I've been experimenting with explosive rounds for modding purposes. However, I just don't understand how the explosions damage is calculated. If Kalence's builder is to be believed, the ammo's damage often doesn't scale to the weapon's regular damage like it should. Many times it's less than what it should be (and no, it's not because of the ammo's damage cap).
A few times I thought I had it, like the ammo only taking base damage into account (so no Rail Amps, Extended Barrels or Powers), or only armor/health damage, but none of these theories appear to be true.





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