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So, Shinobi said a bunch of things about Andromeda at the NeoGAF forums


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#401
In Exile

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Well, asari would have different words for the birth parent and the other parent, which would have become really useful after they started mating across the species boundary. These asari terms wouldn't have exact equivalents in human languages, so we'd probably use what we have. We do lousy translations like that all the time ITRW.

I agree that humans might as well go ahead and call asari female. Whether they have the concept isn't really the point.

 

Right - it's whether they apply that concept to themselves. But that concept only has meaning within our culture - I mean, the fact that they look like human women with funny hats instead of giant bees, and the fact that they appear to have regular sex instead of laying eggs inside of live prey via an ovipositor is all just a product of the fact that they're written and designed by humans.

 

Ultimately, Asari act and speak like a group of all human women. The interesting sci-fi questions of a totally genderless society aren't exactly raised by the Asari. They're just a weird mish-mash of tropes. There's certainly potential to the idea of a monogendered society that doesn't have gendered concepts, but that's not the Asari.



#402
Remix-General Aetius

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So no more Liara sharing conversation animations with captain Bailey. That's good at least.



#403
Bizantura

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Interesting question : should a soldier have empathy/emotions?

 

Nationalists, high to fueling emotions.

 

Imperialists, the more robotic personalities.

 

Both kill in mostly unempatic gruesome ways.

 

I doubt the victims care about the distinction!



#404
Gothfather

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The sense of scale was absolutely lost in the sequels. Even the Citadel was reduced to small, dark boxes in ME2. There was no awe after ME1, just poorly lit rooms and corridors with waist-high crates.

 

Me1 had well designed 'levels' that developer understood the power of 'negative' spaces to create the illusion of scale. The citadel in ME1 is actually tiny in terms of where you can go but by having a huge negative space of the lake you are 'tricked' into thinking it is large and open when really it isn't because 95% of the space is not actually traversable. The use of negative space was also used well in the council chamber, by making the chamber a series of stepped levels with an open ceiling you again use 'negative' space to create the illusion that the room is vast and huge.

 

So while technically the citadel was larger in both ME2 and ME3 because of Me1's superior level design you are left with the impression that me1 citadel zones where larger. That sense of scale was totally lost in ME2. They tried to bring it back in me3 but failed. here is hoping for a return of that scale for ME:A. 


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#405
Commander Rpg

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Interesting question : should a soldier have empathy/emotions?

 

Nationalists, high to fueling emotions.

 

Imperialists, the more robotic personalities.

 

Both kill in mostly unempatic gruesome ways.

 

I doubt the victims care about the distinction!

They only care about how it all ends...

 

Spoiler

 

This discussion is again OT, by the way. :lol:



#406
AlanC9

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Me1 had well designed 'levels' that developer understood the power of 'negative' spaces to create the illusion of scale. The citadel in ME1 is actually tiny in terms of where you can go but by having a huge negative space of the lake you are 'tricked' into thinking it is large and open when really it isn't because 95% of the space is not actually traversable. The use of negative space was also used well in the council chamber, by making the chamber a series of stepped levels with an open ceiling you again use 'negative' space to create the illusion that the room is vast and huge.


Interesting analysis. I've been thinking that lately Bio doesn't seem to be all that interested in illusions on the gameplay side either, but I can't see how these two aspects would be linked since they'd be handled by different people.
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#407
gabdalla92

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let me preorder the game already. i think that will ease off the steam



#408
Commander Rpg

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So while technically the citadel was larger in both ME2 and ME3 because of Me1's superior level design you are left with the impression that me1 citadel zones where larger. That sense of scale was totally lost in ME2. They tried to bring it back in me3 but failed. here is hoping for a return of that scale for ME:A. 

Actually the fictitious space wouldn't be enough to give the illusion of being walkable, the difference between the level designing, both in hostile, neutral and allied spaces, is given by the variety of things there are in.

 

For instance, look at this verist painting

 

tigre+-+buffalo+copia.jpg

 

It's basically a standard exotic landscape, not even much coloured, which is in contrast with what it's happening in the middle: the feral rage of the tiger, the buffalo's pain, the struggle between the two (look at the splashes in the waterhole). You can say that, without what's happening in the middle, the painting would be empty and bland, but probably without the fictitious space, that constrasts the action, there wouldn't be any perception of the ambient and what's happening in there.

 

My two cents.



#409
HenkieDePost

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I know it's a little bit off-topic but the original post about the 'leaked' Andromeda gameplay is not really a front-page thread anymore so I'll post this here. I followed your twitter link and then went to Mac Walters his twitter. The following tweet is actually a retweet from Cris Wynn (https://twitter.com/...098625564606464) but what matters here is the interface which is slightly visible on the computerscreen. This interface perfectly matches the interface which can be seen in the leaked footage at around 33 seconds in. (https://youtu.be/opOdFKObpeM?t=33s) Not sure if someone made this observation earlier because this is the first time I've looked on this forum in weeks but I'd thought I'd share it anyways. It does make the 'leaked' gameplay vid a bit more credible though. Even if it still is a fanmade vid he/she has really spend some time to make the whole thing believable.

Now about Shinobi: It looks good what he has to say but I really hope that they make exploration meaningful this time around or else it's going to be a bit of a dissapointment in that area. I tried to play Inquisition SP but I never finished it because of the fact that exploration is just so bland and repetitive. They should look at bethesda's history with making fun and surprising sidequests as an example. I have to admit that Fallout 4 was a little bit of a letdown in the special quests department (although there are some very cool sidequests which are also fairly well hidden and rewarding) games like Morrowind and Oblivion (my personal fav) had some really good quests with nice plottwists and meaningful endings. I can remember the quest in which Agronak Gro-Malog, the Grand Champion of the Arena in the Imperial City, wants you to seek out his families legacy because he thinks he is of noble birth but it turns out that his father is a vampire. If you tell him about this he doesn't want to fight you anymore. You can then proceed to skip a very difficult fight as an additional reward.

Another one which I remember is the one where a painter has gone missing and it turns out he actually got stuck inside a painting he created. The assets which were used in this 'instance' were, I believe, all handmade for this specific quest and really shows how you can create interesting quests with just a bit of extra work and imagination. These are the things I want on my explorable questions, not only repeatable things to do like artifact hunting and mineral gathering but real, one-of-a-kind quest which can be remembered. If this is not the case then I'm not really sure how I feel about exploration. We'll see how the game turns out, let's hope for the best!


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#410
Monk

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S/he can't stop Mordin either. S/he couldn't save both Ash and Kaidan, and that obviously affects them. Again, I can see the kid being the star in a PSTD dream for sure. However, s/he knew Mordin for longer and he blows up in front of her very eyes. After s/he had the experience of dodging a Reaper on foot. The first dream should have been the child, then Ash or Kaidan, then maybe shooting Mordin or watching Moridin ride up the elevator. Something like that. Of course a child dying in front of a solider's eyes will mess them up. No doubt. Still, I don't see why the little boy would be the only star in a PTSD dream by ME3.

 

Thinking about all these personal deaths, why didn't Shepard have any nightmares about being attacked by huge-a** robots?! Especially one of Harbinger's scale and with the fact it kept going after him using Saren? Kinda makes the whole shell-shock episodes seem contrived. It's really something they should have been working on the entire series.

 

 

No, I want the choice. You can have a Spacer War Hero who's a sociopathic renegade, so even the "softest" of backgrounds shouldn't be used to determine future emotions without the player's consent. They already implemented an emotional response system in Dragon Age 2 for Hawke, complete with icons signaling grief, anger, happiness, etc.

 

They could have had it so whenever a flashback was going to occur, the player could shrug it off with a Renegade interrupt, stating something like falling for that would only make them appear weak, or something.


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#411
Iakus

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Thinking about all these personal deaths, why didn't Shepard have any nightmares about being attacked by huge-a** robots?! Especially one of Harbinger's scale and with the fact it kept going after him using Saren? Kinda makes the whole shell-shock episodes seem contrived. It's really something they should have been working on the entire series.

 

OR for that matter:

 

Nightmares about being spaced?

Witnessing colonists being smoothied?

Dreams of the beacon visions?  Particularly since Shepard did suffer nightmares as a result of the beacon (though they never went into detail as to the nature of the nightmares)

 

Shepard's got a lot of ugly skeletons in the ol' attic to draw from.


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#412
Fiery Phoenix

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Has he ever said anything negative about an upcoming BioWare game?

That's beside the point. It doesn't matter what he thinks of the games. I was just saying he's legit.


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#413
Twilight_Princess

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"This is a spiritual successor to Mass Effect 1. This is what ME1 was envisioned to be"

 

d5504a1c-f8e2-4028-96f6-6b038180e644.gif



#414
Zazzerka

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That's beside the point. It doesn't matter what he thinks of the games. I was just saying he's legit.

 

I believe that he's legit in the sense that he's in contact with BioWare employees, but I'm not so confident that his "information" is legit. If everything he has said about BioWare products is positive, then I think it's reasonable to assume that he's merely a mouthpiece.

 

If all you were saying is that he's affiliated with BioWare then I agree, and probably should have quoted someone else.



#415
Fiery Phoenix

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I believe that he's legit in the sense that he's in contact with BioWare employees, but I'm not so confident that his "information" is legit. If everything he has said about BioWare products is positive, then I think it's reasonable to assume that he's merely a mouthpiece.

 

If all you were saying is that he's affiliated with BioWare then I agree, and probably should have quoted someone else.

Yeah, I think that's a question for someone else. Whether or not the information is legit, I have no clue. But I can confirm that he does in fact have insider sources at BioWare (and a few other studios, for that matter).



#416
Cyonan

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let me preorder the game already. i think that will ease off the steam

 

So I know people are going to do it regardless of what I say, but I wish people would realize pre-ordering is pretty pointless. Especially on PC where everything is digital downloads these days.

 

It's just gambling with your money, except you stand nothing to gain because if the game is good you can still buy it after the reviews come out anyway(which is usually on launch day since reviewers tend to get an early copy of the game).



#417
Beerfish

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So I know people are going to do it regardless of what I say, but I wish people would realize pre-ordering is pretty pointless. Especially on PC where everything is digital downloads these days.

 

It's just gambling with your money, except you stand nothing to gain because if the game is good you can still buy it after the reviews come out anyway(which is usually on launch day since reviewers tend to get an early copy of the game).

In the past I have pre-ordered simply becasue they gave a goodie or two as a bonus for a pre order, not sure if they still do that type of thing.



#418
Il Divo

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BG doesn't deserve respect because Bioware polished it into BG2 and NWN doesn't deserve respect because it led to HoTU or eventually MoTB in the hands of Obsidian.

 

Agreed. I tend to see this used a lot to pass over some critical flaws in older Bioware games. "It led to a much better sequel". But a game that leads to a good sequel still remains a bad game. It's the same when we talk about why KotOR 2's final act was so weak; knowing and accepting that Lucas Arts pushed for an early release doesn't retroactively make KotOR 2 a better game. 



#419
Cyonan

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In the past I have pre-ordered simply becasue they gave a goodie or two as a bonus for a pre order, not sure if they still do that type of thing.

 

They do it to entice people into pre-ordering because there is literally no benefit to the consumer other than that. A lot of the times on PC because those bonuses are already in the files, you can simply mod the game to include any in-game goodie too. Mass Effect 3 did this.

 

The thing is that by doing this you will eventually get burned by an Aliens Colonial Marines while not really gaining a whole lot yourself by pre-ordering constantly.

 

Plus, when another A:CM does come out, you get to act all smug because you didn't waste money on it =P



#420
Commander Rpg

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In the past I have pre-ordered simply becasue they gave a goodie or two as a bonus for a pre order, not sure if they still do that type of thing.

Which is: "If you preorder now you'll get X bonus stuff, available from the start, that you wouldn't get except paying for a DLC/stupid extra." Today's marketing strategy is pleasant as a functioning shredder in the groin.



#421
von uber

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Wait, how did we get to it being Liara's fault that Thessia fell and Kai Leng cutscened his way to victory?

Anyway. This Shinobi guy is basically a shill for companies, yet people seem to treat his words like the utterances of a nobel prize winner. Bizarre.

#422
Laughing_Man

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Wait, how did we get to it being Liara's fault that Thessia fell and Kai Leng cutscened his way to victory?

Anyway. This Shinobi guy is basically a shill for companies, yet people seem to treat his words like the utterances of a nobel prize winner. Bizarre.

 

Just the usual background noise from the resident Asari haters.

 

As for Shinobi, shill or not, this is the first "review" we have of ME:A, like it or not, that's something. Especially due to the complete silence from EAware.


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#423
Il Divo

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^Ayep, if nothing else, it's at least something for us to talk/speculate about. 



#424
Commander Rpg

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Anyway. This Shinobi guy is basically a shill for companies, yet people seem to treat his words like the utterances of a nobel prize winner. Bizarre.

I cannot blame Shinobi or those companies in the first instance, I blame adult videogamers who behave as sea-sponges, senselessly absorbing anything coming to them.



#425
Beerfish

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Agreed. I tend to see this used a lot to pass over some critical flaws in older Bioware games. "It led to a much better sequel". But a game that leads to a good sequel still remains a bad game. It's the same when we talk about why KotOR 2's final act was so weak; knowing and accepting that Lucas Arts pushed for an early release doesn't retroactively make KotOR 2 a better game. 

You are at a very large disadvantage when making the 1st game of a possible series of games as you do not really know what works or doesn't work really well.  Story aside that is why some sequels seem a lot better and they often ride on the back of the success of the earlier game.

 

If BG is not very well received and does not do well BG2 does not get made or does not get the allotment of resources to it.  This also relates to actually using a new game engine. 

 

BG was a very good game, BG2 was a better game because it had a ton of advantages going into day one of development.


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