I never called BioWare sellouts. In no way was that the tone of my post. I'm surprised that's what you got out of it. I just found the in-game explanation unconvincing. It was just one of things one had to accept, even if it wasn't ideal. Mechanically, thermal clips definitely play more smoothly than ME's weapons. (My gripe was primarily with lore, which I feel should be given a lot of consideration in an RPG like ME.) As you say, though, clips could've been handled better. I think now is the time to improve that mechanic.
You claimed that BioWare switched to clips to appeal to a wider audience. Without qualification, I took that to mean that BioWare went to clips purely to appeal to a wider audience, and nothing more.
Sorry if I assumed too much, but there are people who actually do think BioWare are sellouts that just wanted to pander to the "CoD crowd" by making ME2 more of a generic shooter or whatever. When considering ME's ammo mechanics, I think it's important to understand why BioWare made the decisions that they did. No one should ignore the legitimate reasons that result in certain mechanics, nor should they equate grander appeal with selling out. They're fallacies I see quite often, but it's nice to know that you don't subscribe to either of them.
As to Overwatch, I haven't played it, nor will I. It's not my thing. I am not failing to grasp your mechanical arguments concerning game balance, ammo needs, etc... The solution I said I'd like: infinite ammo with an intrinsic heat sink that must be vented (basically a reload feature), would not be game breaking. It would make sense in terms of in-game logic, and would be a nice nod toward ME lore. It would also remove those ridiculous fields of dropped clips and omnipresent ammo crates from the game. I think they will seem very out of place in Andromeda.
I suppose that my argument is more against invoking Overwatch as defense. Like I said: infinite ammo with reloads was always a legitimate mechanic. Overwatch doesn't change that, especially if we're speaking in terms of Mass Effect.
There are reasonable discussions to be had about the lore and gameplay concessions required for ammo systems, but Overwatch shouldn't really factor into them.
I don't feel that it's too big a stretch to call a system like this a natural evolution of many things we've already had: ME's clunky weapons, ME2-3's clips, and ME3's M7 Lancer and Prothean Plasma Rifle.
I'll be fine if clips remain in the game. I just think they're silly and unnecessary.
EDIT: edited for clarity
My main concern about infinite ammo with reloads is that we can no longer balance weapons via ammo scarcity and there may be less incentive to make each shot count. We also couldn't gain any of the benefits of an ammo management system.
Either system works, but I think ammo management would result in a greater amount of gameplay depth which would be well worth the costs.
If we're looking at Overwatch for ideas that would translate well into MEA, I would say that giving MP characters in MEA actual personalities and backstories could be fun. Inquisition tried something like that, but it wasn't done very well. ME3 just had generic archetypes rather than defined characters.
It'd be fun, but that would make developing new characters more difficult. We probably couldn't have the mass influx of new characters that we had in ME3MP. I'd also prefer the writing talent to stay focused where possible.





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