Moving the goalposts? Dude, you were the one who talked about paying full price and then pivoted to talking about mobile games. As often happens lately, I'm just trying to keep up here. You're developing a habit of switching arguments between posts without remembering that you've done it.Moving the Goalposts
But fine, if you want to play it that way, try googling The Sims, Payday 2, Castlevania: Lord of Shadow, EA's own FIFA and other sport games...
ME:A and Micro-Monetization Opportunities from EA CEO Wilson
#76
Posté 14 mai 2016 - 01:37
#77
Posté 14 mai 2016 - 01:41
well that was unnecessary.Firewalker was also free for anyone who bought the game new....
#78
Posté 14 mai 2016 - 01:45
Firewalker was also free for anyone who bought the game new....
I still haven't been compensated yet, for the time it took to DL and play through that.
We're giving away content! Like this half thought out half finished series of Atari frogger in space missions we never got around to putting in.
Enjoy!
- correctamundo aime ceci
#79
Posté 14 mai 2016 - 01:48
..... OTOH, I didn't like the Mako at all, so never mind.
#80
Posté 14 mai 2016 - 03:51
I still haven't been compensated yet, for the time it took to DL and play through that.
We're giving away content! Like this half thought out half finished series of Atari frogger in space missions we never got around to putting in.
Enjoy!![]()
![]()
Hey, Atari Frogger was fun!
- ZipZap2000 aime ceci
#81
Posté 14 mai 2016 - 06:03
Hey, Atari Frogger was fun!
That it was.
#82
Posté 14 mai 2016 - 06:11
sure.Hey, Atari Frogger was fun!
#83
Posté 14 mai 2016 - 06:20
Typical BSN. Pfft. You guys just don't get it.
Having closely examined the above marketing speak, I think I might copy and save it for future breeding requests submitted in written form.
- Sartoz aime ceci
#84
Posté 14 mai 2016 - 06:30
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We know the SP campaign will have DLCs but the "smaller increments" too?
This double sucks.
If the SP DLC is Trespasser quality, I'll take it.
It was easy to skip the spoils of DLC as it didn't really add anything.
It's conusmers who create the demand, so whilst people are willing to dive blindly in and buy microtransactions, they'll keep producing it.
I'm not blameless in this, with X-Com 2 I stupidly purchased the "resistance pack" thus encouraging them to keep producing complete rubbish like the Anarchist Children cosmetic DLC. The latest DLC pack for X-Com 2 isn't quite as horrible, but still horrible. Lesson learned hopefully.
Even Paradox for their games seem to have a lot of useless cosmetic DLC, easily avoided though.
#85
Posté 14 mai 2016 - 07:44
Just hoping not to see in-game micro transactions. MGS 5 & Dead Space 3 were abominations that shouldn't be repeated.
- prosthetic soul aime ceci
#86
Posté 14 mai 2016 - 11:29
A dev puts out a game. While thinking of a new game for them to put out, they can put out DLC. DLC takes time, but nowhere near what coding a entirely new game does. This will keep the income flowing and give you time to more easily flow between ideas.
Edit : sorry damn phone and it's like 7:15 am when I started writing this.
#87
Posté 14 mai 2016 - 12:39
I've been meaning to ask... what is this thing above you keep posting?
Snip
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Something we Mainframe System Programmers used to do when documenting.... a separator if you wish.
#88
Posté 14 mai 2016 - 12:57
Not always, though I wouldn't be surprised if mobile games were sold at a loss and then monetized via microtransactions.
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LOL. Like this you mean? Warning... potty mouth.
An interesting article on Iphone 3.0 micro-transactions:
http://www.pocketgam...ure.asp?c=13571
#89
Posté 14 mai 2016 - 01:11
Snip
Even Paradox for their games seem to have a lot of useless cosmetic DLC, easily avoided though.
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I play Paradox games quite often. Playing Stellaris now. I did not select the "Deluxe" version with the additional "secret race" because there are more than enough with the "basic" game.
The only DLCs I do buy are from the bargain bin.
#90
Posté 14 mai 2016 - 01:47
The way I see this is like this, and I know that some of you may call me an apologist for it.
A dev puts out a game. While thinking of a new game for them to put out, they can put out DLC. DLC takes time, but nowhere near what coding a entirely new game does. This will keep the income flowing and give you time to more easily flow between ideas.
Edit : sorry damn phone and it's like 7:15 am when I started writing this.
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Bio and many other studios develop a game with DLCs in mind. Thus, they are cut from the final consumer version of the game and sold later as downloadable content. These DLCs, if you have noticed, require the "main game" to be installed first because they are too tightly integrated with it. Even Mike admitted it during a 0-day DLC availability kerfuffle.
Expansions, like DAO: Awakenings can be played on the 360 as stand-alone title (ie: retail boxed version with the disk). In this case, DA:O can be installed later.
#91
Posté 14 mai 2016 - 03:37
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Bio and many other studios develop a game with DLCs in mind. Thus, they are cut from the final consumer version of the game and sold later as downloadable content. These DLCs, if you have noticed, require the "main game" to be installed first because they are too tightly integrated with it. Even Mike admitted it during a 0-day DLC availability kerfuffle.
Expansions, like DAO: Awakenings can be played on the 360 as stand-alone title (ie: retail boxed version with the disk). In this case, DA:O can be installed later.
Yeah but expansions are a hold over from gaming on PCs. Now days, anything that would qualify as expansion is sold independently from the original (i.e. Saints Row: Gat out of Hell).
And i'm not so sure about saying they're "cut" from the final product. Testing has to be done incrimentally, with the core game being done first. Modules would then be tested on-top since, unlike the main game, they can be installed in any order. Regards to the error seen with the DLC, is probably because they didn't properly modulize that DLC from the main game (they probably used absolute instead of relative addressing when searching for the game so during installation it probably placed incorrect addresses in the settings file so even if the game was installed later, it was referenced improperly so it would probably crash when the DLC started to load).
#92
Posté 14 mai 2016 - 03:39
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Bio and many other studios develop a game with DLCs in mind. Thus, they are cut from the final consumer version of the game and sold later as downloadable content. These DLCs, if you have noticed, require the "main game" to be installed first because they are too tightly integrated with it. Even Mike admitted it during a 0-day DLC availability kerfuffle.
Expansions, like DAO: Awakenings can be played on the 360 as stand-alone title (ie: retail boxed version with the disk). In this case, DA:O can be installed later.
Expansions, straight up, were cut content. I don't know what fantasy world you lived in where developers build games from the ground up but sold them underprice.
- goishen et Grieving Natashina aiment ceci
#93
Posté 14 mai 2016 - 03:56
The only DLCs I do buy are from the bargain bin.
Same. Bring Down the Sky for 65p. Not bad.
One of three DLCs I have ever bought.
#94
Posté 14 mai 2016 - 04:03
Expansions, straight up, were cut content. I don't know what fantasy world you lived in where developers build games from the ground up but sold them underprice.
Yah, "What constitutes a final game?" That's true.
#95
Posté 15 mai 2016 - 12:59
Moving the goalposts? Dude, you were the one who talked about paying full price and then pivoted to talking about mobile games. As often happens lately, I'm just trying to keep up here. You're developing a habit of switching arguments between posts without remembering that you've done it.
I was talking about technically complete but bare bones games that aggressively pursues microtransactions for a more complete experience. You are harping over my use of mobile games as an example (despite the fact that I have cited other games, including other EA games)
If you can't keep up, it's because you keep getting side tracked.
#96
Posté 15 mai 2016 - 04:20
Expansions, straight up, were cut content. I don't know what fantasy world you lived in where developers build games from the ground up but sold them underprice.
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30 years in IT, is my fantasy world, including banking systems like the ATMs people use.





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