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How to play Mass Effect 1


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#201
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One unusual thing I noticed about Makos is that Shepard seems to have a different one for each world 

The game probably stores the amount of damage the Mako has taken in the data for the planet in question.

If you go to another planet and land you will have an undamaged Mako.

If you return to the world on which it was damaged, then it will be damaged again


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#202
Draining Dragon

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If you're having any trouble with combat in Mass Effect, I recommend you watch this video:


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#203
Patricia08

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not in this game

if you conntinue the trilogy, you will eventually see one

 

Okay thanks but only one ?


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#204
Patricia08

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If you're having any trouble with combat in Mass Effect, I recommend you watch this video:

 

Uhm this is not really helpful and what is the meaning of this video ?


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#205
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Okay thanks but only one ?

that's more than you see for a number of other races...



#206
iM3GTR

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Uhm this is not really helpful and what is the meaning of this video ?


That's the joke. You just run around the bunker then all hell breaks loose.
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#207
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That's the joke. You just run around the bunker then all hell breaks loose.

 

I thought so  ;).


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#208
Patricia08

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I red in another post that Shepard has to make a choice of destroying something is that in ME 1 or is that in another game ?


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#209
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I red in another post that Shepard has to make a choice of destroying something is that in ME 1 or is that in another game ?

choices like that are not uncommon

I would guess this is a reference to the big choice like that at the very end of ME2 but I would need a clearer description of what may or may not be destroyed before I could be certain. 


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#210
Patricia08

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choices like that are not uncommon

I would guess this is a reference to the big choice like that at the very end of ME2 but I would need a clearer description of what may or may not be destroyed before I could be certain. 

 

I have no idea of what he's suppose to destroy s/he only said that Shepard destroyed something in the ME series and that's it but thanks anyway  ;)


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#211
UpUpAway95

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I red in another post that Shepard has to make a choice of destroying something is that in ME 1 or is that in another game ?

 

As the opening trailer to ME1 indicates - "Many decisions lie ahead, none of them easy."  There are major choices at the end of each game and many significant choices throughout each game.  In ME1, one major choice will be to save the council or allow it to be destroyed (so the term "destroy" can be used to describe that choice).  In ME2, the choice is to retain a base's tech for analysis or destroy it; and in ME3, it's about whether or not to destroy the Reapers themselves.  There are also other destroy choices throughout the games and many other life and death ones.

 

If you want to read about any of them further, it's probably best if you research the various missions individually in the Wiki link I gave you.  There are also general synopses of the games written in Wikipedia.


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#212
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As the opening trailer to ME1 indicates - "Many decisions lie ahead, none of them easy."  There are major choices at the end of each game and many significant choices throughout each game.  In ME1, one major choice will be to save the council or allow it to be destroyed (so the term "destroy" can be used to describe that choice).  In ME2, the choice is to retain a base's tech for analysis or destroy it; and in ME3, it's about whether or not to destroy the Reapers themselves.  There are also other destroy choices throughout the games and many other life and death ones.

 

If you want to read about any of them further, it's probably best if you research the various missions individually in the Wiki link I gave you.  There are also general synopses of the games written in Wikipedia.

 

I guess what s/he meant was that it was a really major destruction of something and also a very big decision to make in one of the ME trilogy games and that's the only thing i know. So i know it's not much to go on and for that i'm sorry i thought maybe there were only one or maybe two major decisions to make in one of those games but apparently it's not. 

 

And i can look on the Wiki page that you gave me but to be honest i have no idea what i'm looking for there almost a needle in a haystack. 


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#213
UpUpAway95

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I guess what s/he meant was that it was a really major destruction of something and also a very big decision to make in one of the ME trilogy games and that's the only thing i know. So i know it's not much to go on and for that i'm sorry i thought maybe there were only one or maybe two major decisions to make in one of those games but apparently it's not. 

 

And i can look on the Wiki page that you gave me but to be honest i have no idea what i'm looking for there almost a needle in a haystack. 

 

What you might find helpful in ME1 is to search within the Wiki (search bar is at the top of the page) for the planet you're landing on.  At the bottom of the planet page, there will be a list for any missions associated with that planet in any of the the 3 games.  If you click on that link for the ME1 mission, you'll get into a details description of it.  Any choices involved will be described there (as well as the potential consequences for the later games).  There will also be some squad selection hints and combat tips.  On the planet page, there will be a map showing the locations of the probes, bases, thresher maws, minerals, etc. on that planet.

 

Alternatively, you can look up any number of complete playthroughs that were posted on YouTube over the years and use those to give you an idea about what to expect during a particular mission.

 

The three choices I listed (admittedly in vague terms) are basically the final choice to be made in each of the 3 games - each involves the saving vs. the destruction of something.  I'm not sure what post you're referencing, so I really can't say which specific choice s/he is talking about.  As I mentioned, there are also several other choices throughout the games that can be described in terms of "destroying" something... it's really just the nature of the how Bioware has set up this RPG commentary on War ("What it is good for.")



#214
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What you might find helpful in ME1 is to search within the Wiki (search bar is at the top of the page) for the planet you're landing on.  At the bottom of the planet page, there will be a list for any missions associated with that planet in any of the the 3 games.  If you click on that link for the ME1 mission, you'll get into a details description of it.  Any choices involved will be described there (as well as the potential consequences for the later games).  There will also be some squad selection hints and combat tips.  On the planet page, there will be a map showing the locations of the probes, bases, thresher maws, minerals, etc. on that planet.

 

Okay i have checked the Wiki page already a couple of times that you mentioned in one of your previous posts and it's really helpful to find stuff and other things as well.  

 

Alternatively, you can look up any number of complete playthroughs that were posted on YouTube over the years and use those to give you an idea about what to expect during a particular mission.

 

I have thought of that myself ( and have done that in the past ) but that's just so time consuming time that i just don't have anymore ;).  

 

The three choices I listed (admittedly in vague terms) are basically the final choice to be made in each of the 3 games - each involves the saving vs. the destruction of something.  I'm not sure what post you're referencing, so I really can't say which specific choice s/he is talking about.  As I mentioned, there are also several other choices throughout the games that can be described in terms of "destroying" something... it's really just the nature of the how Bioware has set up this RPG commentary on War ("What it is good for.")

 

Okay s/he did not mention that in her/his post so i don't know of which destruction s/he is talking about s/he only said that Shepard will have to make a major decision about destroying something and that's it. ( "absolutely nothing" )  ;)


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#215
Seraphim24

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I don't honestly recall having much trouble with ME.... um lets see I played as an assault weapon specced fighter person basically. Honestly the thing to know about ME1 is that you get Spectre and super powerful squad mates partway that make everything easier.

 

Tali sucks, like, super bad, don't ever use her.

 

Wrex is pretty bad too.

 

The best squad mates are Ashley, Liara, Kaidan. Garrus is ok if you build him right.

 

It sort of depends on what you are using but yeah strafing and moving around is really all you need.

 

I don't even think I died on any of the boss fights except for a couple times on the Krogan warlord (Liara sub-mission). Like every RPG influenced game it's all about synergy and as you level and level you get more and more super powerful so the last boss is basically a joke.


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#216
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Tali sucks, like, super bad, don't ever use her.

 

Wrex is pretty bad too.

 

The best squad mates are Ashley, Liara, Kaidan. Garrus is ok if you build him right.

 

Can you tell me why they are bad companions ? Because what i have seen so far is that no companion is good their AI at least in my game is really bad. They just stand there ( not every time though ) out in the open and let themselves get shot while there are plenty of obstacles to hide behind. 

 

It sort of depends on what you are using but yeah strafing and moving around is really all you need.

 

I don't even think I died on any of the boss fights except for a couple times on the Krogan warlord (Liara sub-mission). Like every RPG influenced game it's all about synergy and as you level and level you get more and more super powerful so the last boss is basically a joke.

 

I cannot tell you that i have to check what my companions are using.

 

Well i did i died quite a lot of times already i guess i am not as good as you then and they were not even Bosses. 


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#217
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Tali is not a bad companion, she is super useful against geth as she can hack them (so much fun to watch). She also can hack those annoying turrets. Tali is especially useful on the Luna mission later on as you'll face lots of drones you can hack with her.

Wrex has both Barrier and Immunity, which is basically making him almost unkillable. He also has Warp which makes enemies more vulnerable and faster to kill, and Stasis is a good power too if you need some crowd control. Of course Liara has these talents as well, but she's definitely more squishy than Wrex.

 

I ran with both of these characters on Insanity and they're not useless to me. I do like taking Liara and Kaidan when facing non-synthetic factions though, watching them throw around enemies is always hilarious ;)

 

Oh, and about the squadmates running around, you know you can give them a position order to go into cover behind crates etc?

Edit: See here: http://masseffect.wi...ng_Your_Squad_2


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#218
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Tali is not a bad companion, she is super useful against geth as she can hack them (so much fun to watch). She also can hack those annoying turrets. Tali is especially useful on the Luna mission later on as you'll face lots of drones you can hack with her.

Wrex has both Barrier and Immunity, which is basically making him almost unkillable. He also has Warp which makes enemies more vulnerable and faster to kill, and Stasis is a good power too if you need some crowd control. Of course Liara has these talents as well, but she's definitely more squishy than Wrex.

 

I ran with both of these characters on Insanity and they're not useless to me. I do like taking Liara and Kaidan when facing non-synthetic factions though, watching them throw around enemies is always hilarious ;)

 

Oh, and about the squadmates running around, you know you can give them a position order to go into cover behind crates etc?

 

Yes i know that but if i have to do that every time that they do not take cover then for me it would take the fun of playing the game away. I just hate being the babysitter and that i have to take care of my squadmates every time they do not take care of themselves and take cover.  


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#219
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Yes i know that but if i have to do that every time that they do not take cover then for me it would take the fun of playing the game away. I just hate being the babysitter and that i have to take care of my squadmates every time they do not take care of themselves and take cover.  

 

What you can do on the "warehouse-like" side missions is order your squad to stay just by the door (in cover on either side of it - in ME1, both squaddies will go to the same side of the door) in the "lobby" room, then advance into the room with the enemies by yourself.  When you get the attention of the enemies, run back into the "lobby" and take cover on the side of the door opposite your squad.  Some of the enemies will follow you and your squad will start taking them out as they come through the "tunnel" that adjoins the two rooms.  When enemies stop coming, just repeat the order to your squad to stay in cover by the door and go back in to attract more enemies to follow you back to the door.  Repeat until the enemies are all down.

 

As I've said, the squad AI does improve in ME2 and again in ME3; so you can take heart in that.  Also, if you level up your squad mates right, they really will not go down that often even though they don't take cover well.  Level them up to have high levels of health, immunity, barrier, shield boost, and regeneration and then give them as good an armor as you can find and upgrade that armor with a "first aid" interface (which you'll find in chests early game), a "medical interface" (mid-game find) and a "medical exoskeleton" (found later once you're leveled up enough to start finding level 8, 9 and 10 gear).  You can also buy some medical upgrades from Dr. Michel on the Citadel if you're not finding them.  The tech squaddies don't have regeneration in their skill trees, so you have to give it to them via their armor upgrades and their omni-tool upgrades.  The later omni-tool upgrades (e.g. Savant X) will give them a significant health regeneration boost... but you don't tend to start finding them until after you've hit Level 49 or so.  The Bring Down the Sky DLC (if done after you hit Level 49) will often yield a Savant IX or X omni-tool upgrade.

 

There is a lot of learning involved when it comes to tailoring your squad mates skill trees to your Shepard and learning to use each squad mate's talents to their best effect.  Tali is a GREAT squad mate for geth and drones (because of AI Hacking); but she can also be very effective using Sabotage on organic enemies and she can kill a lot of husks with an upgraded shotgun.  I know you're on casual and probably using the "active" setting for your squad's talents.  This means that they have a tendency to expend their whole skill suite right off the bat when the enemies first show up.  It is actually much better to put the squad setting on "Defense Only."  This means they will activate their defensive skills on their own (barrier, immunity, etc.) but will not use up their offensive skills.  That way, when you want, say, a hack or a throw from your squad mate against a particular enemy, it will not be on cooldown when you go to order it.

 

One thing you also have to think about is that if you put your squad mate's too much behind cover, they cannot shoot enemies for you, but instead get bogged down shooting into the cover that's protecting them.  If you want them helping you eliminate enemies, you do need to have them getting out of cover to do that.


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#220
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Btw. i see that you mention Shepard and the rest can become a level 49 character but what is the level cap of Shepard and the rest ?


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#221
UpUpAway95

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In your very first ME1 playthrough (i.e. if you have not previously completed the game once before), the Level Cap is 50.  After your first playthrough, the top level is 60.  It is not possible (without glitching) to take a Shepard from Level 0 to 60 in a single playthrough, but it can be done in 2 playthroughs, if you don't use the mako to kill enemies (since you get only 1/2 the XP by using the mako as you would if you killed those enemies on foot).

 

I referenced Level 49 because you should start seeing some IX and X gear appearing in crates by at least that point... might even start at Level 48 (can't remember for sure).  At Level 50, you will be able to buy a set of X Level Spectre Gear weapons (which are the best weapons in the game).  If you have enough money, you can often buy 2 or three sets of these before finishing the game - to give to squaddies (a good idea if you're wanting to do a second playthrough to get that Shepard to Level 60 at a higher level of difficulty (i.e. a lot of people do an insanity playthrough as their second playthrough using a Level 50 Shepard and then import that Level 60 Shepard into ME2 (well, at least, I did it that way).



#222
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In your very first ME1 playthrough (i.e. if you have not previously completed the game once before), the Level Cap is 50.  After your first playthrough, the top level is 60.  It is not possible (without glitching) to take a Shepard from Level 0 to 60 in a single playthrough, but it can be done in 2 playthroughs, if you don't use the mako to kill enemies (since you get only 1/2 the XP by using the mako as you would if you killed those enemies on foot).

 

I referenced Level 49 because you should start seeing some IX and X gear appearing in crates by at least that point... might even start at Level 48 (can't remember for sure).  At Level 50, you will be able to buy a set of X Level Spectre Gear weapons (which are the best weapons in the game).  If you have enough money, you can often buy 2 or three sets of these before finishing the game (a good idea if you're wanting to do a second playthrough to get that Shepard to Level 60 at a higher level of difficulty (i.e. a lot of people do an insanity playthrough as their second playthrough using a Level 50 Shepard and then import that Level 60 Shepard into ME2 (well, at least, I did it that way).

 

Okay thank you and thank you for your previous post as well ;).  


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#223
sim-ran

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I wouldn't worry about getting to level 60. That's really just for hardcore completionists, which it doesn't sound like you are. Just stick to the bits you enjoy (e.g. if the Geth Incursion missions are too much of a pain you can just not do them at all).

Sounds like you need to get to know the power wheel. You haven't mentioned it once and it is pivotal to making the game easier. It's where you select powers to use for both yourself and squadmates, and allows you to pause and aim in real-time

#224
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I don't honestly recall having much trouble with ME.... um lets see I played as an assault weapon specced fighter person basically. Honestly the thing to know about ME1 is that you get Spectre and super powerful squad mates partway that make everything easier.

 

Tali sucks, like, super bad, don't ever use her.

 

Well except if you are facing the Geth which is about half the game then she is super super good.  Also nice to have the ability to open things.

 

Wrex is pretty bad too.

 

No again, a solider biotic is pretty useful.

 

The best squad mates are Ashley, Liara, Kaidan. Garrus is ok if you build him right.

 

It sort of depends on what you are using but yeah strafing and moving around is really all you need.

 

I don't even think I died on any of the boss fights except for a couple times on the Krogan warlord (Liara sub-mission). Like every RPG influenced game it's all about synergy and as you level and level you get more and more super powerful so the last boss is basically a joke.

Each companion has their own uses but if you say that a straight out tech expert like tali sucks you are doing yourself a disservice fighting geth at higher levels.



#225
AlanC9

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I dunno where the idea that Tali is a bad squadmate comes from. The worst thing you can say about her is that quarian armor drops so rarely that she might be badly geared.

In general, I've found that it's better to rely on squadmates for their powers than for their weapon skills (and pistols do plenty of DPS anyway.) Sure, Ash and Wrex can act as bullet sponges, but if you've lost control of the battlefield that badly, something's already gone wrong.
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