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How is Explosive Round Damage calculated?


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36 réponses à ce sujet

#26
Mgamerz

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It's like 2 for EA3 and 3 for EA1. In summary, still ****.
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#27
7twozero

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It's one third of your total damage rounded down to zero
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#28
The_Nightman_Cometh

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with numbers.  :blink:


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#29
Miniditka77

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with numbers.  :blink:

 

Actually, no.  It starts out with numbers.  Your computer's processor starts going through the very extensive and complicated calculations necessary to figure out Explosive Ammo damage, then decides it's too difficult and gets pissed at you for making it work so hard, so it just pops open a beer and slowly raises its middle finger to you while doing nothing.


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#30
SagaX

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Gonna play with explosive rounds. It think they great with guns that have 1-2 strong slow shots before reloading. I think those are the best guns for explosives since it will take advantage of damage and slow fire rate.


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#31
Xen

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>Explosive Rounds
>Damage

choose one


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#32
Dalakaar

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Gonna play with explosive rounds. It think they great with guns that have 1-2 strong slow shots before reloading. I think those are the best guns for explosives since it will take advantage of damage and slow fire rate.

Solid logic. I used it on the Executioner. Not saying it worked well, but it worked as well as Explosive rounds are going to work unmodded.



#33
UltimateSpinDash

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I tested a bit more in Kalence's builder. Explosive rounds (and all other ammo types) only calculate from the weapon's base damage without any mods, gear or passives and only work from health damage.



#34
TheN7Penguin

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Explosive rounds remind me of the "biotic god" in Mass Effect 2. You think they're going to be awesome, then you realise you just gave an enemy a bop on the nose instead and promptly die. Then you wish you'd have chosen AP ammo.



#35
The_Nightman_Cometh

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It's calculated by how many rounds you can fire into 1 single target.... just so you can get that little " poof " on the very last bar of health of an enemy..100.gif


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#36
Clips7

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Haha so much lost potential...when i first heard about them, i thought they would be on par with incendiary ammo or AP....enemies are sitting around saying "really?...explosive rounds?" then they proceed to light that a$$ up with THEIR explosive ammo..ie multiple rockets to the face, Scion grenades, Atlas rockets..etc...



#37
Mgamerz

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Values are 10/20/30% with a damage cap. of around 150/200/250.