What do you think of the pack pricing structure (using in-game currency rather than real money)?
Are the three premium packs sufficiently distinct? I’m not so sure. It’s true you get more character cards from Reserve Packs than Arsenals or PSPs, but so what? If you want fast promotion, you’d do better to buy 20 recruit packs for the money. And some people swear by Reserves to get UR weapons. Do PSPs really drop more URs? If so, what’s the point of Arsenals? It’s all a bit random and confusing.
Are Jumbos overpriced? As a regular pugger, I very much want people to use gear and consumables. But I can understand why they forgo relatively expensive consumables packs for the chance to save up for the 99ks – who wouldn’t want to get a Harrier II instead of a few gels and a bit of gear? So should consumable packs be cheaper to encourage demand for them?
Veteran packs serve a purpose in the early stages, but swiftly become redundant (unless I’m missing something). I haven’t bought one for years. Is there a way of making intermediate packs useful for veteran players?
And Spectre Packs. For why? Level III gear, for sure. I’ve also got a fair few URs from them, and still buy them now and then. But they kinda seem like the odd one out of all the packs.
Also, I’ve never played DAMP, but am curious about how they did the store in it. So if anyone knows what they did, it would be interesting to hear whether it was better or worse, and why. (Obviously this is partially with a view to how they’re going to do the store in MEAMP)





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