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About the dialogue wheel


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10 réponses à ce sujet

#1
Jedi Comedian

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Do you prefer the DA2 version or the Inquisition one?

I kinda prefered the DA2 one, sure it had fewer options but I could be as much sarcastic or ruthless as I pleased.

#2
nightscrawl

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I prefer DAI. Sure there were some paraphrase issues, but I generally found that the paraphrase matched the spoken words -- that's not to say I like paraphrases in general; I don't.

 

I also did not care for DA2's personality system. That said, the DAI choices are still more or less assigned to personalities on the wheel, with top being nice, middle being humorous, and bottom being harsh or direct.

 

Of course, I also liked my Inquisitor the best out of all three DA games' protagonists, while others find them boring.


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#3
Orian Tabris

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Just tell me what each individual word my character will say if I pick that option is.

 

As for the personality of each dialogue option, I don't see a big difference between the regular options the Inquisitor had, and the ones Hawke had. They both had a polite/nice option, a snarky option, and an aggressive/mean option.



#4
Remmirath

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I found the wheel in Inquisition to be an improvement from DA:II, because the icons were somewhat more helpful and there was often a greater variety of options. I had better luck picking options that fit my character. However, it wasn't really much of an improvement in terms of actually knowing what your character was going to say, although the outcome previews did help in some circumstances (circumstances where it was telling you the intention of the line; it annoyed me in circumstances where it was telling you how other characters would interpret it, essentially).

 

I'm still not fond of the wheel. I just want to know exactly what my character is going to say and, preferably, how they are going to say it (if that's not left to my imagination) before I pick the option. It's hard to pick character-appropriate responses when you don't really know. Still, since the wheel was somewhat improved in DA:I, I do hope that it'll continue to improve if they continue to stick to it.

 

Perhaps the best thing in DA:I as opposed to DA:II was that it didn't try to pinpoint your character into one of three types due to your responses. That really didn't work very well in DA:II.



#5
Aulis Vaara

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I dislike both. Paraphrasing sucks and I didn't want a voiced protagonist to begin with. Ultimately I find the dialogue wheel limiting and lacking nuance.

#6
Knight of Dane

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I think both are fine. I wish bioware had gone further with the personality lock in, it had potential as a story telling mechanic.



#7
nightscrawl

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I think both are fine. I wish bioware had gone further with the personality lock in, it had potential as a story telling mechanic.

 

The reason I didn't like it is because it doesn't allow for situational context. I am going to speak differently to my mother, my sibling, my LI, the Arishok, a random bandit, and so on. This is why I preferred the DAI style because I could be more situational.


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#8
the Dame

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I don't like "dialogue wheel" in general, but if I must choose I'll pick DAI's. Less.. emotionally restricted, probably.


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#9
Aliceeverafter

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well i only played DA;I but the thing that bugs me about the dialogue wheel is the summary they give you to choose what to say. I've offended some characters because the dialogue summary sounded ok, and then my Inquisitor says something offensive and mean and i'm like 'noooo, that wasn't me!'

 

i also manage to accept Cullen's proposal in trespasser, without saying my vows in elvish because i chose the 'i do' respnse, which sounded like the right response given all the, y'know, circumstances and that i'd been fairly pressing in my romance of him, and the option to say elvish vows was on the same wheel and sounded like 'yeah but only if i can say it in elvish' which didn't quite match the sentiments i was projecting on my inquizzie at the time.

 

something like that will never be perfect. let's see what DA4 brings :D



#10
Sah291

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I think the DAI dialogue wheel is superior, especially with the special dialogue perks you could get, and the class/racial specific stuff. I hope they keep that format.

I did like the tones in DA2, but a lot of that is down to voice acting and writing... It seems the DAI voice actors were directed to deliver lines in a more neutral tone after complaints about the DA2 system being too jarring...which was nice for blending the dialogue wheel options together more naturally. But next time, they don't need to go so far should not shy away from making some options a little more emotional.

#11
Abyss108

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Inquisition. It felt more like I was roleplaying my character, and their responses to various situations.

 

DA2 felt more like choosing between 3 pre-set personalities, and then the game would go on to decide that's how I would react to every other character no matter the situation.

 

Thank you DA2 for deciding that because I was mean to someone who threatened my sister's life, I also want to be a complete ass to everyone else I ever meet.


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