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What are your views about the pack pricing structure?


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#1
phishface

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What do you think of the pack pricing structure (using in-game currency rather than real money)?

 

Are the three premium packs sufficiently distinct? I’m not so sure. It’s true you get more character cards from Reserve Packs than Arsenals or PSPs, but so what? If you want fast promotion, you’d do better to buy 20 recruit packs for the money. And some people swear by Reserves to get UR weapons. Do PSPs really drop more URs? If so, what’s the point of Arsenals? It’s all a bit random and confusing.

 

Are Jumbos overpriced? As a regular pugger, I very much want people to use gear and consumables. But I can understand why they forgo relatively expensive consumables packs for the chance to save up for the 99ks – who wouldn’t want to get a Harrier II instead of a few gels and a bit of gear? So should consumable packs be cheaper to encourage demand for them?

 

Veteran packs serve a purpose in the early stages, but swiftly become redundant (unless I’m missing something). I haven’t bought one for years. Is there a way of making intermediate packs useful for veteran players?

 

And Spectre Packs. For why? Level III gear, for sure. I’ve also got a fair few URs from them, and still buy them now and then. But they kinda seem like the odd one out of all the packs.

 

Also, I’ve never played DAMP, but am curious about how they did the store in it. So if anyone knows what they did, it would be interesting to hear whether it was better or worse, and why. (Obviously this is partially with a view to how they’re going to do the store in MEAMP)



#2
Salarian Master Race

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DAMP store was horrible.  There was no Weapon Level progression; as in, you could get a Staff of Uberness 5, then later you would get a Staff of Uberness 2.  In ME3MP, you eventually will max your mainfest purely by attrition, but in DAMP, it's entirely possible and extremely likely that you will NEVER max it, because nothing is ever removed from the drop table.

 

On top of that, some of the loot is WORSE than your starting gear.


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#3
Olivia Wilde

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wow these necros are getting really good lately

 

N69ZgFQF.gif

 

wait it isn't a necro?

 

oh well, in that case lol unmaxxed maifest problems

as far as ultra rare drops go I actually had good luck with Spectre packs


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#4
Silvershroud

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Veteran packs serve a purpose in the early stages, but swiftly become redundant (unless I’m missing something). I haven’t bought one for years. Is there a way of making intermediate packs useful for veteran players?

I'm pretty sure that's the point.  They are for unlocking/upgrading the uncommon stuff.  That's it.

 


And Spectre Packs. For why? Level III gear, for sure. I’ve also got a fair few URs from them, and still buy them now and then. But they kinda seem like the odd one out of all the packs.

Those are actually pretty much all that I ever buy now.  Once you have a decent stock of equipment you can keep it up on Spectres, plus getting the rare+ slot.  I used to buy PSPs, but then I'd have to also buy JEPs to keep up the equipment.  Other than that, I did buy a ton of Reserve packs to get the character upgrades out of the pool as quickly as possible, but that was it.

 

Overall, I'd say the prices are appropriate for the difficulty level the are intended for you to be playing in at the point you are buying them.



#5
MrBSN2017

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It's all broscience maine. Just keep plugging away, you'll eventually get there. Obviously buy spectre and higher.

#6
The_Nightman_Cometh

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If you pay to win, then you do exactly that.


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#7
NOO3TASTIC

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If you pay to win, then you do exactly that.

 

It's not even pay to win if you keep getting items that you have at max already. Talking about DAIMP store and others like that.



#8
SpaceV3gan

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Other than the 3 premium packs not being sufficiently distinct from one another and overall the loot progression requiring too much time invested (800+ hours) for a maxed manifest, the ME3 store is still pretty decent.
Also, the Spectre Pack are pretty good packs for Ultra Rare drops. I must have got 60% of my Ultra Rares via Spectre Packs.

Now regarding DAMP, well, the Store is far worse.There is overall more stuff to unlock but the RNG is simply far worse. Most of the rare items are repeatable (which means you may get the stuff you don't want several times over while not getting what you really want), however there are 14 exceptionally rare items which are not repeatable. How to get these items and even the existence of these items aren't described anywhere in-game, so quite a few players are pretty clueless regarding the top loot of the game.
The drop rate of these items is so infrequent that around Last Year's September to December (iirc) Bioware released some lame monthly Challenges in order to give away these rarest items before ending the game support, therefore people who played around that time were able to unlock some of the stuff. Nevertheless, having a 'maxed manifest' in DAMP is still something unusually rare, even for people who have played for hundreds of hours. For newcomers today who won't take advantange of the give-aways, I dare say it is pretty much unobtainable.
I am the only PC player as far as I know to unlock all items in-game before Bioware decided to give them away via monthly Challenges, but that took me 2,700 hours invested. I would not do that again for a Bioware game, no way in hell.


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#9
Darth Volus

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RgrBacun pls. 

 

And stay away from my money 

 

tumblr_ntp0reEh2K1ut6r1xo1_400.gif


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#10
phishface

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So the consensus is they got it basically right with ME3, but then royally screwed it up in DAMP? I hope that's a lesson that's been learned now.


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#11
PatrickBateman

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So the consensus is they got it basically right with ME3, but then royally screwed it up in DAMP? I hope that's a lesson that's been learned now.


The UR system in ME3 is pretty good, lot's of people like to complain about it, but it's really not that bad.

The lvl IV consumables system could be better though, none likes to keep getting Cryo IV over and over even if you have 255 of them already.

The DAMP store is just as awfull as the rest of that broken game, I sincerely hope they won't implement anything at all from it.
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#12
Loufi

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I think the price structure is fine since they introduced the extraction bonus. Before that one couldn't buy a jumbo pack with a silver game, what kinda sucked. This bonus also allows to buy a spectre pack and a veteran pack with a gold match, in other words to both refill the stock of consumables and get 3/4 silver items plus 1 gold item.

 

However, I would have prefered more distinct and less random 99k packs regarding consumables (thinking about people with a maxed manifest here). Like 1 pack dedicated to ammo bonuses, 1 for weapon amps and 1 for armor bonuses. This alone would have made the store (a little) less irritating.   


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#13
Teabaggin Krogan

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The UR system in ME3 is pretty good, lot's of people like to complain about it, but it's really not that bad.

The lvl IV consumables system could be better though, none likes to keep getting Cryo IV over and over even if you have 255 of them already.

The DAMP store is just as awfull as the rest of that broken game, I sincerely hope they won't implement anything at all from it.

 

I personally really hate the UR system but I can see how it is good from a developer point of view. An Rng loot system keeps people playing for more time through the promise of better loot in the next drop.

 

But what I would've preferred is the chance to unlock a rank 1 version of any weapon in game by letting us pay for it while the higher tiers of the weapon can be unlocked randomly through the existing pack system. Let the pricing of weapons be proportional to their worth like say 1 mil for a black widow or something so that it isn't too easy to get high end UR's right off the bat.

 

That way I don't need to pray to Rnjeesus to get a decent Ur to drop and there wont be cases of people going several hundreds of hours without even unlocking the weapons they want. And yet we can keep the Rng system relevant by letting us unlock the higher ranks of the weapons from 2 to 10 through the pack system. I think the current pricing is fine though considering the payout for gold+ games and how the higher end packs are priced.


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#14
TheTechnoTurian

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I hate the UR system and probably won't play Andromeda for any length of time if it features the same. It's simply not a frustration I want to endure for the sake of another stupid Bioware game. I know that DAI's system was worse, but that doesn't make me magically enjoy ME3's RNG by comparison. 

 

Most of my hatred stems from my first hundred or so hours with this game, spent unlocking a mountain of **** that I had to scale just in order to get something I actually WANTED to use. Eight hundred hours later, I reached the peak of shitmountain and maxed my manifest, but didn't feel any sense of satisfaction. I am not a person who wants to spend in-game credits gambling on the chance that I might get something I want to use. 

 

 

Part of my bitterness stems from the fact that while I got fat turian sentinel on day one, it took me literal MONTHS to get sexy fat turian soldier. That is not Okay


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#15
Dalakaar

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I hate the UR system and probably won't play Andromeda for any length of time if it features the same. It's simply not a frustration I want to endure for the sake of another stupid Bioware game. I know that DAI's system was worse, but that doesn't make me magically enjoy ME3's RNG by comparison.

This.



#16
Al Swearengen of Deadwood

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Say what you want, but it blows my mind how quickly some were able to max (800 hrs or so) and others are still grinding away at 1400 hrs or more. I just passed 1100 last night and still have 26 upgrades to go. It is gambling and as gambling goes, some win but most lose. Obviously, the more credits you earn, the better your chances become. But, WTF am I supposed to do when have almost exclusively played golds and plats for the last 700-800 hrs? It's kinda crazy that I actually very rarely get mad during gameplay, but after a night of playing and buying 12 AP and coming away empty, I want to throw my controller through my TV. Who would have ever thought a store would frustrate you more than the actual game?

#17
Darth Volus

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Say what you want, but it blows my mind how quickly some were able to max (800 hrs or so) and others are still grinding away at 1400 hrs or more. I just passed 1100 last night and still have 26 upgrades to go. It is gambling and as gambling goes, some win but most lose. Obviously, the more credits you earn

 

800 hours IS NOT QUICK by any standards. That's like an entire library of RPG's done from start to finish with all quests and stuff. 


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#18
The_Nightman_Cometh

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Premium Spectre packs only.     When I was doing the ps3 manifest.....I tried buying 20 of each of the arsenal & whatever the character pack is called...forgot......but of the combined 40 packs...I got 1 new character, and 1 ultra rare.......the rest were character cards and ammo. the Premium Spectres give you the best shot at everything.

 

 

also, it took me over 2,000 hours to max...... I had a weird glitch that I heard about from other people I was playing with, when the CSMG hit level 3-4, for some accounts all UR's stopped dropping entirely.  I went nearly 7 months without 1 single UR. I talked with a bunch of people this happened to, they all wound up quitting entirely.  But since I loved the game so much , I kept playing. I can't even begin to imagine the amount of credits I spent within that time...my conservative guess......100 million?  Remember when Destiny came out and we got 1 last update for ME3?.....well, that fixed it for me, within the next 2-3 weeks, I picked up 32 ultra rares.


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#19
TheNightSlasher

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I have no issues with the price structure or the no. of cards it drops. The variety between packs could've been more and well-defined but it didn't really bother me. Having said that, there have been times in my early days when I wish PSP were 80k or something so that I could buy one (almost always) after every successful gold game.

 

However, the inability to buy multiple packs at a time has frustrated me at times. The droprate mechanism is definitely not very good. Some sort of feedback in the droprate would've been nice (the droprate of UR increasing for every 99k pack bought without a UR; droprate of weapon amps, armor consumables etc being proportional to its usage, etc.) But the pricing and variety among packs is fine as it is.


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#20
Al Swearengen of Deadwood

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800 hours IS NOT QUICK by any standards. That's like an entire library of RPG's done from start to finish with all quests and stuff.


To clarify, I should have quick relative to this game. You're absolutely correct that it is not quick.
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#21
SwoopIM

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Overall, the pack pricing structure and pack pricing is OK.  I think I maxed my manifest at the 800 hr point and all I felt was massive relief.  And if I remember correctly, the store trolled me to the bitter end as it was a Hurricane 10.  The UR drop rate (or lack thereof) was incredibly frustrating.  I don't mind paying for an AP or PSP if I know it will have a 100% chance of it dropping any UR of some sort, but to buy 10 APs and get maybe 1 UR drop is ridiculous.  Don't think I will put myself through that again in Andromeda.  Nope.



#22
Bud Halen

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All somebody with a brain had to do was add 1 more price tier to the packs.

 

Make it a fair price (150-200k?) with a GUARANTEED UR drop.

 

Difficult enough to afford if legit grinding...but you F-ing get rewarded for your grinding.


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#23
The_Nightman_Cometh

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^^^^ That's a really good idea, Bud.  I wouldn't mind saving up for something like that.


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#24
Bud Halen

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^^^^ That's a really good idea, Bud.  I wouldn't mind saving up for something like that.

 

My XBL acct was in the same boat as Swearengen (over 1200 hrs).  Waaay too much time spent to still have a couple weapons sitting at a lvl IV.

Just an atrocious reward system for the seemingly committed player-base.


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#25
Loufi

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I hate the UR system and probably won't play Andromeda for any length of time if it features the same. It's simply not a frustration I want to endure for the sake of another stupid Bioware game. I know that DAI's system was worse, but that doesn't make me magically enjoy ME3's RNG by comparison. 

 

Most of my hatred stems from my first hundred or so hours with this game, spent unlocking a mountain of **** that I had to scale just in order to get something I actually WANTED to use. Eight hundred hours later, I reached the peak of shitmountain and maxed my manifest, but didn't feel any sense of satisfaction. I am not a person who wants to spend in-game credits gambling on the chance that I might get something I want to use. 

 

 

Part of my bitterness stems from the fact that while I got fat turian sentinel on day one, it took me literal MONTHS to get sexy fat turian soldier. That is not Okay

Relax Techno, since when having a maxed manifest is mandatory to have fun ?


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