Is there a way to mute an objects sound by overriding it with some other low volume persistent sound, or perhaps by some other method? I know this is a strange question but it'd be a really big help if it were possible ![]()
Mute an object's sound?
Débuté par
Imperator
, mai 13 2016 02:32
#1
Posté 13 mai 2016 - 02:32
#2
Posté 13 mai 2016 - 04:05
http://www.nwnlexico...SoundObjectPlay
http://www.nwnlexico...SoundObjectStop
Would the above not accomplish what you want.
Stopping the music would be effectively the same as muting it... right?
Are we talking about sound objects - like the looping waterfall sounds you might hear by a pool of water (eg: with a radius etc)
If so - I think the above should suffice?
#3
Posté 13 mai 2016 - 04:35
I have creatures that use vfxs on heartbeat as part of their aura and it creates a lot of unnecessary noise.
#4
Posté 13 mai 2016 - 05:03
In some cases, there are silent versions of the vfx.





Retour en haut







