Please explain then. Because it looks to me like your point is that I was putting down ME1 to uplift ME3 when my entire point is that none of the games are perfect.
So yes, the point went over your head. You couldn't defend ME3 on it's merits, you could only put down ME1.
I just liked ME3 better because it was good up until the ending. In my opinion....is that what you needed written to know this was my own opinion?
I agreed with you about some of the flaws you picked out. I then stated that the game was enjoyable until the end. That is my own experience with it. It sounds like you can't understand the concept of finding some flaws in something yet still enjoying it. But then again you did enjoy ME1.
How can it be good up until the end when it has numerous, major flaws before the end? You conceded that the story was weak at numerous points before the end so it can't all be good until the end. That doesn't make sense.
Yes, I clearly did. Some were interesting and some weren't like most side content in games. You're trying to claim ME1 was this vast exploration game, which it clearly was not.
I never made any such claim, so don't try to put words in my mouth just because you can't make an argument without resorting to hyperbole and nonsensical blanket statements.
And did she tell you all about TIM's bank roll? Or all of his money making projects? What about his tax return and off shore accounts? Any missing dialogue prompts I need to remember to get that info? We know only a fraction of what Miranda knows. Which isn't much considering the fact that each cell is kept in the dark about the others. She knew nothing about the Shepard clone and that was directly related to her own project. And judging by her surprise at some of TIM's choices in ME2. She doesn't know much about him at all. Miranda had a very rose colored glasses view on Cerberus, her word alone was hardly to be trusted.
"Cerberus is very well-funded. They have several suppliers and contributors within the Alliance military-industrial complex who trust the Illusive Man to make the right decisions. Cerberus also runs several front corporations meant to fund and support their operations. Spending trends indicate that Cerberus has a reliable income running up to several billion credits per year."http://www.ign.com/w...fect-3/Cerberus
You just contradicted yourself and moved the goalpost. You said we knew nothing about Cerberus at all. That was flat out, objectively wrong.
We know that Shepard's resurrection and the SR-2 were "significant" investments for Cerberus that could have could have funded "an army" of soldiers.
What makes it better is the fact that I liked it more than the others. If you want a no win outcome so badly just pick the refusal ending. The Reapers win.
That ending was added later because they bungled the original ending so badly. And it's not "what I want," it's what the devs were too afraid to do so they pulled that "yo dawg, I heard you didn't want to be killed by synthetics..." ending out of their asses halfway into the final game's development.
I think it would make them at least fightable. And it's just a suggestion. Out of the years of hearing people b*tch about the endings, no one has seemed to come up with any plausible ideas on how to beat them. Heck not even Drew knew how to beat them. I'm sure you'll say we didn't have to beat them....but if not beating them is the best option, then why did people b*tch about the refusal ending too?
We didn't have to beat them, but we also didn't have to find a convenient off-switch in the last game completely out of nowhere. That's just lazy, stupid writing.





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