
Except when they started trying to make SP decorations unlockable only in MP.
I think the frog noticed the pan getting warmer at that point and hopped out.
#28
Posté 12 mai 2016 - 09:30
I don't see where the problem comes in. Let's assume you're right and idiots are paying for worthless stuff. You're not. How is Bio taking money from the idiots a problem for you?
And isn't this awfully patronizing to your fellow players?
Less to the players and more to the developers.
The fear is Bio/EA will become more aggressive in these microtransactions.
#29
Posté 12 mai 2016 - 09:52
Except when they started trying to make SP decorations unlockable only in MP.
I think the frog noticed the pan getting warmer at that point and hopped out.
Ok? It's not like they lock actual content behind MP
#30
Posté 12 mai 2016 - 10:10
Except when they started trying to make SP decorations unlockable only in MP.
I think the frog noticed the pan getting warmer at that point and hopped out.
That explains why I could never find it all. When the golden nug came out I just grabbed someone else's save to get all the content. Fail bioware.
#31
Posté 12 mai 2016 - 10:26
I personally feel they went too far when they made it near impossible for SP to get all the unlockable endings because they required MP interaction. As someone who'll pay as little to M$ as possible, i didn't have a Live account so wasn't able to reach the other possible endings until after the following update. Hopefully it was a lesson turned reminder for something similar not to happen in MEA.
- Kaweebo et BSpud aiment ceci
#32
Posté 12 mai 2016 - 10:38
why can't they just go the route of gta. They made enough money from game sales alone. Unless they use that money to perfect the next dragon age or Mass Effect and enhance dlc I don't see a good reason to have microtransactions. They just bein greedy. We don't know what actually happens to the money. I'd assume they'd use it to better gaming content.<<<<<<<<<<(0)>>>>>>>>>>
The just published FY16 EA results is always followed by a conference call to investors. Here is what Wilson, the CEO of EA had to say, according to: PlayStationLifestyle,
"Wilson said that EA would work to produce macro-monetization opportunities (things like DLC, maps, and other large-scale content) for the game. That won't surprise anybody. However, there will likely be "micro-monetization opportunities" in the game where EA will make cash from "smaller increments in gameplay". Wilson went on to say how elements of gameplay will be introduced "that allow gamers to engage and drive and extend and enhance their experience much the way people will do with FIFA Ultimate Team or Madden Ultimate Team today".
This sucks, if I interpret the above correctly.
Will Multiplayer have co-op play? If so, will it be boring compared to the "paid" opportunities? You want maps? Pay !
We know the SP campaign will have DLCs but the "smaller increments" too?
This double sucks.
#33
Posté 12 mai 2016 - 10:54
They already have in-game currency in ME 3 MP (and DA:I MP) that you buy with real money or earn through playing matches (in which case you don't have to spend any real money at all), and the MP DLC maps have - as far as I know - always been free. I don't really seen any reason to believe that that practice won't continue in ME:A.
It's the games like CoD or BF where you end up buying maps/map packs and whatnot, so I find this a somewhat pointless thread about something that seems fairly unlikely to happen in the franchise. I could be wrong, but I'm actually going by what BW has done to date in its two major franchises.
#34
Posté 12 mai 2016 - 11:06
Except when they started trying to make SP decorations unlockable only in MP.
I think the frog noticed the pan getting warmer at that point and hopped out.
Who cares? Look I hate micro transactions as much as anyone - I think they're intrusive nightmares that actively undermine a setting and game. And I dislike MP/SP integration and have no interest in MP.
But who cares about pointless cosmetic decorations?
- Grieving Natashina aime ceci
#35
Posté 12 mai 2016 - 11:10
Who cares? Look I hate micro transactions as much as anyone - I think they're intrusive nightmares that actively undermine a setting and game. And I dislike MP/SP integration and have no interest in MP.
But who cares about pointless cosmetic decorations?
Yeah, if it was something like a story outcome, I'd be annoyed, but not being able to festoon my home base with extra bric a brac probably won't register.
- Grieving Natashina et Sartoz aiment ceci
#36
Posté 12 mai 2016 - 11:14
I don't like microtransactions, but it's the players' faults.
#37
Posté 12 mai 2016 - 11:16
I don't like microtransactions, but it's the players' faults.
Think of those fiends that probably paid the price of a game multiple times over just to get Sterling packages and emotes at the Eververse Trading Company in Destiny.
#38
Posté 12 mai 2016 - 11:18
Think of those fiends that probably paid the price of a game multiple times over just to get Sterling packages and emotes at the Eververse Trading Company in Destiny.
I didn't even know there was such a thing. Eww..
I played Destiny in beta, but gave up after realizing what it was (I didn't think it'd be a pseudo mmo).
#39
Posté 12 mai 2016 - 11:22
#40
Posté 12 mai 2016 - 11:24
- In Exile aime ceci
#41
Posté 12 mai 2016 - 11:24
Just wait until they make romance options only available through micro transactions.
I'm afraid there'd be an actual market for that too.
#42
Posté 13 mai 2016 - 12:02
I remember when DAO added a character at your campsite to sell DLC's. With a giant exclamation point above his head. I think his name was Levi Dryden. That offended me so much that I refused to buy any DLC's. Had to use a mod which removed the exclamation point so he didn't stick out so much like a sore thumb. It really soured me on Bioware and Electronic Arts. I get that corporations are only in it to make money, but they need to learn to make their intent less obvious. Microtransactions are just another step down this road.
#43
Posté 13 mai 2016 - 12:22
Maybe not gun packs but skins.
We all know where this goes, a deliberate effort to make the free content crap, to try and force you to pay more for the full experience.
Example:
Suicide booth 50c.
*Sets you on fire*
Insert $1.50 to continue, insert $39.99 to call an ambulance, insert $49.99 to switch to firearms.
Please use correct change as this booth will not issue refunds.
This is probably the only news I've seen that gives me genuine concerns.
- Sartoz aime ceci
#44
Posté 13 mai 2016 - 01:24
Less to the players and more to the developers.
The fear is Bio/EA will become more aggressive in these microtransactions.
You can't hold players blameless. These strategies only work if people buy the stuff. Bio getting more aggressive won't work if there's no market.
- von uber aime ceci
#45
Posté 13 mai 2016 - 01:35
Map packs for 15.99 or a paid subscription to the mp is my guess. There goes my intentions to play MP. They'll split the fanbase between those who pay and those who don't and leave the ones who don't on the arse end of the deal.
Would that strategy even work? Or would so many people feel the way you did that MP would just fail?
#46
Posté 13 mai 2016 - 01:44
HaloWould that strategy even work? Or would so many people feel the way you did that MP would just fail?
BF
COD
AC
They all did it and everyone said they would fail. Halo cant die COD is the biggest game ever made and Ubisoft released the AC movie trailer yesterday afternoon. BF is pulling in cash like its nobody's business so you cant say that was a failure either.
You tell me.
#47
Posté 13 mai 2016 - 02:04
They wouldn't (at least I hope) want to fragment their player base by making some maps paid and some maps free. Whereby, you could only play with other people on certain maps if had the cash. I would liken it more to a system like they had in ME3MP, as echoed by others. I think that they're gonna put on an extensive multiplayer battle (I hope) with multiple ways to achieve that goal of dealing with X, Y, or Z problem. For example, if you make one thing "Deal 50K damage to Banshees." Okay, then that weekend you're gonna have everybody playing the reapers and you're gonna have tons of missiles firing at those banshees. However, if you make it, "Deal 500K damage to Banshees" and "500K damage to Phantoms" (on everyone collectively as a whole) because both are putting pressure on X system, and "we really need the Collectors taken care of", but not before these previous two goals are reached. Then it becomes a lot more fun.
You know, you'd feel like you were a part of something. It did last time, too. Just not as fun when it was an enemy I didn't like. Like the geth.
#48
Posté 13 mai 2016 - 02:07
#49
Posté 13 mai 2016 - 02:09
Not everyone can become affluent. Real people have to fight for it. You got money? If you do take your pride and cram it.Sucks to be poor bros. Get out in the real world and make some cash.
- JenMaxon et Grieving Natashina aiment ceci
#50
Posté 13 mai 2016 - 02:17
I'll take your word for it. I don't follow those games enough to to know what works and what doesn't. Sucks to be a cheap MP player, I guess.Halo
BF
COD
AC
They all did it and everyone said they would fail. Halo cant die COD is the biggest game ever made and Ubisoft released the AC movie trailer yesterday afternoon. BF is pulling in cash like its nobody's business so you cant say that was a failure either.
You tell me.
I don't suppose there's good data available to us on what percentage of players buy the maps, is there?





Retour en haut







